C:\Users\Admin\Desktop\samp03dsvr_R2\samp03\gamemodes\korsanclan.pwn(10691) : error 054: unmatched closing brace ("}")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Script:
else if(AtATM(i))
{
GameTextForPlayer(i, "~r~Bankautomat~g~ Benutzung: /atm", 9000, 5);
}
else if (IsPlayerInRangeOfPoint(i,3.0,494.7641,-80.7368,998.7651))
{
GameTextForPlayer(i, "~w~ Um die Kleidung zu wechseln ~n~ Tippe /muskin", 5000,3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,201.8244,1865.1124,13.1406))
{
GameTextForPlayer(i, "~g~Bundeswehr ~r~/bwequip", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,217.8921,78.9727,1005.0391))
{
GameTextForPlayer(i, "~y~/duty~n~ ~b~/fbiuniform", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,217.5230,184.4352,1003.0313))
{
GameTextForPlayer(i, "~y~/duty - in Dienst gehen~n~~w~/zivil - außer Dienst gehen~n~wenn du im Dienst bist /duty, dann /zivil", 6000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,2489.5862,-1691.1185,14.7656))
{
GameTextForPlayer(i, "~w~Grove Kleiderschrank /gskin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1274.7148,-800.4757,1089.9327))
{
GameTextForPlayer(i, "~w~LCN Kleiderschrank /lcnskin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,2146.7241,-1808.6066,16.1406))
{
GameTextForPlayer(i, "~w~Hitman Base /Henter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1924.3221,959.9957,10.8203))
{
GameTextForPlayer(i, "~e~Yakuza Base~w~ Betreten mit /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1261.1112,-785.4005,1091.9063) && GetPlayerVirtualWorld(i) == 1)
{
GameTextForPlayer(i, "~w~/lexit, um die Base zu verlassen.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1712.4611,-1640.0770,20.2239))
{
GameTextForPlayer(i, "~w~Um den Skin zu wechseln /skin, um die Fraktionskammer zu öffnen /frakkammer.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1939.4677,982.8486,992.4688))
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2819.4785,-1169.4138,1025.5703) && GetPlayerVirtualWorld(i) != 3)
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 2.0, 231.5756,1067.9391,1084.2061) && GetPlayerVirtualWorld(i) == 5)
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1277.5029,-808.4862,1089.9375))
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-2642.2175,1419.0121,906.4609))//Fuegos
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,2495.3865,-1690.6353,14.7656))
{
GameTextForPlayer(i, "~w~Grove Base /genter, um sie zu betreten", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,206.6770,-135.4380,1002.8744))
{
GameTextForPlayer(i, "~w~Wenn du deine Kleidung wechseln möchtest~n~ benutze ~r~/clothes", 5000, 3);
}
/*else if (IsPlayerInRangeOfPoint(i,2.0,2852.1570,-1532.4482,11.0938))
{
GameTextForPlayer(i, "~w~Sf Biker Club Base /2Fenter", 5000, 3);
}*/
else if (IsPlayerInRangeOfPoint(i,2.0,2786.4897,-1926.2115,13.5469))
{
GameTextForPlayer(i, "~w~Gyption Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,204.5171,-232.7427,1.7786))
{
GameTextForPlayer(i, "~r~/gangjail, um Spieler einzusperren\n /gangunjail um jemanden zu befreien",5000,3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,205.0009,-240.5190,1.5781))
{
GameTextForPlayer(i, "~r~/gangtor, um Das Gangtor zu öffen.\nals Cop /einbrechen um das \nTor aufzubrechen",5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,195.5248,-228.4122,1.7786))
{
GameTextForPlayer(i, "~r~/gangtuer, um die Tür zu öffnen",5000,3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,2770.7278,-1627.9824,12.1775))
{
GameTextForPlayer(i, "~w~Vagos Base /vaenter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1274.1163,-1641.3193,27.3750))
{
GameTextForPlayer(i, "~w~Red Soldier Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-310.2000,1762.5668,43.6406))
{
GameTextForPlayer(i, "~w~Terror Skins /skin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-516.1633,-506.0980,25.5234))
{
GameTextForPlayer(i, "~w~Wheelman base /wenter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-314.1795,1774.4463,43.6406))
{
GameTextForPlayer(i, "~w~Terrorbase /terenter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1647.9086,-1817.2784,13.5346))//LCN Base
{
GameTextForPlayer(i, "~w~LCN Base /Lenter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 4.0, 1281.1855,-1641.1213,27.3750) || IsPlayerInRangeOfPoint(i, 4.0, 1213.8599,-1638.5707,11.7969))
{
GameTextForPlayer(i, "~w~/mwlift, um den Lift zu benutzen.", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 4.0, 992.7688,-1460.1172,13.5469) || IsPlayerInRangeOfPoint(i, 4.0, 990.2078,-1461.0585,21.2656))
{
GameTextForPlayer(i, "~w~/mlift, um den Lift zu benutzen.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,71220.0658,-1813.3065,16.5938))
{
GameTextForPlayer(i, "~w~Tippe /fenter um in die Fahrschul Base zu betreten!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, -2029.7687,-118.9294,1035.1719))
{
GameTextForPlayer(i, "~w~Tippe /fexit um die Fahrschulbase zu verlassen!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 1084.1470,-1227.1428,15.8203))
{
GameTextForPlayer(i, "~w~Tippe /bexit um die Ballas zu verlassen!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 2324.6418,-1135.9731,1051.3047))
{
GameTextForPlayer(i, "~w~Tippe /kennzeichenkaufen\n um ein Kennzeichen zu kaufen!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 1835.9020,-1682.5295,13.3704))
{
GameTextForPlayer(i, "~w~Benutze die Entertaste um Alahmbra zu betreten!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 493.390991,-22.722799,1000.679687))
{
GameTextForPlayer(i, "~w~Benutze die Entertaste um Alahmbra zu verlassen!", 5000, 3);
}
} return 1;
}
}<--
Genau am ende da wo "<--" ist , ist zeile 10691
Weiss auch net wieso ich errors bekomme.. Bitte um hilfe *-*