Beiträge von Blu3scReeN

    Guten Tag,
    ich bekomme derzeit ein paar Warnings, naja.
    Hier erstmal der Code:


    if(strcmp(cmd,"/mv",true) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid,15.0, -2314.6999511719, 2381.1000976563, 7.4000000953674))
    {
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    if(yak == 0) //Warning 1
    {


    MoveObject(yaktor, -2314.6999511719, 2381.1000976563, -3.4000000953674,2.5);
    PlaySoundForPlayer(playerid,1035);
    SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
    yak = 1; //Warning 2
    }
    else
    {
    MoveObject(yaktor, -2314.6999511719, 2381.1000976563, 7.4000000953674,2.5);
    PlaySoundForPlayer(playerid,1035);
    SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
    yak = 0; //Warning 3
    }
    }
    }


    return 1;
    }


    Liebe Grüße
    PS: Die Warnings habe ich mit //markiert
    LG

    Die Rakete respawnt doch nach 4 Stunden. Man kann auch einfach einen Befehl machen, womit man den Atomraktentimer stoppt und ich die Variable Atombombe auf 0 setzt, dann geht alles wieder.


    Ich würde anstatt
    TogglePlayerControllable(Atomname,1);


    TogglePlayerControllable(playerid,1); machen oO
    LG

    Ich weiß nicht, ob das stimmt, aber:

    //SF Medic base
    if(strcmp(cmdtext,"/msfall",true)==0)
    {
    if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    if(msfvar == 0)
    {
    MoveObject(msf1,-2589.3884277344,618.25079345703,17.179370880127);
    MoveObject(msf2,-2581.3269042969,618.2509765625,17.204370498657);
    MoveObject(msf3,-2571.8686523438,618.29095458984,17.17937088012);
    MoveObject(msf4,-2563.7697753906,618.35333251953,17.254369735718);
    MoveObject(msf5,-2554.5114746094,618.29675292969,17.254369735718);
    MoveObject(msf6,-2544.1474609375,617.154296875,14.744819641113);
    msfvar = 1;
    }
    else
    {
    MoveObject(msf1,-2589.3598632813,617.17718505859,15.429396629333);
    MoveObject(msf2,-2581.328125,617.19995117188,15.429396629333);
    MoveObject(msf3,-2571.8779296875,617.1904296875,15.429396629333);
    MoveObject(msf4,-2563.7680664063,617.17718505859,15.429396629333);
    MoveObject(msf5,-2554.5043945313,617.17065429688,15.429396629333);
    MoveObject(msf6,-2544.1474609375,617.154296875,14.744819641113);
    msfvar = 0;
    }
    }
    }
    if(strcmp(cmdtext,"/msf1",true)==0)
    {
    if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    MoveObject(msf1,-2589.3884277344,618.25079345703,17.179370880127);
    SetTimer("msfclose1", 10000, 0);
    }
    }
    if(strcmp(cmdtext,"/msf2",true)==0)
    {
    if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    MoveObject(msf2,-2581.3269042969,618.2509765625,17.204370498657);
    SetTimer("msfclose2", 10000, 0);
    }
    }
    if(strcmp(cmdtext,"/msf3",true)==0)
    {
    if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    MoveObject(msf3,-2571.8686523438,618.29095458984,17.17937088012);
    SetTimer("msfclose3", 10000, 0);
    }
    }
    if(strcmp(cmdtext,"/msf4",true)==0)
    {
    if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    MoveObject(msf4,-2563.7697753906,618.35333251953,17.254369735718);
    SetTimer("msfclose4", 10000, 0);
    }
    }
    if(strcmp(cmdtext,"/msf5",true)==0)
    {
    if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    MoveObject(msf5,-2554.5114746094,618.29675292969,17.254369735718);
    SetTimer("msfclose5", 10000, 0);
    }
    }
    if(strcmp(cmdtext,"/msf6",true)==0)
    {
    if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    MoveObject(msf6,-2544.1474609375,617.154296875,14.744819641113);
    SetTimer("msfclose6", 10000, 0);
    }
    }


    forward msfclose1();
    public msfclose1()
    {
    MoveObject(msf1,-2589.3598632813,617.17718505859,15.429396629333);
    return 1;
    }
    forward msfclose2();
    public msfclose2()
    {
    MoveObject(msf2,-2581.328125,617.19995117188,15.429396629333);
    return 1;
    }
    forward msfclose3();
    public msfclose3()
    {
    MoveObject(msf3,-2571.8779296875,617.1904296875,15.429396629333);
    return 1;
    }
    forward msfclose4();
    public msfclose4()
    {
    MoveObject(msf4,-2563.7680664063,617.17718505859,15.429396629333);
    return 1;
    }
    forward msfclose5();
    public msfclose5()
    {
    MoveObject(msf5,-2554.5043945313,617.17065429688,15.429396629333);
    return 1;
    }
    forward msfclose6();
    public msfclose6()
    {
    MoveObject(msf6,-2544.1474609375,617.154296875,14.744819641113);
    return 1;
    }


    Liebe Grüße

    Hallo,
    ich suche derzeit für mein WBB ein Logo & für mein UCP ein Logo


    Es wäre nett, wenn das UCP Logo ungefähr so wie dieses hier aussähe:






    Der Text soll sein:
    Größe: 600x137


    Live Your Life - Roleplay


    (( Kürzel LyL ))




    Das WBB Logo soll die Maße 438x81 haben & so aussehen:




    bzw. ähnlich


    (( Keine Angst, Dreamlife-Roleplay exisertiert nichtmehr! ))






    Liebe Grüße