C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(2536) : warning 225: unreachable code
C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(2536) : warning 217: loose indentation
C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(2939) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(16250) : warning 204: symbol is assigned a value that is never used: "house"
C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(17666) : warning 217: loose indentation
C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(21334) : warning 211: possibly unintended assignment
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Warnings.
Wie bekomm ich die weg ?
}
else
{
gPlayerAccount[playerid] = 0;
SendClientMessage(playerid, COLOR_WHITE,"Wie ich sehe bist du neu auf unserem Server.");
SendClientMessage(playerid, COLOR_WHITE,"Drücke 'T' und tippe /register [Dein Passwort] ein.");
SendClientMessage(playerid, COLOR_WHITE,"Bitte behalte dein Passwort nur für dich!");
SendClientMessage(playerid, COLOR_WHITE,"Die Admin´s werden dich nie danach fragen!");
return 1;
}
pBombStatus[playerid] = 0;
pPlacedBomb[playerid] = 0;
PlaceBombFunc[playerid] = 0;
return 1;
}
{
if(IsPlayerConnected(GettingCK[playerid]))
{
SendClientMessage(GettingCK[playerid], taxi, "Dein Kunde hat dem Server verelassen, versuche es später erneut!");
OnCK[GettingCK[playerid]] = 999;
}
}
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
new string[64];
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
format(string, sizeof(string), "~w~Passenger left~n~~g~Earned %d$",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
}
}
}
new hkey = PlayerInfo[playerid][pPhousekey];
new house = PlayerInfo[playerid][pLocal];
if(Spectate[playerid] == 255 && PlayerInfo[playerid][pLocal] != 255 || Spectate[playerid] == 255 && PlayerInfo[playerid][pAdmin] > 0)
{
GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
PlayerInfo[playerid][pLocal] = 255;
gTeam[playerid] = 0;
}
tmp = strtok(cmdtext, idx);
if(strcmp("off", tmp, true, strlen(tmp)) == 0)
{
if(WatchingTV[playerid] > 0)
{
WatchingTV[playerid] = 0;
Spectate[playerid] = 253;
GameTextForPlayer(playerid, "~w~TV~n~~r~Off", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du beobachtest den Spieler!");
return 1;
}
}
if(PlayerInfo[playerid][pAdmin] > 1 || PlayerToPoint(12.0, playerid, HouseInfo[hkey][hExitx], HouseInfo[hkey][hExity],HouseInfo[hkey][hExitz]))
{
if(HouseInfo[hkey][hHealthx] != 1)
{
GameTextForPlayer(playerid, "~r~This upgrade isn't installed", 5000, 1);
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
Spectate[playerid] = giveplayerid;
new Float:health;
GetPlayerHealth(Spectate[playerid], health);
GetPlayerName(Spectate[playerid], giveplayer, sizeof(giveplayer));
new cash = GetPlayerMoney(Spectate[playerid]);
if (PlayerInfo[playerid][pAdmin] >= 1)
{
format(string, sizeof(string), "Recon: (%d) %s %d$ H:%.0f",Spectate[playerid],giveplayer,cash,health);
}
else
{
format(string, sizeof(string), "UAV: (%d) %s",Spectate[playerid],giveplayer);
}
SendClientMessage(playerid, COLOR_GREEN, string);
WatchingTV[playerid] = 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREEN, "Target is not available.");
}
}
else
{
SendClientMessage(playerid, COLOR_GREEN, "Du bist nicht im Haus!");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/uncon", true) == 0)
{
if(IsPlayerConnected(playerid))
{
SetCamBack(playerid);
}
return 1;
}
if(strcmp(cmd, "/scripter", true) == 0 || strcmp(cmd, "/scr", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, adac, "Verwende: /scr [scripter chat]");
return 1;
}
format(string, sizeof(string), "Scripter %s: %s", PlayerInfo[playerid][pScripter], sendername, result);
if (PlayerInfo[playerid][pScripter] >= 1)
{
SendScripterMessage(scripter1, string);
}
printf("Scripter %s: %s", sendername, result);
}
return 1;
}
if(strcmp(cmd, "/admin", true) == 0 || strcmp(cmd, "/a", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, adac, "Verwende: /a [chat]");
return 1;
}
format(string, sizeof(string), "%d Scripter %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
if (PlayerInfo[playerid][pAdmin] == 1341)
{
SendAdminMessage(scripter1, string);
}
printf("Admin %s: %s", sendername, result);
format(string, sizeof(string), "%d Projektleiter %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
if (PlayerInfo[playerid][pAdmin] == 1340)
{
SendAdminMessage(medic2, string);
}
printf("Admin %s: %s", sendername, result);
format(string, sizeof(string), "%d Designer %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
if (PlayerInfo[playerid][pAdmin] == 1339)
{
SendAdminMessage(cnncolor, string);
}
printf("Admin %s: %s", sendername, result);
format(string, sizeof(string), "%d Vorstand %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
if (PlayerInfo[playerid][pAdmin] == 1338)
{
SendAdminMessage(medic2, string);
}
printf("Admin %s: %s", sendername, result);
format(string, sizeof(string), "%d SuperMod %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
if (PlayerInfo[playerid][pAdmin] == 1337)
{
SendAdminMessage(info, string);
}
printf("Admin %s: %s", sendername, result);
format(string, sizeof(string), "%d SuperMod %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
if (PlayerInfo[playerid][pAdmin] == 4)
{
SendAdminMessage(info, string);
}
printf("Admin %s: %s", sendername, result);
format(string, sizeof(string), "%d Moderator %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
if (PlayerInfo[playerid][pAdmin] == 3)
{
SendAdminMessage(adac, string);
}
printf("Admin %s: %s", sendername, result);
format(string, sizeof(string), "%d Moderator %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
if (PlayerInfo[playerid][pAdmin] == 2)
{
SendAdminMessage(adac, string);
}
printf("Admin %s: %s", sendername, result);
format(string, sizeof(string), "%d Moderator %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
if (PlayerInfo[playerid][pAdmin] == 1)
{
SendAdminMessage(adac, string);
}
printf("Admin %s: %s", sendername, result);
}
return 1;
}
if(strcmp(cmd, "/leader", true) == 0 || strcmp(cmd, "/lc", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, adac, "Verwende: /lc [chat]");
return 1;
}
format(string, sizeof(string), "%d Cop-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 1)
{
SendLeaderMessage(cop, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d FBI-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 2)
{
SendLeaderMessage(fbi, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Army-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 3)
{
SendLeaderMessage(army, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Medic-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 4)
{
SendLeaderMessage(medic2, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d LCN-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 5)
{
SendLeaderMessage(lcn, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Yakuza-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 6)
{
SendLeaderMessage(yakuza, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Präsident %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 7)
{
SendLeaderMessage(bürgermeister, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Hitman-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 8)
{
SendLeaderMessage(hitman, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d New´s Reporter-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 9)
{
SendLeaderMessage(newsreporter, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Transporter-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 10)
{
SendLeaderMessage(moneycolor, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Fahrschul-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 11)
{
SendLeaderMessage(fahrlehrer, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Transport-GmbH-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 12)
{
SendLeaderMessage(tgmbh, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Müllabfuhr-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 13)
{
SendLeaderMessage(mülli, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Grove-Street-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 14)
{
SendLeaderMessage(grove, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Ballas-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 15)
{
SendLeaderMessage(ballas, string);
}
printf("Leader %s: %s", sendername, result);
format(string, sizeof(string), "%d Varios-Los-Aztecas-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
if (PlayerInfo[playerid][pLeader] == 16)
{
SendLeaderMessage(vagos, string);
}