Beiträge von 'VaniC<~

    Heii,


    Ich weiss garnicht mehr so genau wie ich eie schranke scripte ich weiss nur noch was mit MoveObject
    Aber sie soll ja dann flüssig aufgehen
    CreateObject(968,1143.37000000,-1291.08000000,13.44000000,0.00000000,0.00000000,0.00000000); //offen
    CreateObject(968,1143.37000000,-1291.08000000,13.44000000,0.00000000,270.00000000,0.00000000); //ZU


    geht das auch mit dem ganznormalen befehl wo mann tor mit erstellen kann?



    Mfg


    ich glaube so


    if(dialogid == Dialog_Terroristen)
    {
    if(response == 1)
    {
    switch(listitem)
    {
    case 0://Ak47
    {
    GivePlayerWeapon(playerid,30,346);//Ak
    SendClientMessage(playerid,COLOR_YELLOW,"Du hast dir eine Ak 47 mit 346 Munition aus der Waffenkammer besorgt!");
    }
    case 1://Deagle
    {
    GivePlayerWeapon(playerid,24,200);//Deagle
    SendClientMessage(playerid,COLOR_YELLOW,"Du hast dir eine Deagle mit 200 Munition aus der Waffenkammer besorgt!");
    }
    case 2://Armor
    {
    SetPlayerArmour(playerid,100);
    SendClientMessage(playerid,COLOR_YELLOW,"Du hast dir eine Schutzweste aus der Waffenkammer genommen!");
    }
    case 3://MP5
    {
    GivePlayerWeapon(playerid,29,347);//Mp5
    SendClientMessage(playerid,COLOR_YELLOW,"Du hast dir eine Mp 5 mit 347 Munition aus der Waffenkammer besorgt!");
    }
    }
    }
    }
    return 1;


    so glaube ich zumindest :)

    Heii,


    Ich habe da ein kleines problem undzwar der boden vom lspd wird nicht gespawnt mann kann einfach durchlaufen


    Screen:


    Mfg


    ps. das ganze lspd wird neu gemacht RemoveBuildings:


    RemoveBuildingForPlayer(playerid, 4063, 1578.4688, -1676.4219, 13.0703, 0.25);
    RemoveBuildingForPlayer(playerid, 4064, 1571.6016, -1675.7500, 35.6797, 0.25);
    RemoveBuildingForPlayer(playerid, 1525, 1549.8906, -1714.5234, 15.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 4228, 1568.2891, -1677.7813, 10.8203, 0.25);
    RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 1266, 1565.4141, -1722.3125, 25.0391, 0.25);
    RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 1260, 1565.4141, -1722.3125, 25.0391, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1541.4453, -1713.3047, 14.4297, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1709.6406, 13.0469, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1541.2969, -1702.6016, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1693.9688, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1693.3906, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1689.9844, 13.0469, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1687.1016, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 646, 1545.5234, -1678.8438, 14.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 1536, 1555.9297, -1677.1250, 15.1797, 0.25);
    RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1677.7266, 16.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 4032, 1568.2891, -1677.7813, 10.8203, 0.25);
    RemoveBuildingForPlayer(playerid, 4232, 1568.2891, -1677.7813, 10.8203, 0.25);
    RemoveBuildingForPlayer(playerid, 1536, 1555.8906, -1674.1094, 15.1797, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1673.7109, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1673.4609, 16.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 646, 1545.5625, -1672.2188, 14.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1664.6250, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1658.3438, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1661.0313, 13.0469, 0.25);
    RemoveBuildingForPlayer(playerid, 3975, 1578.4688, -1676.4219, 13.0703, 0.25);
    RemoveBuildingForPlayer(playerid, 3976, 1571.6016, -1675.7500, 35.6797, 0.25);
    RemoveBuildingForPlayer(playerid, 4192, 1591.6953, -1674.8516, 20.4922, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1541.4766, -1648.4531, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1642.0313, 13.0469, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1541.7422, -1638.9141, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);

    Heii


    Ich brauche hilfe ich habe ein SendClientMessageToAll aber die soll nur gesendet werden wenn einer neu dazu kommt hier mal der text



    GetPlayerName(playerid, plname, sizeof(plname));
    format(string, sizeof(string), "/Accounts/%s.ini", plname);
    new login[128];
    new spname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(login,sizeof(login),"Neuling %s [ID: %d] hat den Server betreten", spname,playerid);
    SendClientMessageToAll(0xFFAA00FF,login);
    if(fexist(string))
    {


    Mfg