Fraktionscars erstellen

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  • Ich habe ein problem und zwar :



    if(!strcmp("/SaveNS", cmd, true))
    {
    if(PlayerInfo[playerid][pAdmin] > 4)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    new Float:xxb, Float:yyb, Float:zzb, Float:aab;
    GetVehiclePos(GetPlayerVehicleID(playerid), xxb,yyb,zzb);
    GetVehicleZAngle(GetPlayerVehicleID(playerid), aab);
    new part1[50], part2[50];
    part1 = strtok(cmdtext, idx);
    part2 = strtok(cmdtext, idx);
    if(!strlen(part1) || !strlen(part2))
    {
    return SendClientMessage(playerid, Grey, "Verwendung: /SaveNS [Präfix] [ID] [Job/Fraktion (0/1)] [Job/Frakion] [C1] [C2]");
    }
    tmp = strtok(cmdtext, idx);
    new jobfrak = strval(tmp);
    tmp = strtok(cmdtext, idx);
    new jobfrakid = strval(tmp);
    tmp = strtok(cmdtext, idx);
    new c11 = strval(tmp);
    tmp = strtok(cmdtext, idx);
    new c22 = strval(tmp);
    new id = strval(part2);
    new vehicleasdfmodel = GetVehicleModel(GetPlayerVehicleID(playerid));
    format(str, sizeof str, "/Cars/%d.ini", id);
    if(!fexist(str))
    {
    dini_Create(str);
    if(INI_Open(str))
    {
    INI_WriteFloat("px", xxb);
    INI_WriteFloat("py", yyb);
    INI_WriteFloat("pz", zzb);
    INI_WriteFloat("pa", aab);
    INI_WriteInt("model", vehicleasdfmodel);
    INI_WriteInt("c1", c11);
    INI_WriteInt("c2", c22);
    INI_WriteString("Key", "Staat");
    INI_WriteString("ABC", part1);
    INI_WriteInt("NSID", id);
    INI_WriteInt("Fuel", 100);
    INI_WriteInt("BuyPrice", 0);
    INI_WriteInt("Lock", 0);
    INI_WriteInt("Nitro", 0);
    INI_WriteInt("Hyd", 0);
    INI_WriteInt("Wheel", 0);
    INI_WriteInt("Auspuff", 0);
    INI_WriteInt("SeiteL", 0);
    INI_WriteInt("SeiteR", 0);
    INI_WriteInt("FB", 0);
    INI_WriteInt("RB", 0);
    INI_WriteInt("Spoiler", 0);
    INI_WriteInt("Roof", 0);
    INI_WriteInt("Hood", 0);
    INI_WriteInt("Vent", 0);
    INI_WriteInt("Lamp", 0);
    INI_WriteInt("Paintjob", -1);
    INI_WriteInt("Distance", 0);
    if(jobfrak == 0) {
    INI_WriteInt("JobCar", 1);
    INI_WriteInt("Job", jobfrakid);
    INI_WriteInt("FrakCar", 0);
    INI_WriteInt("Frak", 0); }
    else if(jobfrak == 1) {
    INI_WriteInt("FrakCar", 1);
    INI_WriteInt("Frak", jobfrakid);
    INI_WriteInt("JobCar", 0);
    INI_WriteInt("Job", 0); }
    else if(jobfrak >= 2) {
    INI_WriteInt("FrakCar", 0);
    INI_WriteInt("Frak", 0);
    INI_WriteInt("JobCar", 0);
    INI_WriteInt("Job", 0); }
    INI_Save();
    INI_Close();
    new i = id;
    SendClientMessage(playerid, Grey, "Car gespeichert!");
    DestroyVehicle(GetPlayerVehicleID(playerid));
    PlayerCar[i][px] = xxb;
    PlayerCar[i][py] = yyb;
    PlayerCar[i][pz] = zzb;
    PlayerCar[i][pa] = aab;
    PlayerCar[i][model] = vehicleasdfmodel;
    PlayerCar[i][c1] = c11;
    PlayerCar[i][c1] = c22;
    format(PlayerCar[i][Key], MAX_PLAYER_NAME, "Staat");
    format(PlayerCar[i][ABC], 15, "%s", part1);
    PlayerCar[i][NSID] = id;
    PlayerCar[i][Fuel] = 100;
    PlayerCar[i][BuyPrice] = 0;
    PlayerCar[i][Lock] = 1;
    PlayerCar[i][Nitro] = 0;
    PlayerCar[i][Hyd] = 0;
    PlayerCar[i][Wheel] = 0;
    PlayerCar[i][Auspuff] = 0;
    PlayerCar[i][SeiteL] = 0;
    PlayerCar[i][SeiteR] = 0;
    PlayerCar[i][FB] = 0;
    PlayerCar[i][RB] = 0;
    PlayerCar[i][Spoiler] = 0;
    PlayerCar[i][Roof] = 0;
    PlayerCar[i][Hood] = 0;
    PlayerCar[i][Vent] = 0;
    PlayerCar[i][Lamp] = 0;
    PlayerCar[i][Paintjob] = -1;
    PlayerCar[i][Distanz] = 0;
    new ii = GetPlayerVehicleID(playerid);
    if(jobfrak == 0) { PlayerCar[i][JobCar] = 1; PlayerCar[i][Job] = jobfrakid; PlayerCar[i][FrakCar] = 0; PlayerCar[i][Frak] = 0; }
    else if(jobfrak == 1) { PlayerCar[i][JobCar] = 0; PlayerCar[i][Job] = 0; PlayerCar[i][FrakCar] = 1; PlayerCar[i][Frak] = jobfrakid; }
    else if(jobfrak >= 2) { PlayerCar[i][JobCar] = 0; PlayerCar[i][Job] = 0; PlayerCar[i][FrakCar] = 0; PlayerCar[i][Frak] = 0; }
    PlayerCar[i][vid] = CreateVehicle(PlayerCar[i][model], PlayerCar[i][px], PlayerCar[i][py], PlayerCar[i][pz], PlayerCar[i][pa], PlayerCar[i][c1], PlayerCar[i][c2], -1);
    if(!PlayerCar[i][JobCar] && !PlayerCar[i][FrakCar]) SetVehicleNumberPlate(PlayerCar[i][vid], PlayerCar[i][Key]);
    else if(PlayerCar[i][JobCar] || PlayerCar[i][FrakCar]) SetVehicleNumberPlate(PlayerCar[i][vid], PlayerCar[i][ABC]);
    SetVehicleToRespawn(PlayerCar[i][vid]);
    ChangeVehicleColor(PlayerCar[ii][FrakCar],c11,c22);
    return 1;
    }
    }
    }
    }
    return 1;
    }



    Wenn ich es eingebe passiert nichts und kann mir jemand sagen wieso er nicht fraktionscar erstellt ?




    Lg