Warnings gehen net weg

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  • Hi Leute,


    habe mir was rein gebaut für die Hitmans,


    wenn die in den Pickup laufen kriegen sie volles Leben und Armour nur ich kriege Warnings:


    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55897) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55898) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55905) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55906) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55913) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55914) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55921) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55922) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55929) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55930) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55937) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55938) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55945) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55946) : warning 202: number of arguments does not match definition
    C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(59398) : warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Header size: 14528 bytes
    Code size: 3063812 bytes
    Data size: 6530560 bytes
    Stack/heap size: 32768 bytes; estimated max. usage: unknown, due to recursion
    Total requirements: 9641668 bytes


    24 Warnings.


    Bei SetPlayerArmour und SetPlayerHeath


    if(IsPlayerInRangeOfPoint(i,6.0,2358.9226,566.8158,9.0641))
    {
    if(OrderReady[i] > 0)
    {
    switch (OrderReady[i])
    {
    case 1:
    {
    GivePlayerWeapon(i, 24, 200); GivePlayerWeapon(i, 29, 800); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 4, 1);
    GivePlayerMoney(i, - 5000);
    SetPlayerHealth(i);
    SetPlayerArmour(i);
    SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
    }
    case 2:
    {
    GivePlayerWeapon(i, 24, 300); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 800); GivePlayerWeapon(i, 4, 1);
    GivePlayerMoney(i, - 6000);
    SetPlayerHealth(i);
    SetPlayerArmour(i);
    SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
    }
    case 3:
    {
    GivePlayerWeapon(i, 24, 300); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 800); GivePlayerWeapon(i, 4, 1);
    GivePlayerMoney(i, - 6000);
    SetPlayerHealth(i);
    SetPlayerArmour(i);
    SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
    }
    case 4:
    {
    GivePlayerWeapon(i, 24, 300); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 800); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
    GivePlayerMoney(i, - 8000);
    SetPlayerHealth(i);
    SetPlayerArmour(i);
    SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
    }
    case 5:
    {
    GivePlayerWeapon(i, 24, 500); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 800); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
    GivePlayerMoney(i, - 8000);
    SetPlayerHealth(i);
    SetPlayerArmour(i);
    SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
    }
    case 6:
    {
    GivePlayerWeapon(i, 24, 500); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 800); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
    GivePlayerMoney(i, - 8500);
    SetPlayerHealth(i);
    SetPlayerArmour(i);
    SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
    }
    case 7:
    {
    GivePlayerWeapon(i, 24, 500); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 800); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
    GivePlayerMoney(i, - 8500);
    SetPlayerHealth(i);
    SetPlayerArmour(i);
    SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
    }
    }
    OrderReady[i] = 0;
    }
    }//Hitman delivery stuff
    }
    }
    return 1;
    }


    Hoffe mir kann jemand helfen


    Mfg


    Strato