Hallo,
ich habe da ein kleines Problem,
jeder Spieler wird in der Minimap als ein weißer Punkt gezeigt, wie entferne ich den..
Bitte schaut euch das mal an
Das TeamColor (Hab diese Farben eigentlich eingeklammert, trotz dessen sieht man alle Spieler als weißer Punkt in der MiniMap)
Function SetPlayerToTeamColor(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
// Copfarbe
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
// Copfarbe
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
//SetPlayerColor(playerid,NAMECOLOR_ARMY); // Armyfarbe
}
else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
// white SetPlayerColor(playerid,NAMECOLOR_MEDIC); // Arztfarbe
}
else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_LCN); // LaCostaNostrafarbe
}
else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_YAKUZA); // Yakuzafarbe
}
else if(PlayerInfo[playerid][pLeader] == 7)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_PRAESI); // Präsifarbe
}
else if(PlayerInfo[playerid][pMember] == 7)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_PRAESI_SCHUTZ); // Präsischutzfarbe
}
else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_CNN); // CNNfarbe
}
else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_TAXI); // Taxifarbe
}
else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_LEHRER); // Fahrlehrerfarbe
}
else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_Grove); // Grovefarbe
}
else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_Bloods); // Bloodsfarbe
}
else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_FAF); // Ls Biker Club-farbe
}
else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_MaraSalvatrucha); // MaraSalvatruchafarbe
}
else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_Crips); //Cripsfarbe
}
else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
else if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
{
//SetPlayerColor(playerid,0xff6600); // white
}
else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
else if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
{
// OAMT Farbe
}
else
{
//SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
}
}
Die Fraktionen ( SetPlayerToTeamColor )
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 220.0979,108.2944,1010.2188); // Warp the player
SetPlayerFacingAngle(playerid,random(360));
SetPlayerInterior(playerid,10);
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,219.7876,69.6195,1005.0391);
SetPlayerFacingAngle(playerid,273.0);
SetPlayerArmour(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2729.3303,-2451.3550,17.5937);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2028.1194,-1403.0164,17.2372);
SetPlayerFacingAngle(playerid,88.8873);
PlayerInfo[playerid][pInt] = 0;
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid,1);
SetPlayerHealth(playerid,100);
SetPlayerPos(playerid,1273.1633,-804.5030,1089.9321);
SetPlayerFacingAngle(playerid,273.2191);
return 1;
}
if (PlayerInfo[playerid][pLeader] == 6)//Leader Yakuza
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);// spawn waffen
SetPlayerVirtualWorld(playerid,0);// virtuelle welt
SetPlayerPos(playerid,1962.8567,973.3038,994.4688);//spawn koordinaten
SetPlayerFacingAngle(playerid,42.8977);
SetPlayerInterior(playerid,10);
SetPlayerHealth(playerid,100);
return 1;
}
if(PlayerInfo[playerid][pMember] == 6)//Member Yakuza
{
SetPlayerToTeamColor(playerid);
SetPlayerHealth(playerid,100);
GivePlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1962.8567,973.3038,994.4688);
SetPlayerFacingAngle(playerid, 42.8977);
SetPlayerInterior(playerid, 10);
if(PlayerInfo[playerid][pRank] == 1 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 122);
}
else if(PlayerInfo[playerid][pRank] == 2 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 123);
}
else if(PlayerInfo[playerid][pRank] == 3 || PlayerInfo[playerid][pRank] == 4 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 294);
}
else if(PlayerInfo[playerid][pRank] == 5 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 186);
}
else if(PlayerInfo[playerid][pRank] >= 6 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 228);
}
else if(PlayerInfo[playerid][pSex] == 2)
{
SetPlayerSkin(playerid, 169);
}
return 1;
}
if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 4);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 4);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2807.2910,-1166.6786,1025.5703);
SetPlayerFacingAngle(playerid,272.1251);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid,3);
GivePlayerWeapons(playerid);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News Reporter spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,1653.9125,-1657.5243,22.5156);
SetPlayerFacingAngle(playerid, 179.7355);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
SetPlayerFacingAngle(playerid,243.8503);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Triaden
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,-2642.3894,1398.7834,906.4666);
SetPlayerFacingAngle(playerid,51.4238);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerInterior(playerid,8);
SetPlayerHealth(playerid,100);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,4);
return 1;
}
if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Ballas GANG
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,281.6475);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,6);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Sf Biker Club
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,-2032.5929,161.4476,29.046);
SetPlayerFacingAngle(playerid,263.0450);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid,0);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos MaraSalvatrucha
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerVirtualWorld(playerid,8);
SetPlayerFacingAngle(playerid,88.9785);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
if(PlayerInfo[playerid][pRank] >= 0 && PlayerInfo[playerid][pRank] <= 2)
{
SetPlayerSkin(playerid, 110);
}
else if(PlayerInfo[playerid][pRank] >= 3 && PlayerInfo[playerid][pRank] <= 5)
{
SetPlayerSkin(playerid, 108);
}
else if(PlayerInfo[playerid][pLeader] == 16)
{
SetPlayerSkin(playerid, 109);
}
return 1;
}
if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Crips
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,134.9023);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,9);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //Los Santos Rifa
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2807.1306,-1166.3514,1025.5703);
SetPlayerHealth(playerid,100);
SetPlayerFacingAngle(playerid,223.2888);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //RS SPAWN
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,234.1262,1081.6293,1084.2415);
SetPlayerFacingAngle(playerid,179.4645);
SetPlayerInterior(playerid,6);
SetPlayerVirtualWorld(playerid,5);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,179.9684);
SetPlayerInterior(playerid,8);
SetPlayerVirtualWorld(playerid,12);
GivePlayerWeapons(playerid);
SetPlayerHealth(playerid,100);
return 1;
}
if(IsPlayerInFrac(playerid, 21))
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2562.6875,-1282.1237,1065.3672);
SetPlayerInterior(playerid,2);
SetPlayerVirtualWorld(playerid,0);
GivePlayerWeapons(playerid);
return 1;
}
if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //SWAT
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,10);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,216.5056,168.7749,1003.0234);
SetPlayerFacingAngle(playerid,273.0);
SetPlayerInterior(playerid, 3);
SetPlayerArmour(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Russenmafia spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1728.3701,-1667.5378,22.6094);
SetPlayerFacingAngle(playerid,39.2599);
SetPlayerInterior(playerid,18);
PlayerInfo[playerid][pInt] = 0;
GivePlayerWeapons(playerid);
return 1;
}
if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,323.3881,308.5240,999.1484);
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
GivePlayerWeapons(playerid);
return 1;
}
if (PlayerInfo[playerid][pMember] == 26 || PlayerInfo[playerid][pLeader] == 26)//Makler
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2215.2573,1805.6851,10.8203,89.5827);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(IsAnInstructor(playerid)) //Fahrschule spawn
{
if(SchoolSpawn[playerid] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,-2022.2632,-116.6569,1035.1719);
SetPlayerFacingAngle(playerid,4.7173);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid, 100);
GivePlayerWeapons(playerid);
}
else if(SchoolSpawn[playerid] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406);
SetPlayerFacingAngle(playerid,4.7173);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid, 100);
GivePlayerWeapons(playerid);
}
return 1;
}
Ich bitte bitte um Hilfe!!