@D0erf|er: Sein Object hat nur einen materialindex
eigentlich ja 0-4
@D0erf|er: Sein Object hat nur einen materialindex
eigentlich ja 0-4
Nein.
Material: 0 split: 0 Tex: StoneWallTile1-3
Material: 0 split: 0 Alp: StoneWallTile1-3
stimmt, hab 10766 statt 18766 verglichen
Edit: aber egal, laut TimTom's post/edit funktioniert es jetzt und man kann jede Textur die im untersten Feld aufgelistet ist verwenden
Der folgende object sieht ja anders aus,..aber nicht so wie ich das wollte, z.B wollte ich das LVPD interior wand haben, stadtesen kommt irgendwie was anderes....
Der folgende object sieht ja anders aus,..aber nicht so wie ich das wollte, z.B wollte ich das LVPD interior wand haben, stadtesen kommt irgendwie was anderes....
Wie in dem Tutorial aus meiner Signatur beschrieben, Objekt doppelklick(Interiors findet man im Editor weit in der Luft) -> txd name kopieren und texturname auswählen
SetObjectMaterial(objectID, materialindex, 14853, "gen_pol_vegas", "HIER EINS VON UNTEN EINFUEGEN", 0);
ZitatAlles anzeigenMaterial: 0 split: 0 Tex: mp_cop_sep
Material: 0 split: 0 Alp: mp_cop_sep
Material: 1 split: 1 Tex: mp_cop_frame
Material: 1 split: 1 Alp: mp_cop_frame
Material: 2 split: 2 Tex: mp_cop_wall
Material: 2 split: 2 Alp: mp_cop_wall
Material: 3 split: 3 Tex: mp_police_win
Material: 3 split: 3 Alp: mp_police_win
Material: 4 split: 4 Tex: ab_tile2
Material: 4 split: 4 Alp: ab_tile2
Material: 5 split: 5 Tex: grey_carpet_256
Material: 5 split: 5 Alp: grey_carpet_256
Material: 6 split: 6 Tex: office_wallnu1
Material: 6 split: 6 Alp: office_wallnu1
Material: 7 split: 7 Tex: dirt64b2
Material: 7 split: 7 Alp: dirt64b2
Material: 8 split: 8 Tex: blue_carpet_256
Material: 8 split: 8 Alp: blue_carpet_256
Material: 9 split: 9 Tex: burglry_wall5b
Material: 9 split: 9 Alp: burglry_wall5b
Material: 10 split: 10 Tex: gun_ceiling1128
Material: 10 split: 10 Alp: gun_ceiling1128
wahrscheinlich ist es "mp_cop_wall" oder "burglry_wall5b" (wall = wand)
Okayy danke dir habs jetz
Ich möchte gerne diese textur:
http://www.pic-upload.de/view-18756228/sa-mp-100.png.html
(also der gehsteig)
bei den 4 straßen vor den LSPD haben... währe nett wenn ihr das machen könnt
währe sehr lieb, danke
Mfg. Mysterio
Ich hätte gerne diese Objekte in der Textur von dem Foto (Wüste LV).
Textur/TXD: des_cen
ModelID: 16210
Material: des_dirt1
Danke für die schnelle Antwort, und wie muss das SetObjectMaterial jetzt aussehen? Ich meine die Parameter?
Guck dir doch die Funktion an.
Dann weißt du was du wo eintragen musst
Hier der fertige Code habe allerdings die ID von deinem Bild benutzt(Objekt ID)
SetObjectMaterial(Objekt,Index,16209,"des_cen","des_dirt1");
Leider ohne Erfolg.
Boden[1] = CreateObject(8059,828.5000000,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[2] = CreateObject(8059,828.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[3] = CreateObject(8059,788.5000000,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[4] = CreateObject(8059,788.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[5] = CreateObject(8059,748.5999800,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[6] = CreateObject(8059,748.5999800,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[7] = CreateObject(8059,828.5000000,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[8] = CreateObject(8059,788.5000000,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[9] = CreateObject(8059,748.5999800,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[10] = CreateObject(8059,828.5000000,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[11] = CreateObject(8059,788.5999800,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[12] = CreateObject(8059,748.5999800,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[13] = CreateObject(8059,868.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[14] = CreateObject(8059,868.5000000,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[15] = CreateObject(8059,868.5000000,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[16] = CreateObject(8059,868.5000000,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[17] = CreateObject(8059,908.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[18] = CreateObject(8059,908.5000000,-3496.0000000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[19] = CreateObject(8059,908.5000000,-3528.5000000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[20] = CreateObject(8059,908.5000000,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[21] = CreateObject(8059,748.5999800,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[22] = CreateObject(8059,788.5999800,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[23] = CreateObject(8059,828.5999800,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[24] = CreateObject(8059,868.5000000,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[25] = CreateObject(8059,908.5000000,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[26] = CreateObject(8059,908.5000000,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[27] = CreateObject(8059,868.5000000,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[28] = CreateObject(8059,828.5000000,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[29] = CreateObject(8059,788.5999800,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[30] = CreateObject(8059,748.5999800,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
SetObjectMaterial(Boden[30],0,16210,"des_cen","des_dirt1");
Was willste in Sand haben, dass dach?
Ja richtig.
Ja richtig.
SetObjectMaterial(Boden[30],0,16210,"des_cen","des_dirt1");
Erhöh die rot markierte 0 einfach immer um 1 solange bis es aufm dach ist
for(new i;i!=sizeof(Boden);i++) SetObjectMaterial(Boden[i],7,16209,"des_cen","des_dirt1");
Das sollte es sein
Yawoll ! Danke dir, funktioniert.
Hallo,
hat jemand vielleicht eine Wassertextur?
Möchte einen Brunnen machen, aber finde keine passende bzw. funktionierende Textur.
Grüße