Beiträge von Abgehn
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Hallo ich möchte den /report befehl nur für 1339 admins haben 1339 sind Supportet
Hier standart befehl
if(strcmp(cmd, "/melden", true) == 0 || strcmp(cmd, "/report", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /melden [text]");
return 1;
}
format(string, sizeof(string), "Ticket von %s [%d]: %s", sendername, playerid, (result));
ABroadCast(COLOR_YELLOW,string,1);
SendClientMessage(playerid, COLOR_GREEN, "Dein Ticket wurde gesendet und wird in Kürze bearbeitet");
}
return 1;
}Bitte antworten danke im vorraus
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alles klar mom
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Hab ein Parkhaus gemappt und nen aufzug dazu gemacht wem es nicht gefällt ..... Kann man nichts machen
*************************************
** Parkhaus by mR_Al3X **
** _____________________ **
** Script fragen an Icq: **
** ICQ nummer: 460960798 **
**************************************/
#include <a_samp>
#define FILTERSCRIPT/*-----[COLORS]-----*/
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0xFFA500AA
#define COLOR_OOC 0xE0FFFFAA
#define COLOR_ADMINMSG 0x00FFFF00
#define COLOR 0xAA3333AA
/*-----[COLORS]-----*///---------GATES---------//
new aufzug;
//---------GATES---------//
#pragma tabsize 0
#if defined FILTERSCRIPTpublic OnFilterScriptInit()
{/*-----Objecte-----*/
CreateObject(17950, 2147.621826, -1183.348389, 25.070984, 0.0000, 0.0000, 270.0000);
CreateObject(17950, 2147.528320, -1176.138794, 25.097437, 0.0000, 0.0000, 270.0000);
CreateObject(17950, 2147.412598, -1168.924805, 25.072554, 0.0000, 0.0000, 270.0000);
CreateObject(17950, 2147.434814, -1162.159302, 25.075102, 0.0000, 0.0000, 90.0000);
CreateObject(17950, 2147.758789, -1183.372437, 29.589624, 0.0000, 0.0000, 90.0000);
CreateObject(17950, 2147.668701, -1176.238281, 29.583811, 0.0000, 0.0000, 90.0000);
CreateObject(17950, 2147.579834, -1169.115723, 29.583811, 0.0000, 0.0000, 90.0000);
CreateObject(17950, 2147.493896, -1161.981201, 29.587929, 0.0000, 0.0000, 90.0000);
CreateObject(17950, 2147.461426, -1161.942383, 34.050751, 0.0000, 0.0000, 270.0000);
CreateObject(17950, 2147.518555, -1169.172852, 34.071636, 0.0000, 0.0000, 270.0000);
CreateObject(17950, 2147.556396, -1176.382080, 34.046635, 0.0000, 0.0000, 270.0000);
CreateObject(17950, 2147.594238, -1183.616333, 34.052448, 0.0000, 0.0000, 270.0000);
CreateObject(974, 2154.658447, -1183.605957, 31.895662, 271.4780, 0.0000, 270.8595);
CreateObject(974, 2154.544434, -1177.116333, 31.869537, 271.4780, 0.0000, 270.8595);
CreateObject(974, 2154.336182, -1161.619995, 31.852814, 271.4780, 0.0000, 270.8595);
CreateObject(974, 2154.459473, -1170.467529, 31.875727, 271.4780, 0.0000, 270.8595);
CreateObject(974, 2154.380371, -1163.876587, 31.856308, 271.4780, 0.0000, 270.8595);
CreateObject(627, 2152.462158, -1165.536987, 24.669537, 0.0000, 0.0000, 0.0000);
CreateObject(627, 2152.556152, -1172.498535, 24.669420, 0.0000, 0.0000, 0.0000);
CreateObject(627, 2152.647705, -1179.732544, 24.674372, 0.0000, 0.0000, 0.0000);
CreateObject(627, 2152.843506, -1186.728516, 24.673107, 0.0000, 0.0000, 0.0000);
CreateObject(982, 2157.203369, -1173.997559, 32.580288, 0.0000, 0.0000, 0.8594);
CreateObject(983, 2157.053711, -1161.503906, 32.596123, 0.0000, 0.0000, 0.8594);
CreateObject(983, 2154.269043, -1186.888062, 32.564075, 0.0000, 0.0000, 91.7189);
CreateObject(997, 2152.932373, -1158.366455, 22.965895, 0.0000, 0.0000, 0.0000);
CreateObject(997, 2151.803955, -1154.017700, 22.983860, 0.0000, 0.0000, 270.0000);
CreateObject(997, 2157.386230, -1154.048096, 22.965540, 0.0000, 0.0000, 270.0000);
CreateObject(625, 2156.366943, -1156.707764, 23.706732, 0.0000, 0.0000, 112.5000);
CreateObject(625, 2153.060059, -1156.742554, 23.709089, 0.0000, 0.0000, 56.2500);
CreateObject(631, 2157.529297, -1153.730103, 23.713991, 0.0000, 0.0000, 0.0000);
CreateObject(631, 2151.854004, -1153.845581, 23.715981, 0.0000, 0.0000, 0.0000);/*-----Objecte-----*/
/*-----Gates-----*/
aufzug = CreateObject(980, 2154.809570, -1152.853027, 22.729044, 269.7591, 0.0000, 270.0000);
/*-----Gates-----*/
print("\n--------------------------------------");
print(" [FS][Made by Mr_AL3X][FS] ");
print("--------------------------------------\n");
return 1;
}#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{if (strcmp(cmdtext, "/hoch", true) == 0)
{
MoveObject(aufzug,2154.345215, -1152.668213, 31.843502,1.5);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Der Aufzug fährt nun nach oben.");
return 1;
}
if (strcmp(cmdtext, "/runter", true) == 0)
{
MoveObject(aufzug,2154.809570, -1152.853027, 22.729044,1.3);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Der Aufzug fährt nun nach Unten.");
return 1;
}return 0;
}//Ende
Hier bilders
Oder hier:
http://img3.imagebanana.com/view/y22d0lg1/samp000.png
http://img3.imagebanana.com/view/1mnfydc5/samp001.png
http://img3.imagebanana.com/view/wvd5ndwy/samp002.png
http://img3.imagebanana.com/view/vyqmoa/samp003.png
http://img3.imagebanana.com/view/3vtb1ks/samp004.png
http://img3.imagebanana.com/view/8ka8fyj/samp005.png -
ich hab auch für Scheiße gewält da ich 24millionen auf nova hatte und jetzt 6k .....
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wen ich mich nicht teusche
new realtime = 1;
Der rest unter public OnGameModeInit()
if(!realtime)
{
SetWorldTime(wtime);
}if (realtime)
{
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
SetWorldTime(tmphour);
}if (realtime)
{
SetWorldTime(tmphour);
}
}
}This ....
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lude <a_samp> //bisschen tipp fehler ?? xD
#include <core>
#include <float>
static gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define TEAM_TERRORIST 1
#define TEAM_COUNTER_TERRORIST 2// Round duration
//new gRoundTime = 3600000; // 60 mins
//new gRoundTime = 900000; //15 mins
//new gRoundTime = 300000; // 5 mins
//------------------------------------------------------------------------------
main()
{
}//------------------------------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("San Fierro TDM");
SetTeamCount(2);
SetWorldTime(12);
AddPlayerClass(285,2776.2981,-2379.0464,16.2244,88.4118,16,3,4,1,22,22); // CT
AddPlayerClass(258,2536.9382,-2535.7244,13.6250,268.8935,16,3,4,1,22,22); // T
return 1;
}//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"Counter Strike",2500,5);
GivePlayerMoney(playerid, 2000);
SetPlayerColor(playerid, COLOR_GREY);
return 1;
}//------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_TERRORIST)
{
SetPlayerColor(playerid,COLOR_RED); // Green
}
if(gTeam[playerid] == TEAM_COUNTER_TERRORIST)
{
SetPlayerColor(playerid,COLOR_GREEN); // Red
}
return 1;
}//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
} else {
if(gTeam[killerid] != gTeam[playerid]) {
// Valid kill
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 1000);
}
else {
//Team Killer!
new warning[256];
format(warning, sizeof(warning), "Du hast Teamkill Begangen, dir wurden 1000$ abgezogen.");
SendClientMessage(killerid, 0xFFFF00AA, warning);
SendDeathMessage(killerid,playerid,reason);
GivePlayerMoney(killerid, -1000);
SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);
}
}
return 1;
}//------------------------------------------------------------------------------
public SetupPlayerForClassSelection(playerid)
{
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerPos(playerid, 2715.2871,-2486.3831,29.1932);
SetPlayerCameraPos(playerid, 2715.2393,-2492.1199,29.1932);
SetPlayerCameraLookAt(playerid, 2715.2871,-2486.3831,29.1932);
}//------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerClass(playerid, classid);
SetupPlayerForClassSelection(playerid);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~g~Worker", 500, 3);
}
case 1:
{
GameTextForPlayer(playerid, "~g~Pimp", 500, 3);
}
}
return 1;
}//------------------------------------------------------------------------------
public GameModeExitFunc()
{
GameModeExit();
return 1;
}//------------------------------------------------------------------------------
SetPlayerClass(playerid, classid) {
if(classid == 0)
{
gTeam[playerid] = TEAM_TERRORIST;
}
else if(classid == 1)
{
gTeam[playerid] = TEAM_COUNTER_TERRORIST;
}
return 1;
}So sollte es gehen...
#include <a_samp>
#include <core>
#include <float>
static gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define TEAM_TERRORIST 1
#define TEAM_COUNTER_TERRORIST 2// Round duration
//new gRoundTime = 3600000; // 60 mins
//new gRoundTime = 900000; //15 mins
//new gRoundTime = 300000; // 5 mins
//------------------------------------------------------------------------------
main()
{
}//------------------------------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("San Fierro TDM");
SetTeamCount(2);
SetWorldTime(12);
AddPlayerClass(285,2776.2981,-2379.0464,16.2244,88.4118,16,3,4,1,22,22); // CT
AddPlayerClass(258,2536.9382,-2535.7244,13.6250,268.8935,16,3,4,1,22,22); // T
return 1;
}//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"Counter Strike",2500,5);
GivePlayerMoney(playerid, 2000);
SetPlayerColor(playerid, COLOR_GREY);
return 1;
}//------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_TERRORIST)
{
SetPlayerColor(playerid,COLOR_RED); // Green
}
if(gTeam[playerid] == TEAM_COUNTER_TERRORIST)
{
SetPlayerColor(playerid,COLOR_GREEN); // Red
}
return 1;
}//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
} else {
if(gTeam[killerid] != gTeam[playerid]) {
// Valid kill
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 1000);
}
else {
//Team Killer!
new warning[256];
format(warning, sizeof(warning), "Du hast Teamkill Begangen, dir wurden 1000$ abgezogen.");
SendClientMessage(killerid, 0xFFFF00AA, warning);
SendDeathMessage(killerid,playerid,reason);
GivePlayerMoney(killerid, -1000);
SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);
}
}
return 1;
}//------------------------------------------------------------------------------
public SetupPlayerForClassSelection(playerid)
{
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerPos(playerid, 2715.2871,-2486.3831,29.1932);
SetPlayerCameraPos(playerid, 2715.2393,-2492.1199,29.1932);
SetPlayerCameraLookAt(playerid, 2715.2871,-2486.3831,29.1932);
}//------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerClass(playerid, classid);
SetupPlayerForClassSelection(playerid);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~g~Worker", 500, 3);
}
case 1:
{
GameTextForPlayer(playerid, "~g~Pimp", 500, 3);
}
}
return 1;
}//------------------------------------------------------------------------------
public GameModeExitFunc()
{
GameModeExit();
return 1;
}//------------------------------------------------------------------------------
SetPlayerClass(playerid, classid) {
if(classid == 0)
{
gTeam[playerid] = TEAM_TERRORIST;
}
else if(classid == 1)
{
gTeam[playerid] = TEAM_COUNTER_TERRORIST;
}
return 1; -
Ja das ist das hier
#include <a_samp>
#define FILTERSCRIPTnew Text:RealClock,Timer;
public OnFilterScriptInit()
{
RealClock = TextDrawCreate(547.000000,22.000000," ");
TextDrawAlignment(RealClock,0);
TextDrawBackgroundColor(RealClock,0x000000ff);
TextDrawFont(RealClock,3);
TextDrawLetterSize(RealClock,0.599999,2.299999);
TextDrawColor(RealClock,0xffffffff);
TextDrawSetOutline(RealClock,1);
TextDrawSetProportional(RealClock,1);
TextDrawSetShadow(RealClock,10);
Timer = SetTimer("UpdateClock",300,1);
return 1;
}public OnFilterScriptExit()
{
KillTimer(Timer);
TextDrawHideForAll(RealClock);
TextDrawDestroy(RealClock);
return 1;
}forward UpdateClock();
public UpdateClock()
{
new Hour,Minute,Sec,String[256];
gettime(Hour,Minute,Sec);
if(Hour<9 && Minute<9){format(String,sizeof(String),"0%d:0%d",Hour,Minute);}
else if(Hour>9 && Minute<9){format(String,sizeof(String),"%d:0%d",Hour,Minute);}
else if(Hour<9 && Minute>9){format(String,sizeof(String),"0%d:%d",Hour,Minute);}
else{format(String,sizeof(String),"%d:%d",Hour,Minute);}
TextDrawSetString(RealClock,String);
SetWorldTime(Hour);
return 1;
}public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid,RealClock);
return 1;
}public OnPlayerDisconnect(playerid,reason)
{
TextDrawHideForPlayer(playerid,RealClock);
return 1;
}public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawHideForPlayer(playerid,RealClock);
return 1;
}public OnPlayerRequestClass(playerid, classid)
{
TextDrawHideForPlayer(playerid,RealClock);
return 1;
}
das is ne uhr^^ -
ja ich penn aber gleich auf der tastertur ein ich hau dan ma ab xD
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wen ich mich nicht teusche
new realtime = 1;
Der rest unter public OnGameModeInit()
if(!realtime)
{
SetWorldTime(wtime);
}if (realtime)
{
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
SetWorldTime(tmphour);
}if (realtime)
{
SetWorldTime(tmphour);
}
}
} -
hab ne kuh mall in einem video gesehen das fand ich witzig xD
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das zu klein iwie ....
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bei ein paar sachen kann ichvlt helfen
hast du icq oda sO?
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C:\Dokumente und Einstellungen\XXX\Desktop\Untitled.pwn(7) : error 021: symbol already defined: "print"
C:\Dokumente und Einstellungen\XXX\Desktop\Untitled.pwn(13) : error 031: unknown directive#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscriptprint ("\n----------------------------------");
print (" Stunt Game Mod by Keleg_Kelso ");
print ("----------------------------------\n");#ifend
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Stunt Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}{
print("\n--------------------------------------");
print(" Stunt Game Mod by keleg_Kelso");
print("--------------------------------------\n");
return 1;
} -
so viele befehle bekommt man ja kopfweh
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îch find ganz ehrlich nicht verschönerung im gegenteil das is iwie hässlich sorry aba ich find es ist net schön
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Nice script weiter so