Beiträge von Kin[G]BaLLeR

    Die haben warscheinlich eine Standart Antwort wie z.B



    Heyho ich hab jetzt wieder GTA und will einen Grafik Patch aufsetzen weil diese normale Grafik sehr hässlich ist XD


    Kennt wer gute? Ich hatte auch mal einen aber weiß nicht wie er hieß.

    Hallöchen ich hab mir ein WBB 2 Lite Forum erstellt jedoch kommen nun dauernt :
    Domain:http://pdlife.tk/





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    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(91) : error 029: invalid expression, assumed zero
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(92) : error 029: invalid expression, assumed zero
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(92 -- 93) : warning 215: expression has no effect
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(93) : error 001: expected token: ";", but found "if"
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(101) : warning 217: loose indentation
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(102) : warning 209: function "OnPlayerConnect" should return a value
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(103) : error 010: invalid function or declaration
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(105) : error 010: invalid function or declaration
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(213) : error 017: undefined symbol "pPassword"
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(214) : error 017: undefined symbol "pPassword"
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(336) : error 017: undefined symbol "password"
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(338) : error 017: undefined symbol "password"
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(348) : warning 217: loose indentation
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(349) : warning 217: loose indentation
    C:\Users\Fell\Desktop\Spiele\gta sa server\gamemodes\PENNERLIFE.pwn(383) : error 017: undefined symbol "password"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    10 Errors.

    public OnPlayerSelectedMenuRow(playerid, row)
    {
    new Menu:CurrentMenu = GetPlayerMenu(playerid);
    if(CurrentMenu == Teleport)
    {
    switch(row)
    {
    case 0:
    {
    new vehicleid = GetPlayerVehicleID(playerid);
    new State = GetPlayerState(playerid);
    if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
    {
    return SetVehiclePos(vehicleid,859.2399,-2742.3735,12.2578),
    GameTextForPlayer(playerid, "~w~Willkommen im Stuntplatz", 5000, 5);
    }
    SetPlayerPos(playerid,859.2399,-2742.3735,12.2578);
    GameTextForPlayer(playerid, "~w~Willkommen im Stuntplatz", 5000, 5);
    new string2[120];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string2, sizeof(string2), "**Der Spieler %s hat sich zum Stuntplatz teleportiert! (/tele)**", sendername);
    SendClientMessageToAll(0xFFFF00AA, string2);
    HideMenuForPlayer(Teleport,playerid);
    }
    case 1:
    {
    new vehicleid = GetPlayerVehicleID(playerid);
    new State = GetPlayerState(playerid);
    if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
    {
    return SetVehiclePos(vehicleid,564.3703,-2732.0928,15.9276),
    GameTextForPlayer(playerid, "~w~Willkommen im Stuntplatz", 5000, 5);
    }
    SetPlayerPos(playerid,564.3703,-2732.0928,15.9276);
    GameTextForPlayer(playerid, "~w~Willkommen im Stuntplatz", 5000, 5);
    new string2[120];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string2, sizeof(string2), "**Der Spieler %s hat dich zum Stuntplatz teleportiert! (/tele)**", sendername);
    SendClientMessageToAll(0xFFFF00AA, string2);
    HideMenuForPlayer(Teleport,playerid);
    }
    case 2:
    {
    SetPlayerPos(playerid, 769.0381,-2815.7803,127.3615);
    SetCameraBehindPlayer(playerid);
    GivePlayerWeapon(playerid, 46, 1);
    GameTextForPlayer(playerid, "~g~Willkommen auf dem Dach",5000,5);
    new string2[120];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string2, sizeof(string2), "**Der Spieler %s hat sich zu nem Dach teleportiert! (/tele)**", sendername);
    SendClientMessageToAll(0xFFFF00AA, string2);
    HideMenuForPlayer(Teleport,playerid);
    }
    case 3:
    {
    new vehicleid = GetPlayerVehicleID(playerid);
    new State = GetPlayerState(playerid);
    if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
    {
    return SetVehiclePos(vehicleid,1788.4448,-2679.3071,13.5469),
    GameTextForPlayer(playerid, "~b~Los Santos Stuntplatz", 5000, 5);
    }
    SetPlayerPos(playerid,1788.4448,-2679.3071,13.5469);
    GameTextForPlayer(playerid, "~b~Los Santos Stuntplatz", 5000, 5);
    new string2[120];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string2, sizeof(string2), "**Der Spieler %s hat sich zum LS Airport teleportiert! (/tele)**", sendername);
    SendClientMessageToAll(0xFFFF00AA, string2);
    HideMenuForPlayer(Teleport,playerid);
    }
    case 4:
    {
    SetPlayerPos(playerid,1949.2843,-3115.9946,224.2312);
    GameTextForPlayer(playerid, "~y~Big Jump", 5000,5);
    SetCameraBehindPlayer(playerid);
    new string2[120];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string2, sizeof(string2), "**Der Spieler %s hat sich zum Big Jump teleportiert! (/tele)**", sendername);
    SendClientMessageToAll(0xFFFF00AA, string2);
    HideMenuForPlayer(Teleport,playerid);
    }
    case 5:
    {
    new vehicleid = GetPlayerVehicleID(playerid);
    new State = GetPlayerState(playerid);
    if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
    {
    return SetVehiclePos(vehicleid,500.9055,-3062.3142,476.3351),
    GameTextForPlayer(playerid, "~g~Speed-Street", 5000, 5);
    }
    SetPlayerPos(playerid,500.9055,-3062.3142,476.3351);
    GameTextForPlayer(playerid, "~g~Speed-Street", 5000, 5);
    new string2[120];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string2, sizeof(string2), "**Der Spieler %s hat sich zur Speed-Street teleportiert! (/tele)**", sendername);
    SendClientMessageToAll(0xFFFF00AA, string2);
    HideMenuForPlayer(Teleport,playerid);
    }
    case 6:
    {
    SetPlayerPos(playerid,1571.9523,-1128.1608,525.4688);
    SetCameraBehindPlayer(playerid);
    GameTextForPlayer(playerid,"~r~Trampolin", 5000, 5);
    new string2[120];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string2, sizeof(string2), "**Der Spieler %s hat sich zum Trampolin teleportiert! (/tele)**", sendername);
    SendClientMessageToAll(0xFFFF00AA, string2);
    HideMenuForPlayer(Teleport,playerid);
    }
    case 7:
    {
    SetPlayerPos(playerid,3754.9304,-2041.7551,2.1449);
    SetCameraBehindPlayer(playerid);
    GivePlayerWeapon(playerid, 34, 100);
    GameTextForPlayer(playerid,"~y~Parkours", 5000,5);
    new string2[120];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string2, sizeof(string2), "**Der Spieler %s ist dem Parkours beigetreten! (/tele)**", sendername);
    SendClientMessageToAll(0xFFFF00AA, string2);
    HideMenuForPlayer(Teleport,playerid);
    }
    case 8:
    {
    SetPlayerPos(playerid,-312.5247,1538.8054,75.5625);
    SetCameraBehindPlayer(playerid);
    GameTextForPlayer(playerid,"~b~Willkommen auf der Driftstrecke", 5000, 5);
    new string2[120];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string2, sizeof(string2), "**Der Spieler %s hat sich zur Drift-Strecke teleportiert! (/tele)**", sendername);
    SendClientMessageToAll(0xFFFF00AA, string2);
    HideMenuForPlayer(Teleport,playerid);
    }
    case 9:
    {
    HideMenuForPlayer(Teleport,playerid);
    ShowMenuForPlayer(DeathMatch,playerid);
    }
    }
    }