Case wiederholen

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  • Wie könnte ich das einstellen das die Map nach case 3 von case 0 beginnt ?
    switch(CurrentMap)
    {
    case 0:
    {


    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,GREEN,"____________________________________________");
    SendClientMessage(playerid,WHITE,"- Karte : Wüste -");
    SendClientMessage(playerid,WHITE,"- happy fragging ! -");
    SendClientMessage(playerid,GREEN,"____________________________________________");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SetPlayerInterior(playerid,0);
    if(gTeam[playerid] == TEAM_BLUE) {
    SetPlayerPos(playerid,6286.1719,-2129.5879,12.6453);
    SetPlayerFacingAngle(playerid,314.8662);


    }
    if(gTeam[playerid] == TEAM_RED) {

    SetPlayerPos(playerid,6212.8721,-2189.0254,5.4562);
    SetPlayerFacingAngle(playerid,177.7062);
    SetPlayerInterior(playerid,0);


    //Wüste


    }
    }
    case 1:
    {
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,GREEN,"____________________________________________");
    SendClientMessage(playerid,WHITE,"- Karte : Dschungel -");
    SendClientMessage(playerid,WHITE,"- happy fragging ! -");
    SendClientMessage(playerid,GREEN,"____________________________________________");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    //DSCHUNGEL;
    SetPlayerInterior(playerid,0);
    if(gTeam[playerid] == TEAM_BLUE) {
    SetPlayerPos(playerid,2874.7771,-3061.0977,379.8411);
    SetPlayerFacingAngle(playerid,228.1154);
    SetPlayerInterior(playerid,0);


    }
    if(gTeam[playerid] == TEAM_RED) {
    SetPlayerPos(playerid,2875.2122,-2981.9343,376.3135);
    SetPlayerFacingAngle(playerid,15.4068);
    SetPlayerInterior(playerid,0);


    }
    }


    case 2:
    {
    //de_dust1


    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,GREEN,"____________________________________________");
    SendClientMessage(playerid,WHITE,"- Karte : De_Dust1 -");
    SendClientMessage(playerid,WHITE,"- happy fragging ! -");
    SendClientMessage(playerid,GREEN,"____________________________________________");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SendClientMessage(playerid,WHITE,"");
    SetPlayerInterior(playerid,0);
    if(gTeam[playerid] == TEAM_BLUE) {
    SetPlayerPos(playerid,1756.6603,-4740.8545,756.3553);
    SetPlayerFacingAngle(playerid,69.1259);
    SetPlayerInterior(playerid,0);


    }
    if(gTeam[playerid] == TEAM_RED) {
    SetPlayerPos(playerid,1770.3132,-4941.1060,753.9554);
    SetPlayerFacingAngle(playerid,242.8826);
    SetPlayerInterior(playerid,0);


    }
    }
    }
    return 1;
    }