1 Error hilfe

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Nabend
    Ich brauche mal wieder eure hilfe ;)

    C:\Users\Durdu\Desktop\Selfmade1\gamemodes\LoH2.pwn(10956) : error 010: invalid function or declaration


    Zeile:


    return 1;

  • GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu betreten!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 493.390991,-22.722799,1000.679687))
    {
    GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu verlassen!", 5000, 3);
    }
    }
    }


    return1; //hier ist der fehler


    Bitte sehr

  • }
    /*else if(IsPlayerInRangeOfPoint(i,2.0,999.0546,-1105.4008,23.3770))
    {
    GameTextForPlayer(i, "~r~/neon um dein Fahrzeug zu Beleuchten!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1808.0007,-1889.8571,13.4073))
    {
    GameTextForPlayer(i, "~w~/parktor um das Tor zu öffnen!\nKosten: 125$", 3000,3);
    }*/

    else if(IsPlayerInRangeOfPoint(i,2.0,448.4033,-84.3045,999.5547))
    {
    GameTextForPlayer(i,"~r~/menu!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,811.4277,-1616.1138,13.5469))
    {
    GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu betreten!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,457.304748,-88.428497,999.554687))
    {
    GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu verlassen!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,1388.7091,-993.8844,5651.8315))
    {
    GameTextForPlayer(i, "~w~Tippe /aufsprengen um den Tresor zu sprengen!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,2179.6458,-2256.0725,14.7734))
    {
    GameTextForPlayer(i, "~w~Tippe /rienter um die Rifas Base zu betreten!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,1471.5474,-1775.4828,3288.7859)) //Enforcer int /equip
    {
    GameTextForPlayer(i, "~w~ Wenn du dich Ausrüsten möchtest ~n~ Tippe /equip", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1488.7189,-1721.1201,8.2248)) //LSPD
    {
    GameTextForPlayer(i, "~w~Hier kannst du mit ~r~/materials get ~w~Materialien bekommen", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1494.3136,1303.5925,1093.2891)) //Feuerwer exit
    {
    GameTextForPlayer(i, "~w~ Tippe /mexit oder /fexit ", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0, 499.4521,-20.6484,1000.6797)) //drink
    {
    GameTextForPlayer(i, "~w~ Hier kannst du Drinks bestellen ~e~(Befehl: /drink)", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0, 490.8359,-14.0423,1000.6797)) //dance
    {
    GameTextForPlayer(i, "~w~ Lust zu tanzen? Tippe ~e~/dance", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1008.7658,-2303.2424,13.3025)) ///menter
    {
    GameTextForPlayer(i, "~w~ Um das Haus zu betreten ~n~ ~r~ Tippe /menter ", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,2800.9880,-1429.8492,40.0625)) // Ständer
    {
    GameTextForPlayer(i, "~w~ Um ... zu kaufen~n~~r~ Tippe /,,,,", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0, 490.7159,-1519.1860,20.3347))
    {
    GameTextForPlayer(i, "~w~ Bei Orientierungsverlust /guide", 500,3);
    }
    //else if(IsPlayerInRangeOfPoint(i,1.0, 1565.8062,-1892.0609,13.5594))
    //{
    // GameTextForPlayer(i, "~w~ /neuling um mehr zu erfahren und um hilfe zu bekommen!", 500,3);
    //}


    }
    else if(IsPlayerInRangeOfPoint(i,2.0,-1826.4926,42.1423,15.1228)) //Materials Paket-Hinbring-Punkt
    {
    GameTextForPlayer(i, "~g~Materials-Fabrik~n~~y~Du kannst hier Materials-Pakete gegen ~r~Materials~y~ eintauschen~n~~w~Benutze /materials deliver", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,4.0,1137.1093,-1341.3873,13.7162) || IsPlayerInRangeOfPoint(i,4.0,1547.5663,-1610.0396,13.3828) || IsPlayerInRangeOfPoint(i,4.0,-1628.6464,652.0121,7.1875) || IsPlayerInRangeOfPoint(i,4.0,796.9246,-2102.7170,12.6823) || IsPlayerInRangeOfPoint(i, 4.0, 1571.3887,-1705.3455,28.3948) || IsPlayerInRangeOfPoint(i, 4.0, 1692.5320,-1539.5343,13.5469) || IsPlayerInRangeOfPoint(i, 4.0,2668.9263,-2639.5989,2.1344) || IsPlayerInRangeOfPoint(i, 4.0,2758.9431,-2393.5806,13.6328))
    {
    GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,4.0,1007.9469,1154.9111,10.7402))
    {
    GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0, 1173.2563,-1323.3102,15.3943))
    {// Hospital near Ammu
    GameTextForPlayer(i, "Gib /healme ein um dich zu heilen", 5000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0, 1580.2678,1769.0098,10.8203))
    {// Hospital near speedway
    GameTextForPlayer(i, "~w~Gib /healme ein um dich zu heilen", 5000, 5);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,2034.0126,-1403.0018,17.2933) || IsPlayerInRangeOfPoint(i,2.0,2051.0828,-1407.7554,48.3359))
    {
    GameTextForPlayer(i, "~g~ /khtele", 5000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0, -85.4636,2.1646,3.1172))
    {//Buyable Drugs for Drug Dealers
    GameTextForPlayer(i, "~w~Benutze ~y~/get drugs~w~ um Drogen zu bekommen~n~~w~Benutze ~y~/drogenlager~w~ um zu sehen wie viel vorhanden ist", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,364.3931,173.7390,1008.3828))
    {
    GameTextForPlayer(i,"~g~/Stadthalle", 5000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,-49.7952,-269.3755,6.6332))
    {
    GameTextForPlayer(i, "~y~Wilkommen bei ~r~Fleischberg ~g~/enter", 5000, 5);
    }
    /* else if (IsPlayerInRangeOfPoint(i,2.0,823.4207,3.3140,1004.1797))
    {
    GameTextForPlayer(i, "~g~/Uhren", 5000, 5);
    }*/
    else if(AtATM(i))
    {
    GameTextForPlayer(i, "~r~Bankautomat~g~ Benutzung: /atm", 9000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,494.7641,-80.7368,998.7651))
    {
    GameTextForPlayer(i, "~w~ Um die Kleidung zu wechseln ~n~ Tippe /muskin", 5000,3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,201.8244,1865.1124,13.1406))
    {
    GameTextForPlayer(i, "~g~Bundeswehr ~r~/bwequip", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,217.8921,78.9727,1005.0391))
    {
    GameTextForPlayer(i, "~y~/duty~n~ ~b~/fbiuniform", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,1478.4629,-1777.9545,3288.7859))
    {
    GameTextForPlayer(i, "~y~/duty - in Dienst gehen~n~~w~/zivil - außer Dienst gehen~n~wenn du im Dienst bist /duty, dann /zivil", 6000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,1956.7128,696.6241,10.8203))
    {
    GameTextForPlayer(i, "~w~Crips Kleiderschrank /crskin", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,1274.7148,-800.4757,1089.9327))
    {
    GameTextForPlayer(i, "~w~LCN Kleiderschrank /lcnskin", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,2146.7241,-1808.6066,16.1406))
    {
    GameTextForPlayer(i, "~w~Hitman Base /enter", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,1043.0992,1011.8246,11.0000))
    {
    GameTextForPlayer(i, "~e~Yakuza Base~w~ Betreten mit /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1261.1112,-785.4005,1091.9063) && GetPlayerVirtualWorld(i) == 1)
    {
    GameTextForPlayer(i, "~w~/exit, um die Base zu verlassen.", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1712.4611,-1640.0770,20.2239))
    {
    GameTextForPlayer(i, "~w~Um den Skin zu wechseln /skin, um die Fraktionskammer zu öffnen /frakkammer.", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1939.4677,982.8486,992.4688))
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,2819.4785,-1169.4138,1025.5703) && GetPlayerVirtualWorld(i) != 3)
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i, 2.0, 231.5756,1067.9391,1084.2061) && GetPlayerVirtualWorld(i) == 5)
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1277.5029,-808.4862,1089.9375))
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-2642.2175,1419.0121,906.4609))//Hollow Nang Boys
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1956.4463,691.5262,10.8203))
    {
    GameTextForPlayer(i, "~w~Crips Base /enter, um sie zu betreten", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,206.6770,-135.4380,1002.8744))
    {
    GameTextForPlayer(i, "~w~Wenn du deine Kleidung wechseln möchtest~n~ benutze ~r~/clothes", 5000, 3);
    }
    /*else if (IsPlayerInRangeOfPoint(i,2.0,2852.1570,-1532.4482,11.0938))
    {
    GameTextForPlayer(i, "~w~Sf Biker Club Base /2Fenter", 5000, 3);
    }*/
    else if (IsPlayerInRangeOfPoint(i,2.0,2786.4897,-1926.2115,13.5469))
    {
    GameTextForPlayer(i, "~w~Gyption Base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,204.5171,-232.7427,1.7786))
    {
    GameTextForPlayer(i, "~r~/gangjail, um Spieler einzusperren\n /gangunjail um jemanden zu befreien",5000,3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,205.0009,-240.5190,1.5781))
    {
    GameTextForPlayer(i, "~r~/gangtor, um Das Gangtor zu öffen.\nals Cop /einbrechen um das \nTor aufzubrechen",5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,195.5248,-228.4122,1.7786))
    {
    GameTextForPlayer(i, "~r~/gangtuer, um die Tür zu öffnen",5000,3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,2770.7278,-1627.9824,12.1775))
    {
    GameTextForPlayer(i, "~w~Vagos Base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,690.1182,-1275.7754,13.5597))
    {
    GameTextForPlayer(i, "~w~Red Soldier Base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-310.2000,1762.5668,43.6406))
    {
    GameTextForPlayer(i, "~w~Terror Skins /skin", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-516.1633,-506.0980,25.5234))
    {
    GameTextForPlayer(i, "~w~Wheelman base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-314.1795,1774.4463,43.6406))
    {
    GameTextForPlayer(i, "~w~Terrorbase /enter", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,252.1630,-1362.9808,53.1094))//LCN Base
    {
    GameTextForPlayer(i, "~w~LCN Base /enter", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i, 4.0, 1281.1855,-1641.1213,27.3750) || IsPlayerInRangeOfPoint(i, 4.0, 1213.8599,-1638.5707,11.7969))
    {
    GameTextForPlayer(i, "~w~/mwlift, um den Lift zu benutzen.", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i, 4.0, 992.7688,-1460.1172,13.5469) || IsPlayerInRangeOfPoint(i, 4.0, 990.2078,-1461.0585,21.2656))
    {
    GameTextForPlayer(i, "~w~/mlift, um den Lift zu benutzen.", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,71220.0658,-1813.3065,16.5938))
    {
    GameTextForPlayer(i, "~w~Tippe /enter um in die Fahrschul Base zu betreten!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, -2029.7687,-118.9294,1035.1719))
    {
    GameTextForPlayer(i, "~w~Tippe /exit um die Fahrschulbase zu verlassen!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 2324.6418,-1135.9731,1051.3047))
    {
    GameTextForPlayer(i, "~w~Tippe /kennzeichenkaufen\n um ein Kennzeichen zu kaufen!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 1835.9020,-1682.5295,13.3704))
    {
    GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu betreten!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 493.390991,-22.722799,1000.679687))
    {
    GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu verlassen!", 5000, 3);
    }
    }
    }


    return 1;

  • Um die Einklammerrung überprüfen zu können benötige ich den kompletten Public. Aber probiers mal so:


    }
    /*else if(IsPlayerInRangeOfPoint(i,2.0,999.0546,-1105.4008,23.3770))
    {
    GameTextForPlayer(i, "~r~/neon um dein Fahrzeug zu Beleuchten!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1808.0007,-1889.8571,13.4073))
    {
    GameTextForPlayer(i, "~w~/parktor um das Tor zu öffnen!\nKosten: 125$", 3000,3);
    }*/

    else if(IsPlayerInRangeOfPoint(i,2.0,448.4033,-84.3045,999.5547))
    {
    GameTextForPlayer(i,"~r~/menu!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,811.4277,-1616.1138,13.5469))
    {
    GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu betreten!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,457.304748,-88.428497,999.554687))
    {
    GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu verlassen!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,1388.7091,-993.8844,5651.8315))
    {
    GameTextForPlayer(i, "~w~Tippe /aufsprengen um den Tresor zu sprengen!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,2179.6458,-2256.0725,14.7734))
    {
    GameTextForPlayer(i, "~w~Tippe /rienter um die Rifas Base zu betreten!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,1471.5474,-1775.4828,3288.7859)) //Enforcer int /equip
    {
    GameTextForPlayer(i, "~w~ Wenn du dich Ausrüsten möchtest ~n~ Tippe /equip", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1488.7189,-1721.1201,8.2248)) //LSPD
    {
    GameTextForPlayer(i, "~w~Hier kannst du mit ~r~/materials get ~w~Materialien bekommen", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1494.3136,1303.5925,1093.2891)) //Feuerwer exit
    {
    GameTextForPlayer(i, "~w~ Tippe /mexit oder /fexit ", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0, 499.4521,-20.6484,1000.6797)) //drink
    {
    GameTextForPlayer(i, "~w~ Hier kannst du Drinks bestellen ~e~(Befehl: /drink)", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0, 490.8359,-14.0423,1000.6797)) //dance
    {
    GameTextForPlayer(i, "~w~ Lust zu tanzen? Tippe ~e~/dance", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1008.7658,-2303.2424,13.3025)) ///menter
    {
    GameTextForPlayer(i, "~w~ Um das Haus zu betreten ~n~ ~r~ Tippe /menter ", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,2800.9880,-1429.8492,40.0625)) // Ständer
    {
    GameTextForPlayer(i, "~w~ Um ... zu kaufen~n~~r~ Tippe /,,,,", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0, 490.7159,-1519.1860,20.3347))
    {
    GameTextForPlayer(i, "~w~ Bei Orientierungsverlust /guide", 500,3);
    }
    //else if(IsPlayerInRangeOfPoint(i,1.0, 1565.8062,-1892.0609,13.5594))
    //{
    // GameTextForPlayer(i, "~w~ /neuling um mehr zu erfahren und um hilfe zu bekommen!", 500,3);
    //}
    else if(IsPlayerInRangeOfPoint(i,2.0,-1826.4926,42.1423,15.1228)) //Materials Paket-Hinbring-Punkt
    {
    GameTextForPlayer(i, "~g~Materials-Fabrik~n~~y~Du kannst hier Materials-Pakete gegen ~r~Materials~y~ eintauschen~n~~w~Benutze /materials deliver", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,4.0,1137.1093,-1341.3873,13.7162) || IsPlayerInRangeOfPoint(i,4.0,1547.5663,-1610.0396,13.3828) || IsPlayerInRangeOfPoint(i,4.0,-1628.6464,652.0121,7.1875) || IsPlayerInRangeOfPoint(i,4.0,796.9246,-2102.7170,12.6823) || IsPlayerInRangeOfPoint(i, 4.0, 1571.3887,-1705.3455,28.3948) || IsPlayerInRangeOfPoint(i, 4.0, 1692.5320,-1539.5343,13.5469) || IsPlayerInRangeOfPoint(i, 4.0,2668.9263,-2639.5989,2.1344) || IsPlayerInRangeOfPoint(i, 4.0,2758.9431,-2393.5806,13.6328))
    {
    GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,4.0,1007.9469,1154.9111,10.7402))
    {
    GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0, 1173.2563,-1323.3102,15.3943))
    {// Hospital near Ammu
    GameTextForPlayer(i, "Gib /healme ein um dich zu heilen", 5000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0, 1580.2678,1769.0098,10.8203))
    {// Hospital near speedway
    GameTextForPlayer(i, "~w~Gib /healme ein um dich zu heilen", 5000, 5);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,2034.0126,-1403.0018,17.2933) || IsPlayerInRangeOfPoint(i,2.0,2051.0828,-1407.7554,48.3359))
    {
    GameTextForPlayer(i, "~g~ /khtele", 5000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0, -85.4636,2.1646,3.1172))
    {//Buyable Drugs for Drug Dealers
    GameTextForPlayer(i, "~w~Benutze ~y~/get drugs~w~ um Drogen zu bekommen~n~~w~Benutze ~y~/drogenlager~w~ um zu sehen wie viel vorhanden ist", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,364.3931,173.7390,1008.3828))
    {
    GameTextForPlayer(i,"~g~/Stadthalle", 5000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,-49.7952,-269.3755,6.6332))
    {
    GameTextForPlayer(i, "~y~Wilkommen bei ~r~Fleischberg ~g~/enter", 5000, 5);
    }
    /* else if (IsPlayerInRangeOfPoint(i,2.0,823.4207,3.3140,1004.1797))
    {
    GameTextForPlayer(i, "~g~/Uhren", 5000, 5);
    }*/
    else if(AtATM(i))
    {
    GameTextForPlayer(i, "~r~Bankautomat~g~ Benutzung: /atm", 9000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,494.7641,-80.7368,998.7651))
    {
    GameTextForPlayer(i, "~w~ Um die Kleidung zu wechseln ~n~ Tippe /muskin", 5000,3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,201.8244,1865.1124,13.1406))
    {
    GameTextForPlayer(i, "~g~Bundeswehr ~r~/bwequip", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,217.8921,78.9727,1005.0391))
    {
    GameTextForPlayer(i, "~y~/duty~n~ ~b~/fbiuniform", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,1478.4629,-1777.9545,3288.7859))
    {
    GameTextForPlayer(i, "~y~/duty - in Dienst gehen~n~~w~/zivil - außer Dienst gehen~n~wenn du im Dienst bist /duty, dann /zivil", 6000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,1956.7128,696.6241,10.8203))
    {
    GameTextForPlayer(i, "~w~Crips Kleiderschrank /crskin", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,1274.7148,-800.4757,1089.9327))
    {
    GameTextForPlayer(i, "~w~LCN Kleiderschrank /lcnskin", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,2146.7241,-1808.6066,16.1406))
    {
    GameTextForPlayer(i, "~w~Hitman Base /enter", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,1043.0992,1011.8246,11.0000))
    {
    GameTextForPlayer(i, "~e~Yakuza Base~w~ Betreten mit /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1261.1112,-785.4005,1091.9063) && GetPlayerVirtualWorld(i) == 1)
    {
    GameTextForPlayer(i, "~w~/exit, um die Base zu verlassen.", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1712.4611,-1640.0770,20.2239))
    {
    GameTextForPlayer(i, "~w~Um den Skin zu wechseln /skin, um die Fraktionskammer zu öffnen /frakkammer.", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1939.4677,982.8486,992.4688))
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,2819.4785,-1169.4138,1025.5703) && GetPlayerVirtualWorld(i) != 3)
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i, 2.0, 231.5756,1067.9391,1084.2061) && GetPlayerVirtualWorld(i) == 5)
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1277.5029,-808.4862,1089.9375))
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-2642.2175,1419.0121,906.4609))//Hollow Nang Boys
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1956.4463,691.5262,10.8203))
    {
    GameTextForPlayer(i, "~w~Crips Base /enter, um sie zu betreten", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,206.6770,-135.4380,1002.8744))
    {
    GameTextForPlayer(i, "~w~Wenn du deine Kleidung wechseln möchtest~n~ benutze ~r~/clothes", 5000, 3);
    }
    /*else if (IsPlayerInRangeOfPoint(i,2.0,2852.1570,-1532.4482,11.0938))
    {
    GameTextForPlayer(i, "~w~Sf Biker Club Base /2Fenter", 5000, 3);
    }*/
    else if (IsPlayerInRangeOfPoint(i,2.0,2786.4897,-1926.2115,13.5469))
    {
    GameTextForPlayer(i, "~w~Gyption Base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,204.5171,-232.7427,1.7786))
    {
    GameTextForPlayer(i, "~r~/gangjail, um Spieler einzusperren\n /gangunjail um jemanden zu befreien",5000,3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,205.0009,-240.5190,1.5781))
    {
    GameTextForPlayer(i, "~r~/gangtor, um Das Gangtor zu öffen.\nals Cop /einbrechen um das \nTor aufzubrechen",5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,195.5248,-228.4122,1.7786))
    {
    GameTextForPlayer(i, "~r~/gangtuer, um die Tür zu öffnen",5000,3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,2770.7278,-1627.9824,12.1775))
    {
    GameTextForPlayer(i, "~w~Vagos Base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,690.1182,-1275.7754,13.5597))
    {
    GameTextForPlayer(i, "~w~Red Soldier Base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-310.2000,1762.5668,43.6406))
    {
    GameTextForPlayer(i, "~w~Terror Skins /skin", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-516.1633,-506.0980,25.5234))
    {
    GameTextForPlayer(i, "~w~Wheelman base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-314.1795,1774.4463,43.6406))
    {
    GameTextForPlayer(i, "~w~Terrorbase /enter", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,252.1630,-1362.9808,53.1094))//LCN Base
    {
    GameTextForPlayer(i, "~w~LCN Base /enter", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i, 4.0, 1281.1855,-1641.1213,27.3750) || IsPlayerInRangeOfPoint(i, 4.0, 1213.8599,-1638.5707,11.7969))
    {
    GameTextForPlayer(i, "~w~/mwlift, um den Lift zu benutzen.", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i, 4.0, 992.7688,-1460.1172,13.5469) || IsPlayerInRangeOfPoint(i, 4.0, 990.2078,-1461.0585,21.2656))
    {
    GameTextForPlayer(i, "~w~/mlift, um den Lift zu benutzen.", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,71220.0658,-1813.3065,16.5938))
    {
    GameTextForPlayer(i, "~w~Tippe /enter um in die Fahrschul Base zu betreten!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, -2029.7687,-118.9294,1035.1719))
    {
    GameTextForPlayer(i, "~w~Tippe /exit um die Fahrschulbase zu verlassen!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 2324.6418,-1135.9731,1051.3047))
    {
    GameTextForPlayer(i, "~w~Tippe /kennzeichenkaufen\n um ein Kennzeichen zu kaufen!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 1835.9020,-1682.5295,13.3704))
    {
    GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu betreten!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 493.390991,-22.722799,1000.679687))
    {
    GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu verlassen!", 5000, 3);
    }
    }
    }
    return 1;
    }


    Gruss: Sonic

    I didn't hit you. I high fived your face.

  • Ne es klappt immernoch nicht


    hier das ganze

    /*else if(IsPlayerInRangeOfPoint(i,2.0,999.0546,-1105.4008,23.3770))
    {
    GameTextForPlayer(i, "~r~/neon um dein Fahrzeug zu Beleuchten!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1808.0007,-1889.8571,13.4073))
    {
    GameTextForPlayer(i, "~w~/parktor um das Tor zu öffnen!\nKosten: 125$", 3000,3);
    }*/


    else if(IsPlayerInRangeOfPoint(i,2.0,448.4033,-84.3045,999.5547))
    {
    GameTextForPlayer(i,"~r~/menu!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,811.4277,-1616.1138,13.5469))
    {
    GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu betreten!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,457.304748,-88.428497,999.554687))
    {
    GameTextForPlayer(i, "~w~Benutze die Taste ´ALT´ um den Burger Shot zu verlassen!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,1388.7091,-993.8844,5651.8315))
    {
    GameTextForPlayer(i, "~w~Tippe /aufsprengen um den Tresor zu sprengen!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,2179.6458,-2256.0725,14.7734))
    {
    GameTextForPlayer(i, "~w~Tippe /rienter um die Rifas Base zu betreten!", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,1471.5474,-1775.4828,3288.7859)) //Enforcer int /equip
    {
    GameTextForPlayer(i, "~w~ Wenn du dich Ausrüsten möchtest ~n~ Tippe /equip", 5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1488.7189,-1721.1201,8.2248)) //LSPD
    {
    GameTextForPlayer(i, "~w~Hier kannst du mit ~r~/materials get ~w~Materialien bekommen", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1494.3136,1303.5925,1093.2891)) //Feuerwer exit
    {
    GameTextForPlayer(i, "~w~ Tippe /mexit oder /fexit ", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0, 499.4521,-20.6484,1000.6797)) //drink
    {
    GameTextForPlayer(i, "~w~ Hier kannst du Drinks bestellen ~e~(Befehl: /drink)", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0, 490.8359,-14.0423,1000.6797)) //dance
    {
    GameTextForPlayer(i, "~w~ Lust zu tanzen? Tippe ~e~/dance", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,1008.7658,-2303.2424,13.3025)) ///menter
    {
    GameTextForPlayer(i, "~w~ Um das Haus zu betreten ~n~ ~r~ Tippe /menter ", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0,2800.9880,-1429.8492,40.0625)) // Ständer
    {
    GameTextForPlayer(i, "~w~ Um ... zu kaufen~n~~r~ Tippe /,,,,", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,3.0, 490.7159,-1519.1860,20.3347))
    {
    GameTextForPlayer(i, "~w~ Bei Orientierungsverlust /guide", 500,3);
    }
    //else if(IsPlayerInRangeOfPoint(i,1.0, 1565.8062,-1892.0609,13.5594))
    //{
    // GameTextForPlayer(i, "~w~ /neuling um mehr zu erfahren und um hilfe zu bekommen!", 500,3);
    //}
    else if(IsPlayerInRangeOfPoint(i,2.0,-1826.4926,42.1423,15.1228)) //Materials Paket-Hinbring-Punkt
    {
    GameTextForPlayer(i, "~g~Materials-Fabrik~n~~y~Du kannst hier Materials-Pakete gegen ~r~Materials~y~ eintauschen~n~~w~Benutze /materials deliver", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,4.0,1137.1093,-1341.3873,13.7162) || IsPlayerInRangeOfPoint(i,4.0,1547.5663,-1610.0396,13.3828) || IsPlayerInRangeOfPoint(i,4.0,-1628.6464,652.0121,7.1875) || IsPlayerInRangeOfPoint(i,4.0,796.9246,-2102.7170,12.6823) || IsPlayerInRangeOfPoint(i, 4.0, 1571.3887,-1705.3455,28.3948) || IsPlayerInRangeOfPoint(i, 4.0, 1692.5320,-1539.5343,13.5469) || IsPlayerInRangeOfPoint(i, 4.0,2668.9263,-2639.5989,2.1344) || IsPlayerInRangeOfPoint(i, 4.0,2758.9431,-2393.5806,13.6328))
    {
    GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,4.0,1007.9469,1154.9111,10.7402))
    {
    GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0, 1173.2563,-1323.3102,15.3943))
    {// Hospital near Ammu
    GameTextForPlayer(i, "Gib /healme ein um dich zu heilen", 5000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0, 1580.2678,1769.0098,10.8203))
    {// Hospital near speedway
    GameTextForPlayer(i, "~w~Gib /healme ein um dich zu heilen", 5000, 5);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,2034.0126,-1403.0018,17.2933) || IsPlayerInRangeOfPoint(i,2.0,2051.0828,-1407.7554,48.3359))
    {
    GameTextForPlayer(i, "~g~ /khtele", 5000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0, -85.4636,2.1646,3.1172))
    {//Buyable Drugs for Drug Dealers
    GameTextForPlayer(i, "~w~Benutze ~y~/get drugs~w~ um Drogen zu bekommen~n~~w~Benutze ~y~/drogenlager~w~ um zu sehen wie viel vorhanden ist", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,364.3931,173.7390,1008.3828))
    {
    GameTextForPlayer(i,"~g~/Stadthalle", 5000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,-49.7952,-269.3755,6.6332))
    {
    GameTextForPlayer(i, "~y~Wilkommen bei ~r~Fleischberg ~g~/enter", 5000, 5);
    }
    /* else if (IsPlayerInRangeOfPoint(i,2.0,823.4207,3.3140,1004.1797))
    {
    GameTextForPlayer(i, "~g~/Uhren", 5000, 5);
    }*/
    else if(AtATM(i))
    {
    GameTextForPlayer(i, "~r~Bankautomat~g~ Benutzung: /atm", 9000, 5);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,494.7641,-80.7368,998.7651))
    {
    GameTextForPlayer(i, "~w~ Um die Kleidung zu wechseln ~n~ Tippe /muskin", 5000,3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,201.8244,1865.1124,13.1406))
    {
    GameTextForPlayer(i, "~g~Bundeswehr ~r~/bwequip", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,217.8921,78.9727,1005.0391))
    {
    GameTextForPlayer(i, "~y~/duty~n~ ~b~/fbiuniform", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,1478.4629,-1777.9545,3288.7859))
    {
    GameTextForPlayer(i, "~y~/duty - in Dienst gehen~n~~w~/zivil - außer Dienst gehen~n~wenn du im Dienst bist /duty, dann /zivil", 6000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,1956.7128,696.6241,10.8203))
    {
    GameTextForPlayer(i, "~w~Crips Kleiderschrank /crskin", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,1274.7148,-800.4757,1089.9327))
    {
    GameTextForPlayer(i, "~w~LCN Kleiderschrank /lcnskin", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,2146.7241,-1808.6066,16.1406))
    {
    GameTextForPlayer(i, "~w~Hitman Base /enter", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,1043.0992,1011.8246,11.0000))
    {
    GameTextForPlayer(i, "~e~Yakuza Base~w~ Betreten mit /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1261.1112,-785.4005,1091.9063) && GetPlayerVirtualWorld(i) == 1)
    {
    GameTextForPlayer(i, "~w~/exit, um die Base zu verlassen.", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1712.4611,-1640.0770,20.2239))
    {
    GameTextForPlayer(i, "~w~Um den Skin zu wechseln /skin, um die Fraktionskammer zu öffnen /frakkammer.", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1939.4677,982.8486,992.4688))
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,2819.4785,-1169.4138,1025.5703) && GetPlayerVirtualWorld(i) != 3)
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i, 2.0, 231.5756,1067.9391,1084.2061) && GetPlayerVirtualWorld(i) == 5)
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1277.5029,-808.4862,1089.9375))
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-2642.2175,1419.0121,906.4609))//Hollow Nang Boys
    {
    GameTextForPlayer(i, "~e~Fraktionskammer ~w~Tippe /frakkammer", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,1956.4463,691.5262,10.8203))
    {
    GameTextForPlayer(i, "~w~Crips Base /enter, um sie zu betreten", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,206.6770,-135.4380,1002.8744))
    {
    GameTextForPlayer(i, "~w~Wenn du deine Kleidung wechseln möchtest~n~ benutze ~r~/clothes", 5000, 3);
    }
    /*else if (IsPlayerInRangeOfPoint(i,2.0,2852.1570,-1532.4482,11.0938))
    {
    GameTextForPlayer(i, "~w~Sf Biker Club Base /2Fenter", 5000, 3);
    }*/
    else if (IsPlayerInRangeOfPoint(i,2.0,2786.4897,-1926.2115,13.5469))
    {
    GameTextForPlayer(i, "~w~Gyption Base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,204.5171,-232.7427,1.7786))
    {
    GameTextForPlayer(i, "~r~/gangjail, um Spieler einzusperren\n /gangunjail um jemanden zu befreien",5000,3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,205.0009,-240.5190,1.5781))
    {
    GameTextForPlayer(i, "~r~/gangtor, um Das Gangtor zu öffen.\nals Cop /einbrechen um das \nTor aufzubrechen",5000,3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,195.5248,-228.4122,1.7786))
    {
    GameTextForPlayer(i, "~r~/gangtuer, um die Tür zu öffnen",5000,3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,2770.7278,-1627.9824,12.1775))
    {
    GameTextForPlayer(i, "~w~Vagos Base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,690.1182,-1275.7754,13.5597))
    {
    GameTextForPlayer(i, "~w~Red Soldier Base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-310.2000,1762.5668,43.6406))
    {
    GameTextForPlayer(i, "~w~Terror Skins /skin", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-516.1633,-506.0980,25.5234))
    {
    GameTextForPlayer(i, "~w~Wheelman base /enter", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,2.0,-314.1795,1774.4463,43.6406))
    {
    GameTextForPlayer(i, "~w~Terrorbase /enter", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i,2.0,252.1630,-1362.9808,53.1094))//LCN Base
    {
    GameTextForPlayer(i, "~w~LCN Base /enter", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i, 4.0, 1281.1855,-1641.1213,27.3750) || IsPlayerInRangeOfPoint(i, 4.0, 1213.8599,-1638.5707,11.7969))
    {
    GameTextForPlayer(i, "~w~/mwlift, um den Lift zu benutzen.", 5000, 3);
    }
    else if(IsPlayerInRangeOfPoint(i, 4.0, 992.7688,-1460.1172,13.5469) || IsPlayerInRangeOfPoint(i, 4.0, 990.2078,-1461.0585,21.2656))
    {
    GameTextForPlayer(i, "~w~/mlift, um den Lift zu benutzen.", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0,71220.0658,-1813.3065,16.5938))
    {
    GameTextForPlayer(i, "~w~Tippe /enter um in die Fahrschul Base zu betreten!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, -2029.7687,-118.9294,1035.1719))
    {
    GameTextForPlayer(i, "~w~Tippe /exit um die Fahrschulbase zu verlassen!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 2324.6418,-1135.9731,1051.3047))
    {
    GameTextForPlayer(i, "~w~Tippe /kennzeichenkaufen\n um ein Kennzeichen zu kaufen!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 1835.9020,-1682.5295,13.3704))
    {
    GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu betreten!", 5000, 3);
    }
    else if (IsPlayerInRangeOfPoint(i,3.0, 493.390991,-22.722799,1000.679687))
    {
    GameTextForPlayer(i, "~w~Benutze die ALTTASTE um Alhambra zu verlassen!", 5000, 3);
    }
    }
    }
    return 1;


    }