Nach spawn im Himmel

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  • Hallo, irgendwie spawnt man bei meinem script, wenn man sich einloggt im himmel... auch wenn man abgeschossen wird.. eigendlich immer wenn man respawnt wird...
    wisst ihr wie man so etwas behebt ? Wäre sehr nett wenn mir jemand helfen würde... :(

  • if(gTeam[playerid] == 3)
    {
    if(SpielerInfo[playerid][sMember] > 0 || SpielerInfo[playerid][sLeader] > 0)
    {
    MedicBill[playerid] = 0;
    new model = SpielerInfo[playerid][pChar];
    if(SpielerInfo[playerid][sMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 5; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 5; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 12; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 10) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 12; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 14; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 15; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 16; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 17; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 18; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 19; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 20; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sMember] == 21) { SetSpawnInfo(playerid, 21, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 21; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 1; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 10) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 11) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 1; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 12; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 13; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 14; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 15; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 16; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 17; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 18; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 19; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 20; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    else if(SpielerInfo[playerid][sLeader] == 21) { SetSpawnInfo(playerid, 21, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpielerInfo[playerid][pTeam] = 21; gTeam[playerid] = 10; SpielerInfo[playerid][pModel] = model; }
    SpawnPlayer(playerid);
    }
    }


    Das is eins bei OnPlayerSpawn... liegt das vllt. an den ganzen nullen ?