Das ist mein registersystem, wie mache ich dass, das der mir die Killst, Tode,Rank und gTeam sowie gLeader savet?
dcmd_register(playerid, params[])
{
    if (IsPlayerConnected(playerid))
    {
    	new string[256];
    	new password[100];
    	new Player[MAX_PLAYER_NAME];
    	GetPlayerName(playerid, Player, sizeof(Player));
    	format(string, sizeof(string), "%s.ini", Player);
   	 if (sscanf(params, "s", password))
   	 {
   	 	return SendClientMessage(playerid, 0xffffff, " /register password");
   	 }
   	 if (dini_Exists(string))
   	 {
   	 	return SendClientMessage(playerid, 0xffffff, " Der name ist bereits registriert");
   	 }
   	 else
   	 {
   		 dini_Create(string);
   	 	dini_Set(string, "password", password);
   		 dini_IntSet(string, "score", 0);
   		 dini_IntSet(string, "cash", 0);
   		 SendClientMessage(playerid, 0xffffff, " Bitte einloggen: /login password");
   	 }
    }
    return 1;
}
dcmd_login(playerid, params[])
{
    if (IsPlayerConnected(playerid))
    {
    	new string[256];
    	new password[100];
    	new Player[MAX_PLAYER_NAME];
    	GetPlayerName(playerid, Player, sizeof(Player));
    	format(string, sizeof(string), "%s.ini", Player);
   	 if (sscanf(params, "s", password))
   	 {
   	 	return SendClientMessage(playerid, 0xffffff, " /register password");
   	 }
   	 if (dini_Exists(string))
   	 {
   	 	PlayerInfo[playerid][ppassword] = dini_Int(string, "password");
   	 	if (strcmp(password, PlayerInfo[playerid][ppassword], false, strlen(PlayerInfo[playerid][ppassword])) != 0)
   	 	{
   	     	return SendClientMessage(playerid, 0xffffff, " flasches password");
   	 	}
   		 gLogged[playerid] = 1;
   	 	PlayerInfo[playerid][pscore] = dini_Int(string, "score");
   		 PlayerInfo[playerid][pcash] = dini_Int(string, "cash");
   		 ResetPlayerMoney(playerid);
   		 GivePlayerMoney(playerid, PlayerInfo[playerid][pcash]);
   		 UpdateTimer = SetTimer("OnPlayerUpdate", 2000, 1);
   		 SpawnPlayer(playerid);
   	 }
    }
    return 1;
}
bitte um hilfe
 
		 
		
		
	 
			
									
		