Ich möchte diese Farbe haben: Wie kann ich das nun einstellen?
Pawno der Cars:
PolizeiVehs[0] = AddStaticVehicleEx(596,1600.91455078,-1703.96435547,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
PolizeiVehs[1] = AddStaticVehicleEx(596,1600.89953613,-1700.48669434,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
PolizeiVehs[2] = AddStaticVehicleEx(596,1601.13500977,-1696.30407715,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
PolizeiVehs[3] = AddStaticVehicleEx(596,1601.17785645,-1692.10595703,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
PolizeiVehs[4] = AddStaticVehicleEx(596,1601.17272949,-1688.34167480,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
PolizeiVehs[5] = AddStaticVehicleEx(596,1601.21960449,-1684.21215820,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
PolizeiVehs[6] = AddStaticVehicleEx(596,1595.33789062,-1710.26196289,6.27575159,0.00000000,-1,1,-1); //Police Car (LSPD)
PolizeiVehs[7] = AddStaticVehicleEx(596,1591.48669434,-1710.18029785,6.27575159,0.00000000,-1,1,-1); //Police Car (LSPD)
PolizeiVehs[8] = AddStaticVehicleEx(596,1587.68603516,-1710.06457520,6.27575159,0.00000000,-1,1,-1); //Police Car (LSPD)
PolizeiVehs[9] = AddStaticVehicleEx(528,1558.51110840,-1710.00305176,6.07562494,0.00000000,-1,1,-1); //FBI Truck
PolizeiVehs[10] = AddStaticVehicleEx(528,1562.95495605,-1710.02783203,6.07562494,0.00000000,-1,1,-1); //FBI Truck
PolizeiVehs[11] = AddStaticVehicleEx(427,1570.28283691,-1709.88549805,6.13862514,0.00000000,-1,1,-1); //Enforcer
PolizeiVehs[12] = AddStaticVehicleEx(427,1574.63000488,-1709.88647461,6.13862514,0.00000000,-1,1,-1); //Enforcer
PolizeiVehs[13] = AddStaticVehicleEx(427,1578.78015137,-1710.04003906,6.13862514,0.00000000,-1,1,-1); //Enforcer
PolizeiVehs[14] = AddStaticVehicleEx(599,1583.43701172,-1709.97583008,6.27575159,0.00000000,-1,1,-1); //Police Ranger
PolizeiVehs[15] = AddStaticVehicleEx(490,1538.78942871,-1645.71411133,6.21075153,180.00000000,-1,1,-1); //FBI Rancher
PolizeiVehs[16] = AddStaticVehicleEx(490,1534.60656738,-1645.65954590,6.21075153,180.00000000,-1,1,-1); //FBI Rancher
PolizeiVehs[17] = AddStaticVehicleEx(490,1530.59118652,-1645.65087891,6.21075153,180.00000000,-1,1,-1); //FBI Rancher
PolizeiVehs[18] = AddStaticVehicleEx(490,1526.73315430,-1645.59289551,6.21075153,180.00000000,-1,1,-1); //FBI Rancher
PolizeiVehs[19] = AddStaticVehicleEx(560,1544.24511719,-1684.37768555,5.69560003,90.00000000,-1,1,-1); //Sultan
PolizeiVehs[20] = AddStaticVehicleEx(560,1544.39367676,-1680.41259766,5.69560003,90.00000000,-1,1,-1); //Sultan
PolizeiVehs[21] = AddStaticVehicleEx(560,1544.47839355,-1676.29357910,5.69560003,90.00000000,-1,1,-1); //Sultan
PolizeiVehs[22] = AddStaticVehicleEx(560,1544.55041504,-1672.26855469,5.69560003,90.00000000,-1,1,-1); //Sultan
PolizeiVehs[23] = AddStaticVehicleEx(523,1587.62780762,-1680.05261230,5.55736876,270.00000000,86,86,-1); //HPV1000
PolizeiVehs[24] = AddStaticVehicleEx(523,1587.65747070,-1678.38476562,5.55736876,270.00000000,86,86,-1); //HPV1000
PolizeiVehs[25] = AddStaticVehicleEx(523,1587.61389160,-1676.62609863,5.55736876,270.00000000,86,86,-1); //HPV1000
PolizeiVehs[26] = AddStaticVehicleEx(523,1587.63391113,-1674.93676758,5.55785704,270.00000000,86,86,-1); //HPV1000
PolizeiVehs[27] = AddStaticVehicleEx(497,1564.79272461,-1655.70471191,28.66060638,90.00000000,-1,1,-1); //Maverick
PolizeiVehs[28] = AddStaticVehicleEx(497,1564.01989746,-1694.91894531,28.66058731,90.00000000,-1,1,-1); //Maverick
PolizeiVehs[29] = AddStaticVehicleEx(447,1549.63110352,-1708.03112793,28.49481010,90.00000000,-1,1,-1); //Seasparrow
PolizeiVehs[30] = AddStaticVehicleEx(430,947.3892,-1994.1215,-0.4547,352.9428,0,1,-1); // Predators
PolizeiVehs[31] = AddStaticVehicleEx(430,943.9156,-2013.5116,-0.0923,172.9194,0,1,-1); // Predators
PolizeiVehs[32] = AddStaticVehicleEx(446,926.1312,-2010.9595,-0.5119,173.8733,0,1,-1); // Sqallo
PolizeiVehs[33] = AddStaticVehicleEx(446,929.3665,-1990.3289,-0.5837,352.0886,0,1,-1); // Sqallo
PolizeiVehs[34] = AddStaticVehicleEx(452,910.7324,-2008.9387,-0.6833,175.1667,0,1,-1); // Speeder
PolizeiVehs[35] = AddStaticVehicleEx(452,913.9105,-1990.8756,-0.4459,352.3455,0,1,-1); // Speeder