Guten Tag,
ich habe so was ähnliches wie Trooper
aber ich checke nicht wieso es nicht geht
und ich weiss nichtmal wie es richtig klappt...
#include <a_samp>
#include <mapandreas>
#define chopperid 497 //Die ID Vom helicopter (Chopper)
#define ropelength 50 //Länge vom Seil (Ingame Meter)
#define skinid 285 //Skin, welcher vom Seil "Abspringen"
#define offsetz 12
#define dur 250
new r0pes[MAX_PLAYERS][ropelength],Float:pl_pos[MAX_PLAYERS][5];
public OnFilterScriptInit()
{
MapAndreas_Init(MAP_ANDREAS_MODE_FULL);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(GetPVarInt(playerid,"geseilt") == 1)
{
for(new destr=0;destr<=ropelength;destr++)
{
DestroyObject(r0pes[playerid][destr]);
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPVarInt(playerid,"geseilt") == 1)
{
for(new destr2=0;destr2<=ropelength;destr2++)
{
DestroyObject(r0pes[playerid][destr2]);
}
SetPVarInt(playerid,"geseilt",0);
DisablePlayerCheckpoint(playerid);
}
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
if(GetVehicleModel(vehicleid) == chopperid)
{
for(new shg=0;shg<=MAX_PLAYERS;shg++)
{
if(GetPVarInt(shg,"chop_id") == vehicleid && GetPVarInt(shg,"geseilt") == 1)
{
DisablePlayerCheckpoint(shg);
SetPVarInt(shg,"geseilt",0);
DisablePlayerCheckpoint(shg);
ClearAnimations(shg);
TogglePlayerControllable(shg,1);
for(new destr3=0;destr3<=ropelength;destr3++)
{
DestroyObject(r0pes[shg][destr3]);
}
}
}
}
return 1;
}
forward syncanim(playerid);
public syncanim(playerid)
{
if(GetPVarInt(playerid,"geseilt") == 0) return 0;
SetTimerEx("syncanim",dur,0,"i",playerid);
ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetVehicleModel(vehicleid) == chopperid && ispassenger)
{
SetPVarInt(playerid,"chop_id",GetPlayerVehicleID(playerid));
SetPVarInt(playerid,"geseilt",0);
}
else SetPVarInt(playerid,"chop_id",0);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GetPVarInt(playerid,"geseilt") == 1 && GetPlayerSkin(playerid) == skinid)
{
SetPVarInt(playerid,"geseilt",0);
SetPVarInt(playerid,"chop_id",0);
ClearAnimations(playerid);
TogglePlayerControllable(playerid,0);
TogglePlayerControllable(playerid,1);
DisablePlayerCheckpoint(playerid);
for(new destr4=0;destr4<=ropelength;destr4++)
{
DestroyObject(r0pes[playerid][destr4]);
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerSkin(playerid) == skinid && GetPVarInt(playerid,"geseilt") == 0 && GetPlayerVehicleSeat(playerid) != 0 && IsPlayerInAnyVehicle(playerid) && (newkeys & KEY_SUBMISSION || newkeys == KEY_SUBMISSION))
{
GetPlayerPos(playerid,pl_pos[playerid][0],pl_pos[playerid][1],pl_pos[playerid][2]);
MapAndreas_FindZ_For2DCoord(pl_pos[playerid][0],pl_pos[playerid][1],pl_pos[playerid][3]);
pl_pos[playerid][4] = floatsub(pl_pos[playerid][2],pl_pos[playerid][3]);
if(pl_pos[playerid][4] >= ropelength) return SendClientMessage(playerid,0xAA3333AA,"Du hast zuviel Angst, um von dieser Höhe zu springen.");
if(pl_pos[playerid][4] <= 2) return RemovePlayerFromVehicle(playerid);
SetPVarInt(playerid,"geseilt",1);
SetPlayerCheckpoint(playerid,pl_pos[playerid][0],pl_pos[playerid][1],floatsub(pl_pos[playerid][3],offsetz),20);
SetPlayerPos(playerid,pl_pos[playerid][0],pl_pos[playerid][1],floatsub(pl_pos[playerid][2],2));
SetPlayerVelocity(playerid,0,0,0);
for(new rep=0;rep!=10;rep++) ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0);
for(new cre=0;cre<=pl_pos[playerid][4];cre++)
{
r0pes[playerid][cre] = CreateObject(3004,pl_pos[playerid][0],pl_pos[playerid][1],floatadd(pl_pos[playerid][3],cre),87.640026855469,342.13500976563, 350.07507324219);
}
SetTimerEx("syncanim",dur,0,"i",playerid);
}
return 1;
}
Ich habe Leertaste gedrück passiert nix...
Danach F und Leertaste auch nichts...
Hoffe es kann einer helfen,
Mfg
Hydra