Hallo Bratfish, ich habe ein Problem mit dem PayDayCheck und zwar wenn ein PayDay nach 60 Minuten erfolgt wird das
Konto jedem Spielers auf 0 gesettet/gesetzt hier mal mein PayDayTimer
Function Timer1()
{
DollahScoreUpdate();
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo[pTot] == 1)
{
pIstTot += 1;
}
if(PlayerInfo[pTot] == 1 && pIstTot == 2)
{
if(IsPlayerInFrac(i, 1))
{
}
else
{
SetPlayerColor(i,TEAM_HIT_COLOR);
}
PlayerInfo[pTot] = 0;
pIstTot = 0;
SetPlayerVirtualWorld(i,0);
if(PlayerInfo[pJailed] == 0)
{
SetCameraBehindPlayer(i);
SetPlayerPos(i, 825.7181,-1102.1409,25.7891);
UnFreezePlayer(i);
SetPlayerFacingAngle(i, 266.0591);
SetPlayerSkin(i, PlayerInfo[pChar]);
}
else if(PlayerInfo[pJailed] > 0)
{
SetPlayerSpawn(i);
UnFreezePlayer(i);
SetPlayerSkin(i, PlayerInfo[pChar]);
}
SendClientMessage(i, COLOR_LIGHTGREEN, "Du hast glück gehabt!, Die Bagger haben es noch rechtzeitig geschafft!");
SendClientMessage(i, COLOR_LIGHTGREEN, "Die ausgrabung kostet dich 50€. Pass beim nächsten mal besser auf!");
GivePlayerMoney(i, -50);
FraktionsKasse[3] += 500;
}
if(IsPlayerConnected(i) && gPlayerLogged)
{
PlayerUpdate(i);
}
if(IsPlayerConnected(i))
{
PlayerInfo[pGesamtMinutes]++;
PlayerInfo[pMinutesSinceLogin]++;
PlayerInfo[pMinutesSinceAn]++;
if(PlayerInfo[pPlayMinutes] <= 60)
{
PlayerInfo[pPlayMinutes]++;
}
if(PlayerInfo[pPlayMinutes] >= 60)
{
PlayerInfo[pPlayMinutes] = 0;
new string[128];
new account,interest;
new rent = 0;
if(IsPlayerConnected(i))
{
if(MoneyMessage==1)
{
if(PlayerInfo[pJailed] == 0 && WantedLevel >= 0)
{
SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht Bezahlen und hast ein Wanted bekommen!");
GivePlayerMoney(i, 1000);
WantedLevel++;
}
else if(PlayerInfo[pJailed] == 1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Du bist in den Schulden und musst 3 Minuten länger sitzen!");
PlayerInfo[pJailTime] += 180;
GivePlayerMoney(i, 1000);
}
}
new fraktion = 0;
new checks;
if(PlayerInfo[pMember] > 0) fraktion = PlayerInfo[pMember] - 1;
if(PlayerInfo[pLeader] > 0) fraktion = PlayerInfo[pLeader] - 1;
if(fraktion >= 0)
{
if(FraktionsKasse[fraktion] - PlayerInfo[pGehalt] < 0)
{
checks = 0;
GivePlayerMoney(i, checks);
}
else if(FraktionsKasse[fraktion] - PlayerInfo[pGehalt] >= 0)
{
checks = PlayerInfo[pGehalt];
GivePlayerMoney(i, checks);
FraktionsKasse[fraktion] -= checks;
}
}
else if(PlayerInfo[pJob] != 0 || PlayerInfo[pMember] == 0 || PlayerInfo[pLeader] == 0)
{
checks = 500;
GivePlayerMoney(i, checks);
}//Should work for every player online
PlayerInfo[pAccount] -= Tax;
if(PlayerInfo[pDonateRank] > 0)
{
new bonus = PlayerInfo[pPayCheck] / 2;
PlayerInfo[pPayCheck] += bonus;
}
new ebill = (PlayerInfo[pAccount]/10000)*(PlayerInfo[pLevel]);
//new oil = (PlayerInfo[pPhousekey]*100);
ConsumingMoney = 1;
if(PlayerInfo[pAccount] > 0)
{
PlayerInfo[pAccount] -= ebill;
}
else
{
ebill = 0;
}
new tmpintrate;
interest = (PlayerInfo[pAccount]/1000)*(tmpintrate);
PlayerInfo[pExp]++;
PlayerPlayMusic(i);
PlayerInfo[pAccount] = account+interest;
SendClientMessage(i, COLOR_YELLOW, "|================| KONTOAUSZUG |================|");
format(string, sizeof(string), " Gehalt: €%d Miete: -€%d Steuern: -€%d", checks, rent, Tax);
SendClientMessage(i, COLOR_GRAD1, string);
if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255)
{
format(string, sizeof(string), " Strom Kosten: -€%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
if(PlayerInfo[pHandyVer] == 1)
{
SendClientMessage(i,COLOR_GRAD2," Handyvertragskosten: -€100");
GivePlayerMoney(i, -100);
}
if(PlayerInfo[pPlayerKreditDauer] > 0)
{
PlayerInfo[pAccount] -= PlayerInfo[pPlayerKredit];
PlayerInfo[pPlayerKreditDauer]--;
format(string, sizeof(string), " Kreditrate: -%d", PlayerInfo[pPlayerKredit]);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Zinsen: €%d [0.%d Prozent]", interest,tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
SendClientMessage(i, COLOR_YELLOW, "|=================||============||==============|");
format(string, sizeof(string), " Neuer Kontostand: €%d", PlayerInfo[pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~g~PayDay~y~!!!");
GameTextForPlayer(i, string, 5000, 1);
if(checks == 0 && FrakMember(i) && PlayerInfo[pJob] == 0)
{
SendClientMessage(i,COLOR_LIGHTRED, "Die Fraktionskasse ist leer oder du bekommst kein Gehalt!");
}
rent = 0;
PlayerInfo[pPayCheck] = 0;
PlayerInfo[pConnectTime] += 1;
if(WantedLevel >= 1)
{
WantedLevel --;
new wlevel;
wlevel = GetPlayerWantedLevel(i);
new tmp[64];
format(tmp,sizeof(tmp), "Aktuelles Wantedlevel: %i", wlevel-1);
SendClientMessage(i, COLOR_GREEN,tmp);
}
if(PlayerInfo[pDonateRank] > 0)
{
PlayerInfo[pPayDayHad] += 1;
if(PlayerInfo[pPayDayHad] >= 5)
{
PlayerInfo[pExp]++;
PlayerInfo[pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* Du hast kannst keinen PayDay bekommen, solange du AFK bist!");
}
}
Bräuchte dringend Hilfe !