problem mit dem farmer beruf RGR

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  • schönen guten abend,


    mir wurde ein script zugeschickt es heist rgr keine ahnung, also ich habe folgendes problem die checkpoints für den farmer sind nicht da wo ich sie haben will. Ich habe schon neue Cordinaten eingefügt aber trozdem gleicher fehler.... die checkpoint funk nicht ich hoffe jmd kann mir helfen danke im vorraus

  • sie erscheinen woander habe die orginalen entfernt und neue eingefügt bringt nichts



    new Bauerngeld = random(25000)+1; // Betrag für das Trinkgeld bei Bauern, lässt sich beliebig ändern! ( Zufalls Betrag )
    if(BauerCP[playerid] == 1 && IsPlayerInRangeOfPoint(playerid,10.0,-6.9620,-3.0126,3.1172))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, -44.6214,-106.1540,3.1172, 5.0);
    BauerCP[playerid] = 2;
    }
    else if(BauerCP[playerid] == 2 && IsPlayerInRangeOfPoint(playerid,10.0,-44.6214,-106.1540,3.1172))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, -29.8424,-110.8241,3.1172, 5.0);
    BauerCP[playerid] = 3;
    }
    else if(BauerCP[playerid] == 3 && IsPlayerInRangeOfPoint(playerid,10.0,-29.8424,-110.8241,3.1172))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 3.5424,-19.4433,3.2688, 5.0);
    BauerCP[playerid] = 4;
    }
    else if(BauerCP[playerid] == 4 && IsPlayerInRangeOfPoint(playerid,10.0,3.5424,-19.4433,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 11.3660,-28.8738,3.2688, 5.0);
    BauerCP[playerid] = 5;
    }
    else if(BauerCP[playerid] == 5 && IsPlayerInRangeOfPoint(playerid,10.0,11.3660,-28.8738,3.2688))//hier gleich weiter machen
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, -12.5866,-111.8622,3.2688, 5.0);
    BauerCP[playerid] = 6;
    }
    else if(BauerCP[playerid] == 6 && IsPlayerInRangeOfPoint(playerid,10.0,-12.5866,-111.8622,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 1.1049,-116.0905,3.2688, 5.0);
    BauerCP[playerid] = 7;
    }
    else if(BauerCP[playerid] == 7 && IsPlayerInRangeOfPoint(playerid,10.0,1.1049,-116.0905,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, -27.0255,-49.7425,3.2688, 5.0);
    BauerCP[playerid] = 8;
    }
    else if(BauerCP[playerid] == 8 && IsPlayerInRangeOfPoint(playerid,10.0,27.0255,-49.7425,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 38.6914,-62.9952,3.2688, 5.0);
    BauerCP[playerid] = 9;
    }
    else if(BauerCP[playerid] == 9 && IsPlayerInRangeOfPoint(playerid,10.0,38.6914,-62.9952,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 25.7187,-111.5493,3.2688, 5.0);
    BauerCP[playerid] = 10;
    }
    else if(BauerCP[playerid] == 10 && IsPlayerInRangeOfPoint(playerid,10.0,25.7187,-111.5493,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,71.9206,-97.8545,3.2688,5.0);
    BauerCP[playerid] = 11;
    }
    else if(BauerCP[playerid] == 11 && IsPlayerInRangeOfPoint(playerid,10.0,71.9206,-97.8545,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,66.0800,-53.1640,3.2688,5.0);
    BauerCP[playerid] = 12;
    }
    else if(BauerCP[playerid] == 12 && IsPlayerInRangeOfPoint(playerid,10.0,66.0800,-53.1640,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,76.9987,24.5919,3.2688,5.0);
    BauerCP[playerid] = 13;
    }
    else if(BauerCP[playerid] == 13 && IsPlayerInRangeOfPoint(playerid,10.0,76.9987,24.5919,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,66.8902,31.2640,3.2688,5.0);
    BauerCP[playerid] = 14;
    }
    else if(BauerCP[playerid] == 14 && IsPlayerInRangeOfPoint(playerid,10.0,66.8902,31.2640,3.2688))
    {
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,43.5753,-10.9666,3.2688,5.0);
    BauerCP[playerid] = 15;
    }
    else if(BauerCP[playerid] == 15 && IsPlayerInRangeOfPoint(playerid,10.0,43.5753,-10.9666,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,56.9552,38.7209,3.2688,5.0);
    BauerCP[playerid] = 16;
    }
    else if(BauerCP[playerid] == 16 && IsPlayerInRangeOfPoint(playerid,10.0,56.9552,38.7209,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,52.3544,45.2587,3.2688,5.0);
    BauerCP[playerid] = 17;
    }
    else if(BauerCP[playerid] == 17 && IsPlayerInRangeOfPoint(playerid,10.0,52.3544,45.2587,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,26.5335,10.6721,3.2688,5.0);
    BauerCP[playerid] = 18;
    }
    else if(BauerCP[playerid] == 18 && IsPlayerInRangeOfPoint(playerid,10.0,26.5335,10.6721,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,20.8279,15.0424,3.2688,5.0);
    BauerCP[playerid] = 19;
    }
    else if(BauerCP[playerid] == 19 && IsPlayerInRangeOfPoint(playerid,10.0,20.8279,15.0424,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,31.5244,62.2251,3.2688);
    BauerCP[playerid] = 20;
    }
    else if(BauerCP[playerid] == 20 && IsPlayerInRangeOfPoint(playerid,10.0,31.5244,62.2251,3.2688)) // HIER WEITER
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,16.9134,23.5104,3.2688,5.0);
    BauerCP[playerid] = 21;
    }
    else if(BauerCP[playerid] == 21 && IsPlayerInRangeOfPoint(playerid,10.0,16.9134,23.5104,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,10.8291,32.5482,3.2688,5.0);
    BauerCP[playerid] = 22;
    }
    else if(BauerCP[playerid] == 22 && IsPlayerInRangeOfPoint(playerid,10.0,10.8291,32.5482,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,22.7296,63.4379,3.2688,5.0);
    BauerCP[playerid] = 23;
    }
    else if(BauerCP[playerid] == 23 && IsPlayerInRangeOfPoint(playerid,10.0,22.7296,63.4379,3.2688))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,28.8027,100.3764,3.1172,5.0);
    BauerCP[playerid] = 24;
    }
    else if(BauerCP[playerid] == 24 && IsPlayerInRangeOfPoint(playerid,10.0,28.8027,100.3764,3.1172))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-85.2832,165.7121,3.1172,5.0);
    BauerCP[playerid] = 25;
    }
    else if(BauerCP[playerid] == 25 && IsPlayerInRangeOfPoint(playerid,10.0,-85.2832,165.7121,3.1172))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-101.5498,151.8640,3.1412,5.0);
    BauerCP[playerid] = 26;
    }
    else if(BauerCP[playerid] == 26 && IsPlayerInRangeOfPoint(playerid,10.0,-101.5498,151.8640,3.1412))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-119.4854,98.1683,3.1412,5.0);
    BauerCP[playerid] = 27;
    }
    else if(BauerCP[playerid] == 27 && IsPlayerInRangeOfPoint(playerid,10.0,-119.4854,98.1683,3.1412))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-127.8824,99.4611,3.1412,3.1172,5.0);
    BauerCP[playerid] = 28;
    }
    else if(BauerCP[playerid] == 28 && IsPlayerInRangeOfPoint(playerid,10.0,-127.8824,99.4611,3.1412))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-111.4970,153.2465,3.1412,3.1172,5.0);
    BauerCP[playerid] = 29;
    }
    else if(BauerCP[playerid] == 29 && IsPlayerInRangeOfPoint(playerid,10.0,-111.4970,153.2465,3.1412))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-118.3234,156.4370,3.1412,5.0);
    BauerCP[playerid] = 30;
    }
    else if(BauerCP[playerid] == 30 && IsPlayerInRangeOfPoint(playerid,10.0,-118.3234,156.4370,3.1412))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-138.6117,102.2743,3.1412,5.0);
    BauerCP[playerid] = 31;
    }
    else if(BauerCP[playerid] == 31 && IsPlayerInRangeOfPoint(playerid,10.0,-138.6117,102.2743,3.1412))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-149.0449,105.5976,3.1412,5.0);
    BauerCP[playerid] = 32;
    }
    else if(BauerCP[playerid] == 32 && IsPlayerInRangeOfPoint(playerid,10.0,-149.0449,105.5976,3.1412))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-132.6515,160.5097,4.6568,5.0);
    BauerCP[playerid] = 33;
    }
    else if(BauerCP[playerid] == 33 && IsPlayerInRangeOfPoint(playerid,10.0,-132.6515,160.5097,4.6568))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-138.1478,163.1387,4.0606,5.0);
    BauerCP[playerid] = 34;
    }
    else if(BauerCP[playerid] == 34 && IsPlayerInRangeOfPoint(playerid,10.0,-138.1478,163.1387,4.0606))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-156.0332,109.9004,4.6568);
    BauerCP[playerid] = 35;
    }
    else if(BauerCP[playerid] == 35 && IsPlayerInRangeOfPoint(playerid,10.0,-156.0332,109.9004,4.6568))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-166.5363,113.2158,3.7128);
    BauerCP[playerid] = 36;
    }
    else if(BauerCP[playerid] == 36 && IsPlayerInRangeOfPoint(playerid,10.0,-166.5363,113.2158,3.7128))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-155.8644,163.9493,6.9285,5.0);
    BauerCP[playerid] = 37;
    }
    else if(BauerCP[playerid] == 37 && IsPlayerInRangeOfPoint(playerid,10.0,-155.8644,163.9493,6.9285))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-162.2225,167.6641,6.9285,5.0);
    BauerCP[playerid] = 38;
    }
    else if(BauerCP[playerid] == 38 && IsPlayerInRangeOfPoint(playerid,10.0,-162.2225,167.6641,6.9285))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-179.8257,122.0539,5.2715,5.0);
    BauerCP[playerid] = 39;
    }
    else if(BauerCP[playerid] == 39 && IsPlayerInRangeOfPoint(playerid,10.0,-179.8257,122.0539,5.2715))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-189.1053,122.9977,4.3336,5.0);
    BauerCP[playerid] = 40;
    }
    else if(BauerCP[playerid] == 40 && IsPlayerInRangeOfPoint(playerid,10.0,-189.1053,122.9977,4.3336))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-177.0821,173.7229,8.8140,5.0);
    BauerCP[playerid] = 41;
    }
    else if(BauerCP[playerid] == 41 && IsPlayerInRangeOfPoint(playerid,10.0,-177.0821,173.7229,8.8140))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-189.2290,176.5898,8.8140,5.0);
    BauerCP[playerid] = 42;
    }
    else if(BauerCP[playerid] == 42 && IsPlayerInRangeOfPoint(playerid,10.0,-189.2290,176.5898,8.8140))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-210.0755,138.2119,4.0343,5.0);
    BauerCP[playerid] = 43;
    }
    else if(BauerCP[playerid] == 43 && IsPlayerInRangeOfPoint(playerid,10.0,-210.0755,138.2119,4.0343))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-213.8596,121.6649,4.0343,5.0);
    BauerCP[playerid] = 44;
    }
    else if(BauerCP[playerid] == 44 && IsPlayerInRangeOfPoint(playerid,10.0,-213.8596,121.6649,4.0343))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-98.7655,72.5291,4.0343,5.0);
    BauerCP[playerid] = 45;
    }
    else if(BauerCP[playerid] == 45 && IsPlayerInRangeOfPoint(playerid,10.0,-98.7655,72.5291,4.0343))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-42.3994,128.1348,4.0343,5.0);
    BauerCP[playerid] = 46;
    }
    else if(BauerCP[playerid] == 46 && IsPlayerInRangeOfPoint(playerid,10.0,-42.3994,128.1348,4.0343))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-78.6999,-51.0114,3.1172,5.0);
    BauerCP[playerid] = 47;
    }
    else if(BauerCP[playerid] == 47 && IsPlayerInRangeOfPoint(playerid,10.0,-42.3994,128.1348,4.0343))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-36.6881,61.0036,3.1172,5.0);
    BauerCP[playerid] = 48;
    }
    else if(BauerCP[playerid] == 48 && IsPlayerInRangeOfPoint(playerid,10.0,-36.6881,61.0036,3.1172))
    {
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid,-117.1213,-96.2458,3.1172,5.0);
    BauerCP[playerid] = 20;
    }
    else if(MullabfuhrCP[playerid] == 49 && IsPlayerInRangeOfPoint(playerid,10.0,-117.1213,-96.2458,3.1172))
    {
    SendClientMessage(playerid, COLOR_RED, "Herzlichen Glückwunsch, du hast die Felder soeben abgeerntet.");
    DisablePlayerCheckpoint(playerid);
    GivePlayerMoney(playerid, Bauerngeld);
    SendClientMessage(playerid, COLOR_RED, "Du bekommst für deine Tatkräftige Unterstützung nun ein bisschen Trinkgeld.");
    Bauer[playerid] = 0;
    BauerCP[playerid] = 0;
    }
    return 1;
    }

  • Probiers mal so:


    Stell dich überall hin in Game wo die Checkpoints sein sollen und geb ein /save BauernCheckpoint1 z.B. der name is ja egal dann geh zu GTA San Andreas User Files\SAMP\savedpositions.txt und hol dir mal die kordis

    La Cosa Nostra ♥

  • Einfach mal deine eigenen Koordinaten per /save speichern und einfügen, das macht die Sache doch viel leichter. ^^

    [tabmenu][tab=Signatur,'http://bit.ly/1i4RY3v']

    Wie poste ich richtig?
    Nachdem du Google, die FAQ und die Suchfunktion erfolgreich ignoriert hast, erstellst du 2 bis 5 neue Themen in den falschen Unterforen mit lustigem Titel,
    zu vielen Ausrufezeichen und undeutlichem Text, unter dem sich jeder etwas anders vorstellen kann.



    Mr.Dubstep | GFX | Scripting | Hackerplace
    If Mr.DubStep don't have it, you don't need it.

    [tab=Spieler bei,'http://bit.ly/1db2jaf'][subtab=Hackerplace,'http://bit.ly/1bswN2T']


    Welch wunderschöner Hack ist heute vollzogen worden, könntest Du mir es denn sagen? Ein wunderschönes Browsergame, auch für Kleinigkeiten unterwegs. Erschaffe deinen eigenen Computer, nutze ihn um anderen das Geld zu rauben, schließe dich einem Clan an oder gründe selbst einen. Bleibe allein oder mit vielen Freunden.

  • D:\Eigene Dateien\Eigene Dokumente\GTA San Andreas User Files\SAMP\savedpositions.txt


    das ist in meinem fall der weg zu dieser datei einfach ingame im server /save "Name" eingeben und dann da die kordis rausholen


    z.B. AddPlayerClass(0,608.2813,1699.6099,6.9922,304.5160,0,0,0,0,0,0); //BeiSpiel
    AddPlayerClass = Zu Fuss
    0 = Skin ID
    608.2813 = X Kordi


    1699.6099 = Y Kordi


    6.9922 = Z Kordi


    304.5160 = Rotation


    0,0,0,0,0,0 = waffe1,muni1,waffe2,muni2,waffe3,muni3
    BeiSpiel = Name den du Ingame gemacht hast


    und für die checkpoints brauchst du X,Y,Z kordis

    La Cosa Nostra ♥

  • Schon blöd wenn man 'nen Script verwendet das sogesehn ge'leaked' wurde, und sich darin auch nicht auskennt :P..


    Die Farmer-Checkpoints werden zufällig aus der Liste ausgewählt.. Die Liste steht irgendwo anders im Script (Soweit ich das weis)



    - LolRiTTeR

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