Beiträge von Abgehn
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wen ich mich nicht teusche
new realtime = 1;
Der rest unter public OnGameModeInit()
if(!realtime)
{
SetWorldTime(wtime);
}if (realtime)
{
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
SetWorldTime(tmphour);
}if (realtime)
{
SetWorldTime(tmphour);
}
}
}This ....
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lude <a_samp> //bisschen tipp fehler ?? xD
#include <core>
#include <float>
static gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define TEAM_TERRORIST 1
#define TEAM_COUNTER_TERRORIST 2// Round duration
//new gRoundTime = 3600000; // 60 mins
//new gRoundTime = 900000; //15 mins
//new gRoundTime = 300000; // 5 mins
//------------------------------------------------------------------------------
main()
{
}//------------------------------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("San Fierro TDM");
SetTeamCount(2);
SetWorldTime(12);
AddPlayerClass(285,2776.2981,-2379.0464,16.2244,88.4118,16,3,4,1,22,22); // CT
AddPlayerClass(258,2536.9382,-2535.7244,13.6250,268.8935,16,3,4,1,22,22); // T
return 1;
}//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"Counter Strike",2500,5);
GivePlayerMoney(playerid, 2000);
SetPlayerColor(playerid, COLOR_GREY);
return 1;
}//------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_TERRORIST)
{
SetPlayerColor(playerid,COLOR_RED); // Green
}
if(gTeam[playerid] == TEAM_COUNTER_TERRORIST)
{
SetPlayerColor(playerid,COLOR_GREEN); // Red
}
return 1;
}//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
} else {
if(gTeam[killerid] != gTeam[playerid]) {
// Valid kill
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 1000);
}
else {
//Team Killer!
new warning[256];
format(warning, sizeof(warning), "Du hast Teamkill Begangen, dir wurden 1000$ abgezogen.");
SendClientMessage(killerid, 0xFFFF00AA, warning);
SendDeathMessage(killerid,playerid,reason);
GivePlayerMoney(killerid, -1000);
SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);
}
}
return 1;
}//------------------------------------------------------------------------------
public SetupPlayerForClassSelection(playerid)
{
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerPos(playerid, 2715.2871,-2486.3831,29.1932);
SetPlayerCameraPos(playerid, 2715.2393,-2492.1199,29.1932);
SetPlayerCameraLookAt(playerid, 2715.2871,-2486.3831,29.1932);
}//------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerClass(playerid, classid);
SetupPlayerForClassSelection(playerid);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~g~Worker", 500, 3);
}
case 1:
{
GameTextForPlayer(playerid, "~g~Pimp", 500, 3);
}
}
return 1;
}//------------------------------------------------------------------------------
public GameModeExitFunc()
{
GameModeExit();
return 1;
}//------------------------------------------------------------------------------
SetPlayerClass(playerid, classid) {
if(classid == 0)
{
gTeam[playerid] = TEAM_TERRORIST;
}
else if(classid == 1)
{
gTeam[playerid] = TEAM_COUNTER_TERRORIST;
}
return 1;
}So sollte es gehen...
#include <a_samp>
#include <core>
#include <float>
static gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define TEAM_TERRORIST 1
#define TEAM_COUNTER_TERRORIST 2// Round duration
//new gRoundTime = 3600000; // 60 mins
//new gRoundTime = 900000; //15 mins
//new gRoundTime = 300000; // 5 mins
//------------------------------------------------------------------------------
main()
{
}//------------------------------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("San Fierro TDM");
SetTeamCount(2);
SetWorldTime(12);
AddPlayerClass(285,2776.2981,-2379.0464,16.2244,88.4118,16,3,4,1,22,22); // CT
AddPlayerClass(258,2536.9382,-2535.7244,13.6250,268.8935,16,3,4,1,22,22); // T
return 1;
}//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"Counter Strike",2500,5);
GivePlayerMoney(playerid, 2000);
SetPlayerColor(playerid, COLOR_GREY);
return 1;
}//------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_TERRORIST)
{
SetPlayerColor(playerid,COLOR_RED); // Green
}
if(gTeam[playerid] == TEAM_COUNTER_TERRORIST)
{
SetPlayerColor(playerid,COLOR_GREEN); // Red
}
return 1;
}//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
} else {
if(gTeam[killerid] != gTeam[playerid]) {
// Valid kill
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 1000);
}
else {
//Team Killer!
new warning[256];
format(warning, sizeof(warning), "Du hast Teamkill Begangen, dir wurden 1000$ abgezogen.");
SendClientMessage(killerid, 0xFFFF00AA, warning);
SendDeathMessage(killerid,playerid,reason);
GivePlayerMoney(killerid, -1000);
SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);
}
}
return 1;
}//------------------------------------------------------------------------------
public SetupPlayerForClassSelection(playerid)
{
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerPos(playerid, 2715.2871,-2486.3831,29.1932);
SetPlayerCameraPos(playerid, 2715.2393,-2492.1199,29.1932);
SetPlayerCameraLookAt(playerid, 2715.2871,-2486.3831,29.1932);
}//------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerClass(playerid, classid);
SetupPlayerForClassSelection(playerid);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~g~Worker", 500, 3);
}
case 1:
{
GameTextForPlayer(playerid, "~g~Pimp", 500, 3);
}
}
return 1;
}//------------------------------------------------------------------------------
public GameModeExitFunc()
{
GameModeExit();
return 1;
}//------------------------------------------------------------------------------
SetPlayerClass(playerid, classid) {
if(classid == 0)
{
gTeam[playerid] = TEAM_TERRORIST;
}
else if(classid == 1)
{
gTeam[playerid] = TEAM_COUNTER_TERRORIST;
}
return 1; -
Ja das ist das hier
#include <a_samp>
#define FILTERSCRIPTnew Text:RealClock,Timer;
public OnFilterScriptInit()
{
RealClock = TextDrawCreate(547.000000,22.000000," ");
TextDrawAlignment(RealClock,0);
TextDrawBackgroundColor(RealClock,0x000000ff);
TextDrawFont(RealClock,3);
TextDrawLetterSize(RealClock,0.599999,2.299999);
TextDrawColor(RealClock,0xffffffff);
TextDrawSetOutline(RealClock,1);
TextDrawSetProportional(RealClock,1);
TextDrawSetShadow(RealClock,10);
Timer = SetTimer("UpdateClock",300,1);
return 1;
}public OnFilterScriptExit()
{
KillTimer(Timer);
TextDrawHideForAll(RealClock);
TextDrawDestroy(RealClock);
return 1;
}forward UpdateClock();
public UpdateClock()
{
new Hour,Minute,Sec,String[256];
gettime(Hour,Minute,Sec);
if(Hour<9 && Minute<9){format(String,sizeof(String),"0%d:0%d",Hour,Minute);}
else if(Hour>9 && Minute<9){format(String,sizeof(String),"%d:0%d",Hour,Minute);}
else if(Hour<9 && Minute>9){format(String,sizeof(String),"0%d:%d",Hour,Minute);}
else{format(String,sizeof(String),"%d:%d",Hour,Minute);}
TextDrawSetString(RealClock,String);
SetWorldTime(Hour);
return 1;
}public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid,RealClock);
return 1;
}public OnPlayerDisconnect(playerid,reason)
{
TextDrawHideForPlayer(playerid,RealClock);
return 1;
}public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawHideForPlayer(playerid,RealClock);
return 1;
}public OnPlayerRequestClass(playerid, classid)
{
TextDrawHideForPlayer(playerid,RealClock);
return 1;
}
das is ne uhr^^ -
ja ich penn aber gleich auf der tastertur ein ich hau dan ma ab xD
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wen ich mich nicht teusche
new realtime = 1;
Der rest unter public OnGameModeInit()
if(!realtime)
{
SetWorldTime(wtime);
}if (realtime)
{
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
SetWorldTime(tmphour);
}if (realtime)
{
SetWorldTime(tmphour);
}
}
} -
hab ne kuh mall in einem video gesehen das fand ich witzig xD
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das zu klein iwie ....
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bei ein paar sachen kann ichvlt helfen
hast du icq oda sO?
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C:\Dokumente und Einstellungen\XXX\Desktop\Untitled.pwn(7) : error 021: symbol already defined: "print"
C:\Dokumente und Einstellungen\XXX\Desktop\Untitled.pwn(13) : error 031: unknown directive#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscriptprint ("\n----------------------------------");
print (" Stunt Game Mod by Keleg_Kelso ");
print ("----------------------------------\n");#ifend
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Stunt Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}{
print("\n--------------------------------------");
print(" Stunt Game Mod by keleg_Kelso");
print("--------------------------------------\n");
return 1;
} -
so viele befehle bekommt man ja kopfweh
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îch find ganz ehrlich nicht verschönerung im gegenteil das is iwie hässlich sorry aba ich find es ist net schön
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Nice script weiter so
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Hi
ich möchte gerne den Command Kick für Admins erstellen. Wie funzt das? Ich kriege das net hin! So weit bin ich schon dann kommen aber immer errors! BITTE UM HILFE
if(strcmp(cmdtext, "/kick", true) == 0)
{
if(IsPlayerAdmin(playerid)){
Kick(playerid,0xFFFFFF00);}
else {
SendClientMessage(playerid, 0x008A00FF, "Du hasst keine Rechte dazu!");
}
return 1;
}Es funzt net! Bitte um Hilfe!
MFG Maggi
if(strcmp(cmdtext, "/kick", true) == 0)
{
if (PlayerInfo[playerid][pAdmin] >= 1)
Kick(playerid,0xFFFFFF00);}
else {
SendClientMessage(playerid, 0x008A00FF, "Du hasst keine Rechte dazu!");
}
return 1;
}Vlt das???
wen nicht hier aus GF koppiert
if(strcmp(cmd, "/kick", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /kick [playerid/PartOfName] [reason]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /kick [playerid/PartOfName] [reason]");
return 1;
}
new year, month,day;
getdate(year, month, day);
format(string, sizeof(string), "AdminCmd: %s wurde von %s gekickt. Grund: %s (%d-%d-%d)", giveplayer, sendername, (result),month,day,year);
KickLog(string);
format(string, sizeof(string), "AdminCmd: %s wurde von %s gekickt. Grund: %s", giveplayer, sendername, (result));
SendClientMessageToAll(COLOR_LIGHTRED, string);
Kick(giveplayerid);
return 1;
}
}
}
else
{
format(string, sizeof(string), " %d ist kein Aktiver Spieler.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
} -
if(strcmp(cmd, "/transfer", true) == 0 || strcmp(cmd, "/wiretransfer", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLevel] < 3)
{
SendClientMessage(playerid, COLOR_GRAD1, " You must be level 3 !");
return 1;
}
if(PlayerInfo[playerid][pLocal] != 103)
{
SendClientMessage(playerid, COLOR_GREY, " You are not at the Bank !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "Benutze: /transfer [playerid/PartOfName] [amount]");
return 1;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "Benutze: /transfer [playerid/PartOfName] [amount]");
return 1;
}
moneys = strval(tmp);
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney = PlayerInfo[playerid][pAccount] ;
if (moneys > 0 && playermoney >= moneys)
{
PlayerInfo[playerid][pAccount] -= moneys;
PlayerInfo[giveplayerid][pAccount] += moneys;
format(string, sizeof(string), " You have transferd $%d to %s's account", moneys, giveplayer,giveplayerid);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), " You have recieved $%d to into your account from %s", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
format(string, sizeof(string), "%s transferd $%d to %s", sendername, moneys, giveplayer);
if(moneys >= 500000)
{
ABroadCast(COLOR_YELLOW,string,1);
}
printf("%s", string);
PayLog(string);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Invalid transaction amount.");
}
}
}
else
{
format(string, sizeof(string), " %d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}Das ein Bisschen umschreiben und fertich
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bei dem Zombi ding ist das ja ein object aber wo ist die object id und wie bringe ich das so cool zum laufen ich war afk 10min und war ihrgentwo mit dem zombi in der luft total geil
aber sowas in rl script wäre toll wen ne kuh über die straße rennt oder so
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achjo haben bestimmt schon 20leute mindestes runtergeladen und die schicken es an freunde weiter unso