Beiträge von Ethan





    #include





    public OnFilterScriptInit()
    {
    CreateObject(10378,835.53704833984,-2186.6264648438,11.8671875,0,0,0); //object (ctiyhallsquare_SFS) (1)
    CreateObject(3996,836.76635742188,-2086.8996582031,12.166576385498,0,0,270); //object (Roads08_LAn) (1)
    CreateObject(4142,831.72882080078,-2197.5456542969,11.813377380371,0,0,0); //object (Roads10_LAn) (1)
    CreateObject(4142,849.20654296875,-2187.7385253906,11.874755859375,0,0,90); //object (Roads10_LAn) (2)
    CreateObject(4142,821.53131103516,-2187.2734375,11.881645202637,0,0,270); //object (Roads10_LAn) (3)
    CreateObject(4142,839.56286621094,-2177.3115234375,11.779922485352,0,0,180); //object (Roads10_LAn) (4)
    CreateObject(3996,836.81286621094,-1983.9997558594,12.174388885498,0,0,270); //object (Roads08_LAn) (2)
    CreateObject(3996,836.81896972656,-1908.8913574219,12.073224067688,0,0,270); //object (Roads08_LAn) (3)
    CreateObject(10377,834.73315429688,-2255.3771972656,27.470905303955,0,0,90); //object (cityhall_SFS) (1)
    CreateObject(8169,885.76184082031,-2239.7683105469,11.812240600586,0,0,16); //object (vgs_guardhseflr) (2)
    CreateObject(8169,879.07421875,-2239.7053222656,11.812240600586,0,0,15.99609375); //object (vgs_guardhseflr) (3)
    CreateObject(8169,872.29125976563,-2239.6223144531,11.81224155426,0,0,15.99609375); //object (vgs_guardhseflr) (4)
    CreateObject(8169,872.24841308594,-2242.8811035156,11.812240600586,0,0,15.99609375); //object (vgs_guardhseflr) (5)
    CreateObject(8169,865.58032226563,-2242.1665039063,11.812240600586,0,0,15.99609375); //object (vgs_guardhseflr) (6)
    CreateObject(8169,858.84912109375,-2242.1000976563,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (7)
    CreateObject(8169,852.15698242188,-2242.0417480469,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (8)
    CreateObject(8169,845.49798583984,-2242.0026855469,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (9)
    CreateObject(8169,865.84405517578,-2239.66796875,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (10)
    CreateObject(8169,859.46368408203,-2239.6796875,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (11)
    CreateObject(8169,852.98974609375,-2239.970703125,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (12)
    CreateObject(8169,848.79949951172,-2240.0634765625,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (13)
    CreateObject(8169,819.73895263672,-2241.8225097656,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (14)
    CreateObject(8169,813.04669189453,-2241.7531738281,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (15)
    CreateObject(8169,806.37689208984,-2241.6638183594,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (16)
    CreateObject(8169,799.65972900391,-2241.5861816406,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (17)
    CreateObject(8169,795.44421386719,-2241.5178222656,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (18)
    CreateObject(8169,819.70764160156,-2239.6284179688,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (19)
    CreateObject(8169,813.09161376953,-2239.8374023438,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (20)
    CreateObject(8169,806.52081298828,-2239.708984375,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (21)
    CreateObject(8169,799.90832519531,-2239.8249511719,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (22)
    CreateObject(8169,794.25067138672,-2239.5327148438,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (23)
    CreateObject(8169,790.93420410156,-2239.3625488281,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (24)
    CreateObject(8169,787.61352539063,-2239.4321289063,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (25)
    CreateObject(8169,784.52850341797,-2239.4526367188,11.804443359375,0,0,15.99609375); //object (vgs_guardhseflr) (26)
    CreateObject(9950,900.28228759766,-2190.7451171875,24.114887237549,0,0,0); //object (pier2_sfe) (1)
    CreateObject(9950,770.49169921875,-2190.5229492188,24.114887237549,0,0,180); //object (pier2_sfe) (2)
    CreateObject(16120,819.59191894531,-2088.4326171875,0,0,0,322); //object (des_rockgp2_07) (1)
    CreateObject(16120,819.96392822266,-2112.6174316406,0,0,0,321.99829101563); //object (des_rockgp2_07) (2)
    CreateObject(16120,852.48266601563,-2087.3151855469,0,0,0,321.99829101563); //object (des_rockgp2_07) (3)
    CreateObject(16120,851.98120117188,-2112.7082519531,0,0,0,321.99829101563); //object (des_rockgp2_07) (4)
    CreateObject(16120,865.12536621094,-2131.3532714844,0,0,0,49.998291015625); //object (des_rockgp2_07) (5)
    CreateObject(16120,790.65789794922,-2132.4350585938,0,0,0,49.993286132813); //object (des_rockgp2_07) (6)
    CreateObject(3749,836.89569091797,-1859.73046875,17.853513717651,0,0,0); //object (ClubGate01_LAx) (1)
    CreateObject(974,823.77185058594,-1857.7396240234,14.644927978516,0,0,0); //object (tall_fence) (1)
    CreateObject(974,849.51153564453,-1857.7598876953,14.644927978516,0,0,0); //object (tall_fence) (2)
    return 1;
    }






    Ich biete mich ebenfalls als Mapper für Servers an :)

    UNreallife Gamemode






    Im UNreallife Gamemode geht es um das Gegenteil von Reallife Gamemode


    Fliegende Autos? Immer doch... Pro minute Payday? Gerne.


    Jede Minute Respektpunkte. Natürlich


    Autos um 10$, Villas um 100$


    Betten auf der Straße o.o


    Flugzeuge können nicht fliegen sondern nur fahren :PPP


    Züge fahren auf ohne Gleis auf der Straße


    Bikes können nur auf Gleisen fahren


    Cops haben 2 Köpfe


    Lspd Karren haben einen Anhänger hinten dran