Fahrzeuge werden InGame nicht angezeigt

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • ich habe es gemacht und es geht nicht:
    //Fahrzeuge


    lspdcars[0] = CreateVehicle(523,1587.41280000,-1666.28660000,5.46120000,268.46920000,-1,-1,600000); //HPV1000
    lspdcars[1] = CreateVehicle(523,1587.34480000,-1668.44700000,5.46000000,271.24670000,-1,-1,600000); //HPV1000
    lspdcars[2] = CreateVehicle(523,1587.41860000,-1670.35910000,5.46380000,269.87930000,-1,-1,600000); //HPV1000
    lspdcars[3] = CreateVehicle(523,1587.45400000,-1672.39270000,5.46600000,270.84780000,-1,-1,600000); //HPV1000
    lspdcars[4] = CreateVehicle(596,1601.22380000,-1688.12820000,5.61240000,87.99660000,-1,1,600000); //Police Car (LSPD)
    lspdcars[5] = CreateVehicle(596,1601.14780000,-1684.35620000,5.61090000,91.56270000,-1,1,600000); //Police Car (LSPD)
    lspdcars[6] = CreateVehicle(596,1601.11850000,-1692.07530000,5.61080000,89.34110000,-1,1,600000); //Police Car (LSPD)
    lspdcars[7] = CreateVehicle(596,1601.16040000,-1696.07980000,5.61100000,88.95620000,-1,1,600000); //Police Car (LSPD)
    lspdcars[8] = CreateVehicle(596,1601.18190000,-1700.16460000,5.61190000,88.30710000,-1,1,600000); //Police Car (LSPD)
    lspdcars[9] = CreateVehicle(596,1601.24670000,-1704.28560000,5.61060000,88.35560000,-1,1,600000); //Police Car (LSPD)
    lspdcars[10] = CreateVehicle(599,1595.48230000,-1710.53740000,6.08500000,0.67260000,-1,1,600000); //Police Ranger
    lspdcars[11] = CreateVehicle(599,1591.52770000,-1710.38050000,6.07920000,359.24630000,-1,1,600000); //Police Ranger
    lspdcars[12] = CreateVehicle(427,1587.57040000,-1710.49410000,6.02240000,359.45100000,-1,1,600000); //Enforcer
    lspdcars[13] = CreateVehicle(541,1566.18800000,-1710.55310000,5.51570000,1.44390000,125,0,600000); //Bullet
    lspdcars[14] = CreateVehicle(497,1558.28260000,-1610.25110000,13.55670000,86.98860000,-1,1,600000); //Police Maverick
    for (new i=0;i<sizeof(lspdcars);i++)
    {
    SetVehicleVirtualWorld(lspdcars[i],-1);
    }
    ballascars[0] = CreateVehicle(536,1696.17100000,-2117.44700000,13.19820000,88.84710000,150,150,600000); //Blade
    ballascars[1] = CreateVehicle(536,1699.02870000,-2098.02080000,13.28450000,178.13930000,150,150,600000); //Blade
    ballascars[2] = CreateVehicle(517,1672.27310000,-2115.82710000,13.40180000,267.89610000,150,150,600000); //Majestic
    ballascars[3] = CreateVehicle(517,1704.38150000,-2127.14010000,13.40180000,359.44440000,150,150,600000); //Majestic
    ballascars[4] = CreateVehicle(491,1672.54200000,-2111.28490000,13.30310000,270.56470000,150,150,600000); //Virgo
    ballascars[5] = CreateVehicle(418,1724.93820000,-2098.02730000,13.63970000,178.92750000,153,150,600000); //Moonbeam
    ballascars[6] = CreateVehicle(491,1687.91690000,-2108.04250000,13.21620000,270.35350000,150,150,600000); //Virgo
    grovecars[0] = CreateVehicle(492,2508.90190000,-1671.94760000,13.17220000,348.19490000,86,86,600000); //Greenwood
    grovecars[1] = CreateVehicle(533,2473.27250000,-1692.08420000,13.22360000,0.51350000,86,86,600000); //Feltzer
    grovecars[2] = CreateVehicle(536,2498.58500000,-1654.87050000,13.15130000,81.78220000,86,86,600000); //Blade
    grovecars[3] = CreateVehicle(536,2497.61570000,-1682.69800000,13.09590000,102.69750000,86,86,600000); //Blade
    grovecars[4] = CreateVehicle(567,2469.71630000,-1670.98940000,13.26650000,9.97590000,86,86,600000); //Savanna
    grovecars[5] = CreateVehicle(567,2484.92240000,-1654.45120000,13.26430000,267.80500000,86,86,600000); //Savanna
    grovecars[6] = CreateVehicle(459,2510.09380000,-1688.51600000,13.59800000,227.76490000,152,152,600000); //Berkley's RC Van
    sanicars[0] = CreateVehicle(416,2043.33540000,-1447.59910000,17.95700000,90.27760000,1,3,600000); //Ambulance
    sanicars[1] = CreateVehicle(596,2014.09900000,-1409.81930000,16.71260000,270.54310000,-1,151,600000); //Police Car (LSPD)
    sanicars[2] = CreateVehicle(596,1177.11160000,-1308.21440000,13.61240000,268.10610000,-1,151,600000); //Police Car (LSPD)
    sanicars[3] = CreateVehicle(596,1141.89480000,-1322.31080000,13.31750000,90.27750000,-1,151,600000); //Police Car (LSPD)
    sanicars[4] = CreateVehicle(596,1141.86180000,-1325.52940000,13.33230000,89.50270000,-1,151,600000); //Police Car (LSPD)
    sanicars[5] = CreateVehicle(596,1141.75630000,-1328.65730000,13.35760000,88.08770000,-1,151,600000); //Police Car (LSPD)
    sanicars[6] = CreateVehicle(596,1141.57970000,-1331.96630000,13.36140000,87.25620000,-1,151,600000); //Police Car (LSPD)
    sanicars[7] = CreateVehicle(416,1147.52490000,-1313.53530000,13.82200000,359.25720000,1,3,600000); //Ambulance
    sanicars[8] = CreateVehicle(416,1134.69340000,-1341.74130000,13.91570000,0.43470000,1,3,600000); //Ambulance
    sanicars[9] = CreateVehicle(416,1178.53780000,-1339.13790000,14.02480000,269.83230000,1,3,600000); //Ambulance
    newsreportercars[0] = CreateVehicle(488,2384.85790000,2323.79000000,8.32560000,0.31250000,1,2,600000); //News Chopper
    newsreportercars[1] = CreateVehicle(488,2362.08060000,2323.36550000,8.31900000,0.64860000,1,2,600000); //News Chopper
    newsreportercars[2] = CreateVehicle(586,2412.55640000,2336.78780000,10.34050000,268.41850000,1,2,600000); //Wayfarer
    newsreportercars[3] = CreateVehicle(586,2412.59080000,2334.27490000,10.34030000,270.80870000,1,2,600000); //Wayfarer
    newsreportercars[4] = CreateVehicle(400,2413.75390000,2331.42850000,10.91270000,267.25840000,1,2,600000); //Landstalker
    newsreportercars[5] = CreateVehicle(400,2413.53760000,2327.61380000,10.91270000,268.07730000,1,2,600000); //Landstalker
    newsreportercars[6] = CreateVehicle(400,2413.45650000,2323.78100000,10.91270000,269.92390000,1,2,600000); //Landstalker
    newsreportercars[7] = CreateVehicle(582,2414.55490000,2319.99050000,10.87750000,269.24050000,1,2,600000); //Newsvan
    newsreportercars[8] = CreateVehicle(582,2414.56670000,2316.17530000,10.87670000,269.59920000,1,2,600000); //Newsvan
    newsreportercars[9] = CreateVehicle(582,2414.48560000,2312.24850000,10.87670000,269.89350000,1,2,600000); //Newsvan
    newsreportercars[10] = CreateVehicle(582,2414.56860000,2308.21780000,10.87740000,270.26350000,1,2,600000); //Newsvan
    sekcars[0] = CreateVehicle(427,1938.83260000,708.49710000,10.95270000,359.52740000,-1,1,600000); //Enforcer
    sekcars[1] = CreateVehicle(490,1942.00940000,698.16270000,10.94740000,179.69390000,-1,-1,600000); //FBI Rancher
    sekcars[2] = CreateVehicle(490,1938.72160000,698.11210000,10.94680000,180.11440000,-1,-1,600000); //FBI Rancher
    sekcars[3] = CreateVehicle(497,1897.73660000,750.54080000,19.53230000,84.51870000,-1,1,600000); //Police Maverick
    sekcars[4] = CreateVehicle(497,1920.83450000,750.02890000,19.53710000,84.68970000,-1,1,600000); //Police Maverick
    sekcars[5] = CreateVehicle(528,1935.77920000,698.37810000,10.86370000,180.13800000,-1,-1,600000); //FBI Truck
    sekcars[6] = CreateVehicle(528,1932.44200000,698.31060000,10.86340000,180.17410000,-1,-1,600000); //FBI Truck
    sekcars[7] = CreateVehicle(598,1929.28550000,698.11150000,10.58480000,182.13970000,-1,1,600000); //Police Car (LVPD)
    sekcars[8] = CreateVehicle(598,1926.02050000,698.12720000,10.59520000,181.66860000,-1,1,600000); //Police Car (LVPD)
    sekcars[9] = CreateVehicle(598,1922.73300000,698.02460000,10.56650000,179.19370000,-1,1,600000); //Police Car (LVPD)
    sekcars[10] = CreateVehicle(598,1919.64170000,697.99610000,10.56000000,180.37040000,-1,1,600000); //Police Car (LVPD)
    sekcars[11] = CreateVehicle(598,1916.55220000,698.05480000,10.56580000,181.95730000,-1,1,600000); //Police Car (LVPD)
    sekcars[12] = CreateVehicle(601,1933.97530000,708.56840000,10.57910000,359.20840000,1,1,600000); //S.W.A.T. Van
    sekcars[13] = CreateVehicle(601,1927.44980000,708.67530000,10.57910000,359.67450000,1,1,600000); //S.W.A.T. Van
    sekcars[14] = CreateVehicle(609,1922.89420000,708.64240000,10.88880000,359.26400000,36,36,600000); //Boxville
    mafiacars[0] = CreateVehicle(413,2832.72780000,976.99100000,10.83600000,178.65570000,25,25,600000); //Pony
    mafiacars[1] = CreateVehicle(487,2813.78130000,992.23650000,17.71590000,182.37280000,25,25,600000); //Maverick
    mafiacars[2] = CreateVehicle(516,2833.45680000,939.35880000,10.58410000,358.78110000,25,25,600000); //Nebula
    mafiacars[3] = CreateVehicle(521,2804.83520000,927.19230000,10.31880000,174.49340000,25,25,600000); //FCR-900
    mafiacars[4] = CreateVehicle(521,2808.08010000,926.82730000,10.31280000,178.37550000,25,25,600000); //FCR-900
    mafiacars[5] = CreateVehicle(542,2817.63940000,927.95880000,10.49300000,180.29190000,25,25,600000); //Clover
    mafiacars[6] = CreateVehicle(542,2811.16310000,928.27430000,10.49090000,181.31460000,25,25,600000); //Clover
    mafiacars[7] = CreateVehicle(542,2823.93870000,927.74710000,10.49360000,177.96210000,25,25,600000); //Clover
    mafiacars[8] = CreateVehicle(549,2804.69090000,939.31950000,10.44720000,0.50320000,25,25,600000); //Tampa
    mafiacars[9] = CreateVehicle(549,2811.32100000,939.31660000,10.44730000,358.47630000,25,25,600000); //Tampa
    mafiacars[10] = CreateVehicle(549,2817.50100000,939.42340000,10.44730000,359.89110000,25,25,600000); //Tampa
    mafiacars[11] = CreateVehicle(549,2824.01610000,939.15250000,10.44730000,2.18390000,25,25,600000); //Tampa
    armycars[0] = CreateVehicle(425,297.03050000,1918.81840000,18.21270000,0.00000000,43,-1,600000); //Hunter
    armycars[1] = CreateVehicle(425,215.35070000,1975.87900000,18.22420000,0.00000000,43,-1,600000); //Hunter
    armycars[2] = CreateVehicle(497,301.17250000,1965.01670000,17.82120000,283.96130000,-1,1,600000); //Police Maverick
    armycars[3] = CreateVehicle(497,297.44040000,1977.86760000,18.51360000,286.10120000,-1,1,600000); //Police Maverick
    armycars[4] = CreateVehicle(520,276.43800000,1989.56040000,18.36270000,272.35260000,-1,-1,600000); //Hydra
    armycars[5] = CreateVehicle(520,278.13810000,1956.67260000,18.36380000,266.84880000,-1,-1,600000); //Hydra
    armycars[6] = CreateVehicle(520,276.51630000,2024.48180000,18.36170000,272.72830000,-1,-1,600000); //Hydra
    armycars[7] = CreateVehicle(468,204.79320000,1860.32790000,12.80960000,325.93970000,46,46,600000); //Sanchez
    armycars[8] = CreateVehicle(468,203.30370000,1861.55770000,12.80970000,331.64430000,46,46,600000); //Sanchez
    armycars[9] = CreateVehicle(470,213.79570000,1854.11720000,12.87640000,2.89400000,43,-1,600000); //Patriot
    armycars[10] = CreateVehicle(470,220.95420000,1854.43020000,12.87490000,5.99250000,43,-1,600000); //Patriot
    armycars[11] = CreateVehicle(470,234.39940000,1894.57580000,17.63710000,90.93590000,43,-1,600000); //Patriot
    armycars[12] = CreateVehicle(470,234.69090000,1889.58910000,17.63430000,91.75060000,43,-1,600000); //Patriot
    armycars[13] = CreateVehicle(548,186.07130000,1835.22670000,24.82610000,87.77170000,1,1,600000); //Cargobob
    armycars[14] = CreateVehicle(598,202.40500000,1920.10110000,17.38840000,180.47550000,-1,46,600000); //Police Car (LVPD)
    armycars[15] = CreateVehicle(598,193.11320000,1920.17300000,17.38530000,181.60600000,-1,46,600000); //Police Car (LVPD)
    armycars[16] = CreateVehicle(598,211.60150000,1920.05540000,17.38570000,178.84710000,-1,46,600000); //Police Car (LVPD)
    armycars[17] = CreateVehicle(598,220.30840000,1920.23780000,17.38770000,177.90500000,-1,46,600000); //Police Car (LVPD)
    armycars[18] = CreateVehicle(599,235.35540000,1884.33300000,17.83340000,90.31340000,-1,46,600000); //Police Ranger
    armycars[19] = CreateVehicle(599,235.27280000,1879.12280000,17.83090000,89.25830000,-1,46,600000); //Police Ranger
    armycars[20] = CreateVehicle(433,183.51630000,1927.92770000,18.29340000,181.41780000,43,-1,600000); //Barracks
    armycars[21] = CreateVehicle(433,176.62170000,1927.89900000,18.54550000,181.28450000,43,-1,600000); //Barracks
    armycars[22] = CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600000); //Barracks

    Einmal editiert, zuletzt von FishToast ()

  • standart virtuallworld ist 00000000000000000000000000


    wie oft noch