#define fraktname1 "LSPD"
#define lspdspawn 1554.0740,-1675.4159,16.1953
public OnPlayerSpawn(playerid)
{
switch(GetPVarInt(playerid,"Fraktion"))
{
case 0:{} // Zivilist
case 1:{SetPlayerPos(playerid,lspdspawn);GivePlayerWeapon(playerid,24,999);GivePlayerWeapon(playerid,31,999);} // Cop
}
...
Fehler:
Der Cop spawnt auch am Zivispawn.. (obwohl die "lspdspawn" Coordi´s am LSPD sind)