ID [34] is not connect

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  • Hallo, ich habe viele Befehle wie z.B
    CMD:givemoney(playerid,params[]) {
    new moneys,giveplayerid,giveplayer[MAX_PLAYER_NAME],sendername[MAX_PLAYER_NAME],playermoney[MAX_PLAYERS],string[64];
    if (sscanf(params, "ui",giveplayerid, moneys)) return Inter_SendClientMessage(playerid, COLOR_LIGHTBLUE, "Benutze: /givemoney [playerid] [amount]");
    // if (!IsNumeric(giveplayerid)) giveplayerid = ReturnPlayerID(giveplayerid);
    if (IsPlayerConnected(giveplayerid)) {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    playermoney[playerid] = GetPlayerCash(playerid);
    if (moneys > 0 && playermoney[playerid] >= moneys) {
    GivePlayerCash(playerid, (-moneys));
    GivePlayerCash(giveplayerid, moneys);
    format(string, sizeof(string), "You have sent %s (id: %d), $%d.", giveplayer,giveplayerid, moneys);
    Inter_SendClientMessage(playerid, COLOR_GREEN, string);
    format(string, sizeof(string), "You have recieved $%d from %s (id: %d).", moneys, sendername, playerid);
    Inter_SendClientMessage(giveplayerid, COLOR_GREEN, string);
    printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
    }
    else {
    Inter_SendClientMessage(playerid, COLOR_BRIGHTRED, "Invalid transaction amount.");
    }
    }
    else {
    format(string, sizeof(string), "ID:%d is not an active player.", giveplayerid);
    Inter_SendClientMessage(playerid, COLOR_BRIGHTRED, string);
    }
    return 1;
    }


    die nicht richtig funktioniren,,,, immer zeigt es an, das der Spieler nicht connectet ist....


    wie kann ich das schnellstmöglich fixxenb

  • was?
    toll was bringt mir jetzt deine aussage?


    //brauche dringend hilfe...
    fast keine bfehele wo man einen 2ten spieler bracht funktionieren...

    Einmal editiert, zuletzt von Carbon-RL ()

  • ich mach immer /givemoney 1 111


    wie meinste des genau?
    //1. is nicht erledgit


    2. ich versuche mal scannf zu updaten


    //hab jetzt die neuste version von sscanf


    wenn ich z,BCMD:heal(playerid,params[]) {
    new giveplayerid,string[128];
    if (sscanf(params, "u", giveplayerid)) return Inter_SendClientMessage(playerid, COLOR_LIGHTBLUE, "Benutze: /heal <ID>");
    // if (!IsNumeric(giveplayerid)) giveplayerid = ReturnPlayerID(giveplayerid);
    if(IsSpawned[playerid] == 0) {
    Inter_SendClientMessage(playerid, COLOR_ERROR, "Du bist tot, du kannst den Befehl nicht nutzen!");
    return 1;
    }
    if(AccInfo[playerid][Jailed] == 1) {
    Inter_SendClientMessage(playerid, COLOR_ERROR, "Du kannst den Befehl im Knast nicht benutzen!");
    return 1;
    }
    if(giveplayerid == playerid) {
    Inter_SendClientMessage(playerid, COLOR_ERROR, "Please use /healme to fix your own vehicle");
    return 1;
    }
    if(AccInfo[playerid][team] != TEAM_MEDIC && AccInfo[playerid][team] != TEAM_LVMEDIC) {
    Inter_SendClientMessage(playerid,COLOR_ERROR,"You are not a medic");
    return 1;
    }
    new mname[24];
    new pname[24];
    GetPlayerName(playerid,mname, 24);
    GetPlayerName(giveplayerid, pname, 24);
    if(GetDistanceBetweenPlayers(playerid,giveplayerid) > 5) {
    format(string, sizeof(string), "%s(%d) Is not close enough. You cannot heal that player",pname,giveplayerid);
    Inter_SendClientMessage(playerid, COLOR_ERROR, string);
    return 1;
    }
    if(wantsheal[giveplayerid] == 0) {
    format(string, sizeof(string), "Medic %s(%d) has attempted to heal you. Type /medic if you need a Medic",mname,playerid);
    Inter_SendClientMessage(giveplayerid,COLOR_FORESTGREEN, string);
    format(string, sizeof(string), "%s(%d) has not asked for a medic. You cannot heal that player", pname,giveplayerid);
    Inter_SendClientMessage(playerid,COLOR_ERROR, string);
    }
    else if(wantsheal[giveplayerid] == 1) {
    new mrand = random(3500);
    Inter_SendClientMessage(giveplayerid,0xA9A9A9AA, "|_Health Restored_|");
    format(string, sizeof(string), "Medic %s(%d) has healed you for $%d",mname,playerid,mrand);
    Inter_SendClientMessage(giveplayerid,COLOR_FORESTGREEN, string);
    Inter_SendClientMessage(playerid,0xA9A9A9AA, "|_Player Health Restored_|");
    format(string, sizeof(string), "%s(%d) has been healed. You earned $%d", pname,giveplayerid,mrand);
    Inter_SendClientMessage(playerid,COLOR_FORESTGREEN, string);
    SetPlayerHealth(giveplayerid,100);
    GivePlayerCash(giveplayerid,-mrand);
    GivePlayerCash(playerid,mrand);
    SetPlayerScore(playerid, GetPlayerScore(playerid) +1);
    wantsheal[giveplayerid] =0;
    }
    return 1;
    }


    eingebe steht bei mir ingame immer:
    Benutze: /heal <ID>
    Benutze: /heal <ID>
    auch wenn ich /heal 1 mach komt immer nur
    Benutze: /heal <ID>

    2 Mal editiert, zuletzt von Carbon-RL ()

  • ich hab mir jetzt schon die neue sscanf version draufgemacht... geht immernochnet....


    immer wenn ich /heal 1 eingebe kommt nur
    Benutze: /heal <ID> immer wieder....#
    PS: natürlich war ID1 online...-.-

  • ja ich hab glaubig die neusten.. is glaubig 2.6 oder?

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  • ja naklar hab ich das...


    habs nochmal alles neu gemacht neue includes etc.. jezt kommt das


    [16:52:32] sscanf error: System not initialised.
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    [16:52:32] sscanf error: System not initialised.
    [16:52:32] sscanf error: System not initialised.
    [16:52:32] sscanf error: System not initialised.