Hi Leute,
habe mir was rein gebaut für die Hitmans,
wenn die in den Pickup laufen kriegen sie volles Leben und Armour nur ich kriege Warnings:
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55897) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55898) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55905) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55906) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55913) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55914) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55921) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55922) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55929) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55930) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55937) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55938) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55945) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(55946) : warning 202: number of arguments does not match definition
C:\Users\Moritz\Desktop\RRP Server\gamemodes\Release.pwn(59398) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
Header size:      	14528 bytes
Code size:      	3063812 bytes
Data size:      	6530560 bytes
Stack/heap size:  	32768 bytes; estimated max. usage: unknown, due to recursion
Total requirements: 9641668 bytes
24 Warnings.
Bei SetPlayerArmour und SetPlayerHeath
	if(IsPlayerInRangeOfPoint(i,6.0,2358.9226,566.8158,9.0641))
			{
				if(OrderReady[i] > 0)
				{
			    	switch (OrderReady[i])
			    	{
			        	case 1:
			        	{
			            	GivePlayerWeapon(i, 24, 200); GivePlayerWeapon(i, 29, 800); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 4, 1);
			            	GivePlayerMoney(i, - 5000);
			            	SetPlayerHealth(i);
			            	SetPlayerArmour(i);
			            	SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
			        	}
			        	case 2:
			        	{
			            	GivePlayerWeapon(i, 24, 300); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 800); GivePlayerWeapon(i, 4, 1);
			            	GivePlayerMoney(i, - 6000);
			            	SetPlayerHealth(i);
			            	SetPlayerArmour(i);
			            	SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
			        	}
			        	case 3:
			        	{
			            	GivePlayerWeapon(i, 24, 300); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 800); GivePlayerWeapon(i, 4, 1);
			            	GivePlayerMoney(i, - 6000);
			            	SetPlayerHealth(i);
			            	SetPlayerArmour(i);
			            	SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
			        	}
			        	case 4:
			        	{
			            	GivePlayerWeapon(i, 24, 300); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 800); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
			            	GivePlayerMoney(i, - 8000);
			            	SetPlayerHealth(i);
			            	SetPlayerArmour(i);
			            	SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
			        	}
			        	case 5:
			        	{
			            	GivePlayerWeapon(i, 24, 500); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 800); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
			            	GivePlayerMoney(i, - 8000);
			            	SetPlayerHealth(i);
			            	SetPlayerArmour(i);
			            	SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
			        	}
			        	case 6:
			        	{
			            	GivePlayerWeapon(i, 24, 500); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 800); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
							GivePlayerMoney(i, - 8500);
							SetPlayerHealth(i);
			            	SetPlayerArmour(i);
							SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
			        	}
			        	case 7:
			        	{
			            	GivePlayerWeapon(i, 24, 500); GivePlayerWeapon(i, 29, 1000); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 800); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
			            	GivePlayerMoney(i, - 8500);
			            	SetPlayerHealth(i);
			            	SetPlayerArmour(i);
			            	SendClientMessage(i, COLOR_LIGHTBLUE, "* Du hast dein bestelltes Paket aufgenommen.");
			        	}
			    	}
			    	OrderReady[i] = 0;
				}
			}//Hitman delivery stuff
		}
	}
	return 1;
}
Hoffe mir kann jemand helfen
Mfg
Strato