Hallo, irgendwie spawnt man bei meinem script, wenn man sich einloggt im himmel... auch wenn man abgeschossen wird.. eigendlich immer wenn man respawnt wird...
wisst ihr wie man so etwas behebt ? Wäre sehr nett wenn mir jemand helfen würde...
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!
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Was hast du den für Coords eingegeben, wenn man sich auf den Server einloggt, sprich bei OnPlayerConnect ??
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Net Connect unter OnPlayerSpawn -.-
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Hups tut mir leid, meine ich ya
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if(gTeam[playerid] == 3)
{
if(SpielerInfo[playerid][sMember] > 0 || SpielerInfo[playerid][sLeader] > 0)
{
MedicBill[playerid] = 0;
new model = SpielerInfo[playerid][pChar];
if(SpielerInfo[playerid][sMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 5; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 5; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 12; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 10) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 12; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 14; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 15; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 16; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 17; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 18; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 19; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 20; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sMember] == 21) { SetSpawnInfo(playerid, 21, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 21; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 1; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 10) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 11) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 1; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 12; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 13; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 14; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 15; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 16; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 17; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 18; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 19; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 20; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
else if(SpielerInfo[playerid][sLeader] == 21) { SetSpawnInfo(playerid, 21, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 21; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
SpawnPlayer(playerid);
}
}Das is eins bei OnPlayerSpawn... liegt das vllt. an den ganzen nullen ?
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xSpecial spamm nicht -.-
@Threadersteller
Hier kucks dir an dann weist dus.
http://wiki.sa-mp.com/wiki/SetSpawnInfo -
Nein, das sind die Fraktionen. Poste mal SetPlayerSpawn
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breadfish.de
Hat das Thema geschlossen.