Nabend
Ich brauche mal wieder eure hilfe
C:\Users\Durdu\Desktop\Selfmade1\gamemodes\LoH2.pwn(10956) : error 010: invalid function or declaration
Zeile:
return 1;
Nabend
Ich brauche mal wieder eure hilfe
C:\Users\Durdu\Desktop\Selfmade1\gamemodes\LoH2.pwn(10956) : error 010: invalid function or declaration
Zeile:
return 1;
Poste bitte den ganzen Public.
Ansonsten muss ich wieder mit der Glaskugel anfangen
Gruss: Sonic
GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu betreten!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 493.390991,-22.722799,1000.679687))
{
GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu verlassen!", 5000, 3);
}
}
}
return1; //hier ist der fehler
Bitte sehr
return1; //hier ist der fehler
äh??
return 1;
Gruss: Sonic
fehler bleibt gleich
Dann poste mal den ganzen Public. Das ist irgend ein Klammerfehler.
Ausser du returnst ausserhalb des Publics, was auch zu diesem Fehler führt.
Gruss: Sonic
}
/*else if(IsPlayerInRangeOfPoint(i,2.0,999.0546,-1105.4008,23.3770))
{
GameTextForPlayer(i, "~r~/neon um dein Fahrzeug zu Beleuchten!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1808.0007,-1889.8571,13.4073))
{
GameTextForPlayer(i, "~w~/parktor um das Tor zu öffnen!\nKosten: 125$", 3000,3);
}*/
else if(IsPlayerInRangeOfPoint(i,2.0,448.4033,-84.3045,999.5547))
{
GameTextForPlayer(i,"~r~/menu!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,811.4277,-1616.1138,13.5469))
{
GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu betreten!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,457.304748,-88.428497,999.554687))
{
GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu verlassen!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1388.7091,-993.8844,5651.8315))
{
GameTextForPlayer(i, "~w~Tippe /aufsprengen um den Tresor zu sprengen!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2179.6458,-2256.0725,14.7734))
{
GameTextForPlayer(i, "~w~Tippe /rienter um die Rifas Base zu betreten!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1471.5474,-1775.4828,3288.7859)) //Enforcer int /equip
{
GameTextForPlayer(i, "~w~ Wenn du dich Ausrüsten möchtest ~n~ Tippe /equip", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1488.7189,-1721.1201,8.2248)) //LSPD
{
GameTextForPlayer(i, "~w~Hier kannst du mit ~r~/materials get ~w~Materialien bekommen", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1494.3136,1303.5925,1093.2891)) //Feuerwer exit
{
GameTextForPlayer(i, "~w~ Tippe /mexit oder /fexit ", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 499.4521,-20.6484,1000.6797)) //drink
{
GameTextForPlayer(i, "~w~ Hier kannst du Drinks bestellen ~e~(Befehl: /drink)", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 490.8359,-14.0423,1000.6797)) //dance
{
GameTextForPlayer(i, "~w~ Lust zu tanzen? Tippe ~e~/dance", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1008.7658,-2303.2424,13.3025)) ///menter
{
GameTextForPlayer(i, "~w~ Um das Haus zu betreten ~n~ ~r~ Tippe /menter ", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,2800.9880,-1429.8492,40.0625)) // Ständer
{
GameTextForPlayer(i, "~w~ Um ... zu kaufen~n~~r~ Tippe /,,,,", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 490.7159,-1519.1860,20.3347))
{
GameTextForPlayer(i, "~w~ Bei Orientierungsverlust /guide", 500,3);
}
//else if(IsPlayerInRangeOfPoint(i,1.0, 1565.8062,-1892.0609,13.5594))
//{
// GameTextForPlayer(i, "~w~ /neuling um mehr zu erfahren und um hilfe zu bekommen!", 500,3);
//}
}
else if(IsPlayerInRangeOfPoint(i,2.0,-1826.4926,42.1423,15.1228)) //Materials Paket-Hinbring-Punkt
{
GameTextForPlayer(i, "~g~Materials-Fabrik~n~~y~Du kannst hier Materials-Pakete gegen ~r~Materials~y~ eintauschen~n~~w~Benutze /materials deliver", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,4.0,1137.1093,-1341.3873,13.7162) || IsPlayerInRangeOfPoint(i,4.0,1547.5663,-1610.0396,13.3828) || IsPlayerInRangeOfPoint(i,4.0,-1628.6464,652.0121,7.1875) || IsPlayerInRangeOfPoint(i,4.0,796.9246,-2102.7170,12.6823) || IsPlayerInRangeOfPoint(i, 4.0, 1571.3887,-1705.3455,28.3948) || IsPlayerInRangeOfPoint(i, 4.0, 1692.5320,-1539.5343,13.5469) || IsPlayerInRangeOfPoint(i, 4.0,2668.9263,-2639.5989,2.1344) || IsPlayerInRangeOfPoint(i, 4.0,2758.9431,-2393.5806,13.6328))
{
GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,4.0,1007.9469,1154.9111,10.7402))
{
GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0, 1173.2563,-1323.3102,15.3943))
{// Hospital near Ammu
GameTextForPlayer(i, "Gib /healme ein um dich zu heilen", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,2.0, 1580.2678,1769.0098,10.8203))
{// Hospital near speedway
GameTextForPlayer(i, "~w~Gib /healme ein um dich zu heilen", 5000, 5);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2034.0126,-1403.0018,17.2933) || IsPlayerInRangeOfPoint(i,2.0,2051.0828,-1407.7554,48.3359))
{
GameTextForPlayer(i, "~g~ /khtele", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,2.0, -85.4636,2.1646,3.1172))
{//Buyable Drugs for Drug Dealers
GameTextForPlayer(i, "~w~Benutze ~y~/get drugs~w~ um Drogen zu bekommen~n~~w~Benutze ~y~/drogenlager~w~ um zu sehen wie viel vorhanden ist", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,364.3931,173.7390,1008.3828))
{
GameTextForPlayer(i,"~g~/Stadthalle", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,3.0,-49.7952,-269.3755,6.6332))
{
GameTextForPlayer(i, "~y~Wilkommen bei ~r~Fleischberg ~g~/enter", 5000, 5);
}
/* else if (IsPlayerInRangeOfPoint(i,2.0,823.4207,3.3140,1004.1797))
{
GameTextForPlayer(i, "~g~/Uhren", 5000, 5);
}*/
else if(AtATM(i))
{
GameTextForPlayer(i, "~r~Bankautomat~g~ Benutzung: /atm", 9000, 5);
}
else if (IsPlayerInRangeOfPoint(i,3.0,494.7641,-80.7368,998.7651))
{
GameTextForPlayer(i, "~w~ Um die Kleidung zu wechseln ~n~ Tippe /muskin", 5000,3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,201.8244,1865.1124,13.1406))
{
GameTextForPlayer(i, "~g~Bundeswehr ~r~/bwequip", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,217.8921,78.9727,1005.0391))
{
GameTextForPlayer(i, "~y~/duty~n~ ~b~/fbiuniform", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1478.4629,-1777.9545,3288.7859))
{
GameTextForPlayer(i, "~y~/duty - in Dienst gehen~n~~w~/zivil - außer Dienst gehen~n~wenn du im Dienst bist /duty, dann /zivil", 6000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1956.7128,696.6241,10.8203))
{
GameTextForPlayer(i, "~w~Crips Kleiderschrank /crskin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1274.7148,-800.4757,1089.9327))
{
GameTextForPlayer(i, "~w~LCN Kleiderschrank /lcnskin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,2146.7241,-1808.6066,16.1406))
{
GameTextForPlayer(i, "~w~Hitman Base /enter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1043.0992,1011.8246,11.0000))
{
GameTextForPlayer(i, "~e~Yakuza Base~w~ Betreten mit /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1261.1112,-785.4005,1091.9063) && GetPlayerVirtualWorld(i) == 1)
{
GameTextForPlayer(i, "~w~/exit, um die Base zu verlassen.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1712.4611,-1640.0770,20.2239))
{
GameTextForPlayer(i, "~w~Um den Skin zu wechseln /skin, um die Fraktionskammer zu öffnen /frakkammer.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1939.4677,982.8486,992.4688))
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2819.4785,-1169.4138,1025.5703) && GetPlayerVirtualWorld(i) != 3)
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 2.0, 231.5756,1067.9391,1084.2061) && GetPlayerVirtualWorld(i) == 5)
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1277.5029,-808.4862,1089.9375))
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-2642.2175,1419.0121,906.4609))//Hollow Nang Boys
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1956.4463,691.5262,10.8203))
{
GameTextForPlayer(i, "~w~Crips Base /enter, um sie zu betreten", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,206.6770,-135.4380,1002.8744))
{
GameTextForPlayer(i, "~w~Wenn du deine Kleidung wechseln möchtest~n~ benutze ~r~/clothes", 5000, 3);
}
/*else if (IsPlayerInRangeOfPoint(i,2.0,2852.1570,-1532.4482,11.0938))
{
GameTextForPlayer(i, "~w~Sf Biker Club Base /2Fenter", 5000, 3);
}*/
else if (IsPlayerInRangeOfPoint(i,2.0,2786.4897,-1926.2115,13.5469))
{
GameTextForPlayer(i, "~w~Gyption Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,204.5171,-232.7427,1.7786))
{
GameTextForPlayer(i, "~r~/gangjail, um Spieler einzusperren\n /gangunjail um jemanden zu befreien",5000,3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,205.0009,-240.5190,1.5781))
{
GameTextForPlayer(i, "~r~/gangtor, um Das Gangtor zu öffen.\nals Cop /einbrechen um das \nTor aufzubrechen",5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,195.5248,-228.4122,1.7786))
{
GameTextForPlayer(i, "~r~/gangtuer, um die Tür zu öffnen",5000,3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,2770.7278,-1627.9824,12.1775))
{
GameTextForPlayer(i, "~w~Vagos Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,690.1182,-1275.7754,13.5597))
{
GameTextForPlayer(i, "~w~Red Soldier Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-310.2000,1762.5668,43.6406))
{
GameTextForPlayer(i, "~w~Terror Skins /skin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-516.1633,-506.0980,25.5234))
{
GameTextForPlayer(i, "~w~Wheelman base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-314.1795,1774.4463,43.6406))
{
GameTextForPlayer(i, "~w~Terrorbase /enter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,252.1630,-1362.9808,53.1094))//LCN Base
{
GameTextForPlayer(i, "~w~LCN Base /enter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 4.0, 1281.1855,-1641.1213,27.3750) || IsPlayerInRangeOfPoint(i, 4.0, 1213.8599,-1638.5707,11.7969))
{
GameTextForPlayer(i, "~w~/mwlift, um den Lift zu benutzen.", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 4.0, 992.7688,-1460.1172,13.5469) || IsPlayerInRangeOfPoint(i, 4.0, 990.2078,-1461.0585,21.2656))
{
GameTextForPlayer(i, "~w~/mlift, um den Lift zu benutzen.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,71220.0658,-1813.3065,16.5938))
{
GameTextForPlayer(i, "~w~Tippe /enter um in die Fahrschul Base zu betreten!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, -2029.7687,-118.9294,1035.1719))
{
GameTextForPlayer(i, "~w~Tippe /exit um die Fahrschulbase zu verlassen!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 2324.6418,-1135.9731,1051.3047))
{
GameTextForPlayer(i, "~w~Tippe /kennzeichenkaufen\n um ein Kennzeichen zu kaufen!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 1835.9020,-1682.5295,13.3704))
{
GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu betreten!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 493.390991,-22.722799,1000.679687))
{
GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu verlassen!", 5000, 3);
}
}
}
return 1;
Um die Einklammerrung überprüfen zu können benötige ich den kompletten Public. Aber probiers mal so:
}
/*else if(IsPlayerInRangeOfPoint(i,2.0,999.0546,-1105.4008,23.3770))
{
GameTextForPlayer(i, "~r~/neon um dein Fahrzeug zu Beleuchten!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1808.0007,-1889.8571,13.4073))
{
GameTextForPlayer(i, "~w~/parktor um das Tor zu öffnen!\nKosten: 125$", 3000,3);
}*/
else if(IsPlayerInRangeOfPoint(i,2.0,448.4033,-84.3045,999.5547))
{
GameTextForPlayer(i,"~r~/menu!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,811.4277,-1616.1138,13.5469))
{
GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu betreten!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,457.304748,-88.428497,999.554687))
{
GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu verlassen!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1388.7091,-993.8844,5651.8315))
{
GameTextForPlayer(i, "~w~Tippe /aufsprengen um den Tresor zu sprengen!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2179.6458,-2256.0725,14.7734))
{
GameTextForPlayer(i, "~w~Tippe /rienter um die Rifas Base zu betreten!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1471.5474,-1775.4828,3288.7859)) //Enforcer int /equip
{
GameTextForPlayer(i, "~w~ Wenn du dich Ausrüsten möchtest ~n~ Tippe /equip", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1488.7189,-1721.1201,8.2248)) //LSPD
{
GameTextForPlayer(i, "~w~Hier kannst du mit ~r~/materials get ~w~Materialien bekommen", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1494.3136,1303.5925,1093.2891)) //Feuerwer exit
{
GameTextForPlayer(i, "~w~ Tippe /mexit oder /fexit ", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 499.4521,-20.6484,1000.6797)) //drink
{
GameTextForPlayer(i, "~w~ Hier kannst du Drinks bestellen ~e~(Befehl: /drink)", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 490.8359,-14.0423,1000.6797)) //dance
{
GameTextForPlayer(i, "~w~ Lust zu tanzen? Tippe ~e~/dance", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1008.7658,-2303.2424,13.3025)) ///menter
{
GameTextForPlayer(i, "~w~ Um das Haus zu betreten ~n~ ~r~ Tippe /menter ", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,2800.9880,-1429.8492,40.0625)) // Ständer
{
GameTextForPlayer(i, "~w~ Um ... zu kaufen~n~~r~ Tippe /,,,,", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 490.7159,-1519.1860,20.3347))
{
GameTextForPlayer(i, "~w~ Bei Orientierungsverlust /guide", 500,3);
}
//else if(IsPlayerInRangeOfPoint(i,1.0, 1565.8062,-1892.0609,13.5594))
//{
// GameTextForPlayer(i, "~w~ /neuling um mehr zu erfahren und um hilfe zu bekommen!", 500,3);
//}
else if(IsPlayerInRangeOfPoint(i,2.0,-1826.4926,42.1423,15.1228)) //Materials Paket-Hinbring-Punkt
{
GameTextForPlayer(i, "~g~Materials-Fabrik~n~~y~Du kannst hier Materials-Pakete gegen ~r~Materials~y~ eintauschen~n~~w~Benutze /materials deliver", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,4.0,1137.1093,-1341.3873,13.7162) || IsPlayerInRangeOfPoint(i,4.0,1547.5663,-1610.0396,13.3828) || IsPlayerInRangeOfPoint(i,4.0,-1628.6464,652.0121,7.1875) || IsPlayerInRangeOfPoint(i,4.0,796.9246,-2102.7170,12.6823) || IsPlayerInRangeOfPoint(i, 4.0, 1571.3887,-1705.3455,28.3948) || IsPlayerInRangeOfPoint(i, 4.0, 1692.5320,-1539.5343,13.5469) || IsPlayerInRangeOfPoint(i, 4.0,2668.9263,-2639.5989,2.1344) || IsPlayerInRangeOfPoint(i, 4.0,2758.9431,-2393.5806,13.6328))
{
GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,4.0,1007.9469,1154.9111,10.7402))
{
GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0, 1173.2563,-1323.3102,15.3943))
{// Hospital near Ammu
GameTextForPlayer(i, "Gib /healme ein um dich zu heilen", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,2.0, 1580.2678,1769.0098,10.8203))
{// Hospital near speedway
GameTextForPlayer(i, "~w~Gib /healme ein um dich zu heilen", 5000, 5);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2034.0126,-1403.0018,17.2933) || IsPlayerInRangeOfPoint(i,2.0,2051.0828,-1407.7554,48.3359))
{
GameTextForPlayer(i, "~g~ /khtele", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,2.0, -85.4636,2.1646,3.1172))
{//Buyable Drugs for Drug Dealers
GameTextForPlayer(i, "~w~Benutze ~y~/get drugs~w~ um Drogen zu bekommen~n~~w~Benutze ~y~/drogenlager~w~ um zu sehen wie viel vorhanden ist", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,364.3931,173.7390,1008.3828))
{
GameTextForPlayer(i,"~g~/Stadthalle", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,3.0,-49.7952,-269.3755,6.6332))
{
GameTextForPlayer(i, "~y~Wilkommen bei ~r~Fleischberg ~g~/enter", 5000, 5);
}
/* else if (IsPlayerInRangeOfPoint(i,2.0,823.4207,3.3140,1004.1797))
{
GameTextForPlayer(i, "~g~/Uhren", 5000, 5);
}*/
else if(AtATM(i))
{
GameTextForPlayer(i, "~r~Bankautomat~g~ Benutzung: /atm", 9000, 5);
}
else if (IsPlayerInRangeOfPoint(i,3.0,494.7641,-80.7368,998.7651))
{
GameTextForPlayer(i, "~w~ Um die Kleidung zu wechseln ~n~ Tippe /muskin", 5000,3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,201.8244,1865.1124,13.1406))
{
GameTextForPlayer(i, "~g~Bundeswehr ~r~/bwequip", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,217.8921,78.9727,1005.0391))
{
GameTextForPlayer(i, "~y~/duty~n~ ~b~/fbiuniform", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1478.4629,-1777.9545,3288.7859))
{
GameTextForPlayer(i, "~y~/duty - in Dienst gehen~n~~w~/zivil - außer Dienst gehen~n~wenn du im Dienst bist /duty, dann /zivil", 6000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1956.7128,696.6241,10.8203))
{
GameTextForPlayer(i, "~w~Crips Kleiderschrank /crskin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1274.7148,-800.4757,1089.9327))
{
GameTextForPlayer(i, "~w~LCN Kleiderschrank /lcnskin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,2146.7241,-1808.6066,16.1406))
{
GameTextForPlayer(i, "~w~Hitman Base /enter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1043.0992,1011.8246,11.0000))
{
GameTextForPlayer(i, "~e~Yakuza Base~w~ Betreten mit /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1261.1112,-785.4005,1091.9063) && GetPlayerVirtualWorld(i) == 1)
{
GameTextForPlayer(i, "~w~/exit, um die Base zu verlassen.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1712.4611,-1640.0770,20.2239))
{
GameTextForPlayer(i, "~w~Um den Skin zu wechseln /skin, um die Fraktionskammer zu öffnen /frakkammer.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1939.4677,982.8486,992.4688))
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2819.4785,-1169.4138,1025.5703) && GetPlayerVirtualWorld(i) != 3)
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 2.0, 231.5756,1067.9391,1084.2061) && GetPlayerVirtualWorld(i) == 5)
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1277.5029,-808.4862,1089.9375))
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-2642.2175,1419.0121,906.4609))//Hollow Nang Boys
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1956.4463,691.5262,10.8203))
{
GameTextForPlayer(i, "~w~Crips Base /enter, um sie zu betreten", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,206.6770,-135.4380,1002.8744))
{
GameTextForPlayer(i, "~w~Wenn du deine Kleidung wechseln möchtest~n~ benutze ~r~/clothes", 5000, 3);
}
/*else if (IsPlayerInRangeOfPoint(i,2.0,2852.1570,-1532.4482,11.0938))
{
GameTextForPlayer(i, "~w~Sf Biker Club Base /2Fenter", 5000, 3);
}*/
else if (IsPlayerInRangeOfPoint(i,2.0,2786.4897,-1926.2115,13.5469))
{
GameTextForPlayer(i, "~w~Gyption Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,204.5171,-232.7427,1.7786))
{
GameTextForPlayer(i, "~r~/gangjail, um Spieler einzusperren\n /gangunjail um jemanden zu befreien",5000,3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,205.0009,-240.5190,1.5781))
{
GameTextForPlayer(i, "~r~/gangtor, um Das Gangtor zu öffen.\nals Cop /einbrechen um das \nTor aufzubrechen",5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,195.5248,-228.4122,1.7786))
{
GameTextForPlayer(i, "~r~/gangtuer, um die Tür zu öffnen",5000,3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,2770.7278,-1627.9824,12.1775))
{
GameTextForPlayer(i, "~w~Vagos Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,690.1182,-1275.7754,13.5597))
{
GameTextForPlayer(i, "~w~Red Soldier Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-310.2000,1762.5668,43.6406))
{
GameTextForPlayer(i, "~w~Terror Skins /skin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-516.1633,-506.0980,25.5234))
{
GameTextForPlayer(i, "~w~Wheelman base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-314.1795,1774.4463,43.6406))
{
GameTextForPlayer(i, "~w~Terrorbase /enter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,252.1630,-1362.9808,53.1094))//LCN Base
{
GameTextForPlayer(i, "~w~LCN Base /enter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 4.0, 1281.1855,-1641.1213,27.3750) || IsPlayerInRangeOfPoint(i, 4.0, 1213.8599,-1638.5707,11.7969))
{
GameTextForPlayer(i, "~w~/mwlift, um den Lift zu benutzen.", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 4.0, 992.7688,-1460.1172,13.5469) || IsPlayerInRangeOfPoint(i, 4.0, 990.2078,-1461.0585,21.2656))
{
GameTextForPlayer(i, "~w~/mlift, um den Lift zu benutzen.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,71220.0658,-1813.3065,16.5938))
{
GameTextForPlayer(i, "~w~Tippe /enter um in die Fahrschul Base zu betreten!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, -2029.7687,-118.9294,1035.1719))
{
GameTextForPlayer(i, "~w~Tippe /exit um die Fahrschulbase zu verlassen!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 2324.6418,-1135.9731,1051.3047))
{
GameTextForPlayer(i, "~w~Tippe /kennzeichenkaufen\n um ein Kennzeichen zu kaufen!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 1835.9020,-1682.5295,13.3704))
{
GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu betreten!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 493.390991,-22.722799,1000.679687))
{
GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu verlassen!", 5000, 3);
}
}
}
return 1;
}
Gruss: Sonic
Ne es klappt immernoch nicht
hier das ganze
/*else if(IsPlayerInRangeOfPoint(i,2.0,999.0546,-1105.4008,23.3770))
{
GameTextForPlayer(i, "~r~/neon um dein Fahrzeug zu Beleuchten!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1808.0007,-1889.8571,13.4073))
{
GameTextForPlayer(i, "~w~/parktor um das Tor zu öffnen!\nKosten: 125$", 3000,3);
}*/
else if(IsPlayerInRangeOfPoint(i,2.0,448.4033,-84.3045,999.5547))
{
GameTextForPlayer(i,"~r~/menu!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,811.4277,-1616.1138,13.5469))
{
GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu betreten!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,457.304748,-88.428497,999.554687))
{
GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu verlassen!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1388.7091,-993.8844,5651.8315))
{
GameTextForPlayer(i, "~w~Tippe /aufsprengen um den Tresor zu sprengen!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2179.6458,-2256.0725,14.7734))
{
GameTextForPlayer(i, "~w~Tippe /rienter um die Rifas Base zu betreten!", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1471.5474,-1775.4828,3288.7859)) //Enforcer int /equip
{
GameTextForPlayer(i, "~w~ Wenn du dich Ausrüsten möchtest ~n~ Tippe /equip", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1488.7189,-1721.1201,8.2248)) //LSPD
{
GameTextForPlayer(i, "~w~Hier kannst du mit ~r~/materials get ~w~Materialien bekommen", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1494.3136,1303.5925,1093.2891)) //Feuerwer exit
{
GameTextForPlayer(i, "~w~ Tippe /mexit oder /fexit ", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 499.4521,-20.6484,1000.6797)) //drink
{
GameTextForPlayer(i, "~w~ Hier kannst du Drinks bestellen ~e~(Befehl: /drink)", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 490.8359,-14.0423,1000.6797)) //dance
{
GameTextForPlayer(i, "~w~ Lust zu tanzen? Tippe ~e~/dance", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1008.7658,-2303.2424,13.3025)) ///menter
{
GameTextForPlayer(i, "~w~ Um das Haus zu betreten ~n~ ~r~ Tippe /menter ", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,2800.9880,-1429.8492,40.0625)) // Ständer
{
GameTextForPlayer(i, "~w~ Um ... zu kaufen~n~~r~ Tippe /,,,,", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 490.7159,-1519.1860,20.3347))
{
GameTextForPlayer(i, "~w~ Bei Orientierungsverlust /guide", 500,3);
}
//else if(IsPlayerInRangeOfPoint(i,1.0, 1565.8062,-1892.0609,13.5594))
//{
// GameTextForPlayer(i, "~w~ /neuling um mehr zu erfahren und um hilfe zu bekommen!", 500,3);
//}
else if(IsPlayerInRangeOfPoint(i,2.0,-1826.4926,42.1423,15.1228)) //Materials Paket-Hinbring-Punkt
{
GameTextForPlayer(i, "~g~Materials-Fabrik~n~~y~Du kannst hier Materials-Pakete gegen ~r~Materials~y~ eintauschen~n~~w~Benutze /materials deliver", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,4.0,1137.1093,-1341.3873,13.7162) || IsPlayerInRangeOfPoint(i,4.0,1547.5663,-1610.0396,13.3828) || IsPlayerInRangeOfPoint(i,4.0,-1628.6464,652.0121,7.1875) || IsPlayerInRangeOfPoint(i,4.0,796.9246,-2102.7170,12.6823) || IsPlayerInRangeOfPoint(i, 4.0, 1571.3887,-1705.3455,28.3948) || IsPlayerInRangeOfPoint(i, 4.0, 1692.5320,-1539.5343,13.5469) || IsPlayerInRangeOfPoint(i, 4.0,2668.9263,-2639.5989,2.1344) || IsPlayerInRangeOfPoint(i, 4.0,2758.9431,-2393.5806,13.6328))
{
GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,4.0,1007.9469,1154.9111,10.7402))
{
GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0, 1173.2563,-1323.3102,15.3943))
{// Hospital near Ammu
GameTextForPlayer(i, "Gib /healme ein um dich zu heilen", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,2.0, 1580.2678,1769.0098,10.8203))
{// Hospital near speedway
GameTextForPlayer(i, "~w~Gib /healme ein um dich zu heilen", 5000, 5);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2034.0126,-1403.0018,17.2933) || IsPlayerInRangeOfPoint(i,2.0,2051.0828,-1407.7554,48.3359))
{
GameTextForPlayer(i, "~g~ /khtele", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,2.0, -85.4636,2.1646,3.1172))
{//Buyable Drugs for Drug Dealers
GameTextForPlayer(i, "~w~Benutze ~y~/get drugs~w~ um Drogen zu bekommen~n~~w~Benutze ~y~/drogenlager~w~ um zu sehen wie viel vorhanden ist", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,364.3931,173.7390,1008.3828))
{
GameTextForPlayer(i,"~g~/Stadthalle", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,3.0,-49.7952,-269.3755,6.6332))
{
GameTextForPlayer(i, "~y~Wilkommen bei ~r~Fleischberg ~g~/enter", 5000, 5);
}
/* else if (IsPlayerInRangeOfPoint(i,2.0,823.4207,3.3140,1004.1797))
{
GameTextForPlayer(i, "~g~/Uhren", 5000, 5);
}*/
else if(AtATM(i))
{
GameTextForPlayer(i, "~r~Bankautomat~g~ Benutzung: /atm", 9000, 5);
}
else if (IsPlayerInRangeOfPoint(i,3.0,494.7641,-80.7368,998.7651))
{
GameTextForPlayer(i, "~w~ Um die Kleidung zu wechseln ~n~ Tippe /muskin", 5000,3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,201.8244,1865.1124,13.1406))
{
GameTextForPlayer(i, "~g~Bundeswehr ~r~/bwequip", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,217.8921,78.9727,1005.0391))
{
GameTextForPlayer(i, "~y~/duty~n~ ~b~/fbiuniform", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1478.4629,-1777.9545,3288.7859))
{
GameTextForPlayer(i, "~y~/duty - in Dienst gehen~n~~w~/zivil - außer Dienst gehen~n~wenn du im Dienst bist /duty, dann /zivil", 6000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1956.7128,696.6241,10.8203))
{
GameTextForPlayer(i, "~w~Crips Kleiderschrank /crskin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,1274.7148,-800.4757,1089.9327))
{
GameTextForPlayer(i, "~w~LCN Kleiderschrank /lcnskin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,2146.7241,-1808.6066,16.1406))
{
GameTextForPlayer(i, "~w~Hitman Base /enter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,1043.0992,1011.8246,11.0000))
{
GameTextForPlayer(i, "~e~Yakuza Base~w~ Betreten mit /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1261.1112,-785.4005,1091.9063) && GetPlayerVirtualWorld(i) == 1)
{
GameTextForPlayer(i, "~w~/exit, um die Base zu verlassen.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1712.4611,-1640.0770,20.2239))
{
GameTextForPlayer(i, "~w~Um den Skin zu wechseln /skin, um die Fraktionskammer zu öffnen /frakkammer.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1939.4677,982.8486,992.4688))
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2819.4785,-1169.4138,1025.5703) && GetPlayerVirtualWorld(i) != 3)
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 2.0, 231.5756,1067.9391,1084.2061) && GetPlayerVirtualWorld(i) == 5)
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1277.5029,-808.4862,1089.9375))
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-2642.2175,1419.0121,906.4609))//Hollow Nang Boys
{
GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,1956.4463,691.5262,10.8203))
{
GameTextForPlayer(i, "~w~Crips Base /enter, um sie zu betreten", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,206.6770,-135.4380,1002.8744))
{
GameTextForPlayer(i, "~w~Wenn du deine Kleidung wechseln möchtest~n~ benutze ~r~/clothes", 5000, 3);
}
/*else if (IsPlayerInRangeOfPoint(i,2.0,2852.1570,-1532.4482,11.0938))
{
GameTextForPlayer(i, "~w~Sf Biker Club Base /2Fenter", 5000, 3);
}*/
else if (IsPlayerInRangeOfPoint(i,2.0,2786.4897,-1926.2115,13.5469))
{
GameTextForPlayer(i, "~w~Gyption Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,204.5171,-232.7427,1.7786))
{
GameTextForPlayer(i, "~r~/gangjail, um Spieler einzusperren\n /gangunjail um jemanden zu befreien",5000,3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,205.0009,-240.5190,1.5781))
{
GameTextForPlayer(i, "~r~/gangtor, um Das Gangtor zu öffen.\nals Cop /einbrechen um das \nTor aufzubrechen",5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,195.5248,-228.4122,1.7786))
{
GameTextForPlayer(i, "~r~/gangtuer, um die Tür zu öffnen",5000,3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,2770.7278,-1627.9824,12.1775))
{
GameTextForPlayer(i, "~w~Vagos Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,690.1182,-1275.7754,13.5597))
{
GameTextForPlayer(i, "~w~Red Soldier Base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-310.2000,1762.5668,43.6406))
{
GameTextForPlayer(i, "~w~Terror Skins /skin", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-516.1633,-506.0980,25.5234))
{
GameTextForPlayer(i, "~w~Wheelman base /enter", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0,-314.1795,1774.4463,43.6406))
{
GameTextForPlayer(i, "~w~Terrorbase /enter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,252.1630,-1362.9808,53.1094))//LCN Base
{
GameTextForPlayer(i, "~w~LCN Base /enter", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 4.0, 1281.1855,-1641.1213,27.3750) || IsPlayerInRangeOfPoint(i, 4.0, 1213.8599,-1638.5707,11.7969))
{
GameTextForPlayer(i, "~w~/mwlift, um den Lift zu benutzen.", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i, 4.0, 992.7688,-1460.1172,13.5469) || IsPlayerInRangeOfPoint(i, 4.0, 990.2078,-1461.0585,21.2656))
{
GameTextForPlayer(i, "~w~/mlift, um den Lift zu benutzen.", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,71220.0658,-1813.3065,16.5938))
{
GameTextForPlayer(i, "~w~Tippe /enter um in die Fahrschul Base zu betreten!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, -2029.7687,-118.9294,1035.1719))
{
GameTextForPlayer(i, "~w~Tippe /exit um die Fahrschulbase zu verlassen!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 2324.6418,-1135.9731,1051.3047))
{
GameTextForPlayer(i, "~w~Tippe /kennzeichenkaufen\n um ein Kennzeichen zu kaufen!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 1835.9020,-1682.5295,13.3704))
{
GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu betreten!", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0, 493.390991,-22.722799,1000.679687))
{
GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu verlassen!", 5000, 3);
}
}
}
return 1;
}
Ein Public, stock oder eine Funktion fangen immer mit public, stock oder funktion an.
Gruss: Sonic
Danke Sonic
0 Errors