Du hast wirklich Talent, echt nice. Würde gerne mehr sehen.
Beiträge von Ethan
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Werde dann wohl auch bald Kunde sein :P^^ sobald ich meine eigene gamemode fertig habe
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Mach das finde ich wirklich besser als irgendwelche Sachen die man gar nicht braucht und unnötig platz usw verbrauchen
Und in Zukunft in Städten auch die Häuser weglassen -
Sry ich meine eig. damit das Tor das ist unnötig und das Haus und die berge oder was das da sein soll voll ünnotig
Lol genau, dann lasse ich nächstes mal die Häuser und so weg dann gibtz nur flaches. -
Mhm, kann gut sein wenn ich recht überlege.
Hat mir auch nur als "Wieder-Einstieg" Ins Mapping gedient. Mappe nun seit 6 Monaten wieder zum ersten mal
In Zukunft werden bestimmt auch mehr Werke kommen. -
Ein bisschen zu viel schnick schnack naja wenn es die gefällt xD
4/10
Was verstehst du unter Schnick-Schnack :)? -
#include
public OnFilterScriptInit()
{
CreateObject(10378,835.53704833984,-2186.6264648438,11.8671875,0,0,0); //object (ctiyhallsquare_SFS) (1)
CreateObject(3996,836.76635742188,-2086.8996582031,12.166576385498,0,0,270); //object (Roads08_LAn) (1)
CreateObject(4142,831.72882080078,-2197.5456542969,11.813377380371,0,0,0); //object (Roads10_LAn) (1)
CreateObject(4142,849.20654296875,-2187.7385253906,11.874755859375,0,0,90); //object (Roads10_LAn) (2)
CreateObject(4142,821.53131103516,-2187.2734375,11.881645202637,0,0,270); //object (Roads10_LAn) (3)
CreateObject(4142,839.56286621094,-2177.3115234375,11.779922485352,0,0,180); //object (Roads10_LAn) (4)
CreateObject(3996,836.81286621094,-1983.9997558594,12.174388885498,0,0,270); //object (Roads08_LAn) (2)
CreateObject(3996,836.81896972656,-1908.8913574219,12.073224067688,0,0,270); //object (Roads08_LAn) (3)
CreateObject(10377,834.73315429688,-2255.3771972656,27.470905303955,0,0,90); //object (cityhall_SFS) (1)
CreateObject(8169,885.76184082031,-2239.7683105469,11.812240600586,0,0,16); //object (vgs_guardhseflr) (2)
CreateObject(8169,879.07421875,-2239.7053222656,11.812240600586,0,0,15.99609375); //object (vgs_guardhseflr) (3)
CreateObject(8169,872.29125976563,-2239.6223144531,11.81224155426,0,0,15.99609375); //object (vgs_guardhseflr) (4)
CreateObject(8169,872.24841308594,-2242.8811035156,11.812240600586,0,0,15.99609375); //object (vgs_guardhseflr) (5)
CreateObject(8169,865.58032226563,-2242.1665039063,11.812240600586,0,0,15.99609375); //object (vgs_guardhseflr) (6)
CreateObject(8169,858.84912109375,-2242.1000976563,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (7)
CreateObject(8169,852.15698242188,-2242.0417480469,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (8)
CreateObject(8169,845.49798583984,-2242.0026855469,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (9)
CreateObject(8169,865.84405517578,-2239.66796875,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (10)
CreateObject(8169,859.46368408203,-2239.6796875,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (11)
CreateObject(8169,852.98974609375,-2239.970703125,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (12)
CreateObject(8169,848.79949951172,-2240.0634765625,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (13)
CreateObject(8169,819.73895263672,-2241.8225097656,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (14)
CreateObject(8169,813.04669189453,-2241.7531738281,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (15)
CreateObject(8169,806.37689208984,-2241.6638183594,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (16)
CreateObject(8169,799.65972900391,-2241.5861816406,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (17)
CreateObject(8169,795.44421386719,-2241.5178222656,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (18)
CreateObject(8169,819.70764160156,-2239.6284179688,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (19)
CreateObject(8169,813.09161376953,-2239.8374023438,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (20)
CreateObject(8169,806.52081298828,-2239.708984375,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (21)
CreateObject(8169,799.90832519531,-2239.8249511719,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (22)
CreateObject(8169,794.25067138672,-2239.5327148438,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (23)
CreateObject(8169,790.93420410156,-2239.3625488281,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (24)
CreateObject(8169,787.61352539063,-2239.4321289063,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (25)
CreateObject(8169,784.52850341797,-2239.4526367188,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (26)
CreateObject(9950,900.28228759766,-2190.7451171875,24.114887237549,0,0,0); //object (pier2_sfe) (1)
CreateObject(9950,770.49169921875,-2190.5229492188,24.114887237549,0,0,180); //object (pier2_sfe) (2)
CreateObject(16120,819.59191894531,-2088.4326171875,0,0,0,322); //object (des_rockgp2_07) (1)
CreateObject(16120,819.96392822266,-2112.6174316406,0,0,0,321.99829101563); //object (des_rockgp2_07) (2)
CreateObject(16120,852.48266601563,-2087.3151855469,0,0,0,321.99829101563); //object (des_rockgp2_07) (3)
CreateObject(16120,851.98120117188,-2112.7082519531,0,0,0,321.99829101563); //object (des_rockgp2_07) (4)
CreateObject(16120,865.12536621094,-2131.3532714844,0,0,0,49.998291015625); //object (des_rockgp2_07) (5)
CreateObject(16120,790.65789794922,-2132.4350585938,0,0,0,49.993286132813); //object (des_rockgp2_07) (6)
CreateObject(3749,836.89569091797,-1859.73046875,17.853513717651,0,0,0); //object (ClubGate01_LAx) (1)
CreateObject(974,823.77185058594,-1857.7396240234,14.644927978516,0,0,0); //object (tall_fence) (1)
CreateObject(974,849.51153564453,-1857.7598876953,14.644927978516,0,0,0); //object (tall_fence) (2)
return 1;
}
Ich biete mich ebenfalls als Mapper für Servers an -
Funzt, danke!
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UNreallife Gamemode
Im UNreallife Gamemode geht es um das Gegenteil von Reallife Gamemode
Fliegende Autos? Immer doch... Pro minute Payday? Gerne.
Jede Minute Respektpunkte. Natürlich
Autos um 10$, Villas um 100$
Betten auf der Straße o.o
Flugzeuge können nicht fliegen sondern nur fahren :PPP
Züge fahren auf ohne Gleis auf der Straße
Bikes können nur auf Gleisen fahren
Cops haben 2 Köpfe
Lspd Karren haben einen Anhänger hinten dran
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Ich auch o.o hab die Gamecom noch nie von innen gesehen *schäm*