Hay community also ich habe einen Haus problem habe den gamemod von wos 4.0 -.- aber wenn ich /createhouse mache
erstellt sich haus und mann kann es kaufen und man kann rein aber man spamt nicht im haus wenn ich
/spawnchange mache steht da du hast kein haus/miete ich verstehe das nicht
kann mir jemand mal weiter helfen bitte 
ps: keine dumme wörter lern scripten oder sonst was bitte danke!
#define MAX_HOUSES 500#define COLOR_HOUSELABEL 0xF6B400F6//Farbe der Scrift was auf den haus icon stehtenum hInfo{	hOwned,	hOwner[MAX_PLAYER_NAME],	hDescr[50],	Float:hEntrx,	Float:hEntry,	Float:hEntrz,	Float:hIntx,	Float:hInty,	Float:hIntz,	hInt,	hRentable,	hPrice,	hRent,	Text3D:hLabel,	hPick,	hIntid,	hLocked,	hKasse}new HouseInfo[MAX_HOUSES][hInfo];
enum int_enum{	Float:intpx,	Float:intpy,	Float:intpz,	interiorid,	description[50]}new Interiors[][int_enum] = {{235.508994 ,1189.169897 ,1080.339966, 3, "Groß, 2 Stock"},{225.756989	,1240.000000 ,1082.149902, 2, "Mittelgroß, 1 Stock"},{223.043991	,1289.259888 ,1082.199951, 1, "Klein, 1 Stock"},{225.630997	,1022.479980 ,1084.069946, 7, "Villa"},{295.138977	,1474.469971 ,1080.519897, 15, "Klein, 1 Stock"},{328.493988	,1480.589966 ,1084.449951, 15, "Klein, 1 Stock"},{344.3000,305.2000,999.1484,6,"Domina Hütte"},{386.9591,1471.6937,1080.1949,15,"Mittel, 1 Stock"},{234.3189,1063.7469,1084.2123,6,"Sehr Groß! 2 Stock"},{23.5581,1340.3097,1084.3750,10,"Groß, Stock"},{385.803986	,1471.769897 ,1080.209961, 15, "Klein, 1 Stock"}};stock Float:GetX(i){	new Float:xasdf, Float:yasdf, Float:zasdf;	GetPlayerPos(i, xasdf, yasdf, zasdf);	return Float:xasdf;}
stock Float:GetY(i){	new Float:xasdf, Float:yasdf, Float:zasdf;	GetPlayerPos(i, xasdf, yasdf, zasdf);	return yasdf;}
stock Float:GetZ(i){	new Float:xasdf, Float:yasdf, Float:zasdf;	GetPlayerPos(i, xasdf, yasdf, zasdf);	return zasdf;}
stock Float:GetA(i){	new Float:xasdf;	GetPlayerFacingAngle(i, xasdf);	return xasdf;}stock GetVehicleSpeed(vehicleid, &Float:Speed){	new	Float:X,Float:Y,Float:Z;  	GetVehicleVelocity(vehicleid, X, Y, Z);   	Speed = floatsqroot(X*X + Y*Y + Z*Z)*200;}stock IsAutoAn(vid){	new engine,lights,alarm,doors,bonnet,boot,objective;	GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);	if(engine == VEHICLE_PARAMS_ON) return 1;	return 0;
	if(!strcmp(cmdtext, "/hauskaufen", true))	{	    for(new i = 0; i<MAX_HOUSES; i++)	    {	        if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))	        {	            if(!HouseInfo[i][hOwned])	            {	                if(GetPlayerMoney(playerid) < HouseInfo[i][hPrice])	                {					 	SendClientMessage(playerid, Grey, "Du hast nicht genug Geld!");					 	return 1;				 	}	                if(PlayerInfo[playerid][pHouseKey] != MAX_HOUSES+1)					{						SendClientMessage(playerid, Grey, "Du besitzt bereits ein Haus!");                    	return 1;                    }                    GetPlayerName(playerid,sendername,sizeof(sendername));					format(HouseInfo[i][hOwner], 24, sendername);					HouseInfo[i][hOwned] = 1;					UpdateHouseLabel(i);					PlayerInfo[playerid][pHouseKey] = i;					GivePlayerMoney(playerid, -HouseInfo[i][hPrice]);					SendClientMessage(playerid, Grey, "Glückwunsch zum Kauf der Immobilie!");					SaveHouses();					return 1;	            }	        }	    }		return 1;	}	if(!strcmp(cmdtext, "/hauskasse", true))	{	    for(new i = 0; i<MAX_HOUSES; i++)	    {	        format(str, sizeof str, "/Houses/%d.ini", i);	        if(fexist(str))	        {	            if(IsPlayerInRangeOfPoint(playerid, 10.0, HouseInfo[i][hIntx], HouseInfo[i][hInty],  HouseInfo[i][hIntz]) && GetPlayerVirtualWorld(playerid) == i)	            {	                if(!strcmp(pn(playerid), HouseInfo[i][hOwner], false))	                {						ShowPlayerDialog(playerid, HauskasseDiag, 2, "Hauskasse", "Inhalt\nRausholen\nReintun", "Auswählen", "Beenden");						SetPVarInt(playerid, "Hauskassehid", i);	                }	            }	        }	    }	    return 1;	}	if(!strcmp(cmdtext, "/asellhouse", true))	{	    if(PlayerInfo[playerid][pAdmin] >= 4)	    {	        for(new i = 0; i<MAX_HOUSES; i++)	    	{		        if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))		        {			        HouseInfo[i][hOwned] = 0;					new id = ReturnUser(HouseInfo[i][hOwner]);					if(IsPlayerConnected(id))			        {						PlayerInfo[id][pHouseKey] = MAX_HOUSES+1;						format(str, sizeof str, "Admin %s hat dein Haus verkauft!", pn(playerid));						SendClientMessage(id, Grey, str);			        }					else			        {						format(str, sizeof str, "/Accounts/%s.acc", HouseInfo[i][hOwner]);			            if(INI_Open(str))			            {			                INI_WriteInt("HouseKey", MAX_HOUSES+1);			                INI_Save();			                INI_Close();			            }			        }					format(HouseInfo[i][hOwner], MAX_PLAYER_NAME, "-");					DestroyDynamicPickup(HouseInfo[i][hPick]);					HouseInfo[i][hPick] = CreateDynamicPickup(1273, 1, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]);					SendClientMessage(playerid, Grey, "Haus verkauft und HouseKey des Besitzers zurückgesetzt!");					UpdateHouseLabel(i);					SaveHouses();					return 1;				}			}	    }	    else SendClientMessage(playerid, Grey, "Du bist kein Admin oder nicht im Adminmode!");	    return 1;	}	if(!strcmp(cmdtext, "/mietstatus", true))	{	    new i = PlayerInfo[playerid][pHouseKey]; if(i == MAX_HOUSES+1) return SendClientMessage(playerid, Grey, "Du besitzt kein Haus!"); 		if(!HouseInfo[i][hRentable])		{ 			HouseInfo[i][hRentable] = 1; 			UpdateHouseLabel(i); 			SendClientMessage(playerid, Grey, "Andere Spieler können sich nun dein Haus mieten!"); 			return 1; 		}		if(HouseInfo[i][hRentable])		{ 			HouseInfo[i][hRentable] = 0; 			UpdateHouseLabel(i);			SendClientMessage(playerid, Grey, "Andere Spieler können sich dein Haus nun nicht mehr mieten!");			return 1;		}		return 1;	}	if(!strcmp(cmd, "/miete", true))	{        new i = PlayerInfo[playerid][pHouseKey]; if(i == MAX_HOUSES+1) return SendClientMessage(playerid, Grey, "Du besitzt kein Haus!"); 		tmp = strtok(cmdtext, idx); 		if(!strlen(tmp)) return SendClientMessage(playerid, Grey, "Verwendung: /Miete [1-10000]");		new miete = strval(tmp); 		if(miete < 1 || miete > 10000) return SendClientMessage(playerid, Grey, "Gib einen Betrag zwischen 1 und 10000 an!"); 		HouseInfo[i][hRent] = miete; 		format(str, sizeof str, "Deine neue Miete beträgt %d€", miete); 		SendClientMessage(playerid, Grey, str); 		UpdateHouseLabel(i); 		return 1;	}	if(!strcmp(cmd, "/rausschmeissen", true))	{	    new i = PlayerInfo[playerid][pHouseKey]; if(i == MAX_HOUSES+1) return SendClientMessage(playerid, Grey, "Du besitzt kein Haus!");	    tmp = strtok(cmdtext, idx);	    if(!strlen(tmp)) return SendClientMessage(playerid, Grey, "Verwendung: /Rausschmeissen [PlayerID/Name] ( Wenn der Spieler nicht online ist, gib den genauen Namen an! )");	    new pid = ReturnUser(tmp);	    if(pid == INVALID_PLAYER_ID && !IsPlayerConnected(pid))	    {     		new path[50], rentkey;     		format(path, sizeof path, "/Accounts/%s.acc", tmp);     		if(!fexist(path)) return SendClientMessage(playerid, Grey, "Dieser Spieler ist nicht online und der Account existiert nicht!");			if(INI_Open(path))			{	    		rentkey = INI_ReadInt("RentHouseKey");	    		if(rentkey != i) return SendClientMessage(playerid, Grey, "Der Spieler mietet sich dein Haus nicht!");	    		INI_WriteInt("RentHouseKey", MAX_HOUSES+1);	    		INI_Save();	    		INI_Close();			}			return 1;	    }	    else if(IsPlayerConnected(playerid))	    {			if(PlayerInfo[playerid][pRentHouseKey] != i) return SendClientMessage(playerid, Grey, "Der Spieler mietet sich dein Haus nicht!");			PlayerInfo[pid][pRentHouseKey] = MAX_HOUSES+1;			format(string, sizeof string, "Du hast %s aus dem Haus geschmissen!", pn(pid));			SendClientMessage(playerid, Grey, str);			format(string, sizeof string, "Du wurdest von %s aus dem Haus geschmissen!", pn(playerid));SendClientMessage(pid, Grey, str);			return 1;		}		return 1;	}	if(!strcmp(cmdtext, "/allerausschmeissen", true))	{        new i = PlayerInfo[playerid][pHouseKey]; if(i == MAX_HOUSES+1) return SendClientMessage(playerid, Grey, "Du besitzt kein Haus!"); 		for(new p = 0; p<GetMaxPlayers(); p++)		{			if(IsPlayerConnected(p))			{ 				if(PlayerInfo[p][pRentHouseKey] == i) 				{ 					PlayerInfo[p][pRentHouseKey] = MAX_HOUSES+1;					SendClientMessage(p, Grey, "Dein Vermieter hat dich aus der Wohnung geschmissen!"); 				}			}		}		SendClientMessage(playerid, Grey, "Alle Bewohner wurden aus der Wohnung geschmissen!");		return 1;	}	if(!strcmp(cmdtext, "/hauskaufen", true))	{	    for(new i = 0; i<MAX_HOUSES; i++)	    {	        if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))	        {	            if(!HouseInfo[i][hOwned])	            {	                if(GetPlayerMoney(playerid) < HouseInfo[i][hPrice])	                {					 	SendClientMessage(playerid, Grey, "Du hast nicht genug Geld!");					 	return 1;				 	}	                if(PlayerInfo[playerid][pHouseKey] != MAX_HOUSES+1)					{						SendClientMessage(playerid, Grey, "Du besitzt bereits ein Haus!");                    	return 1;                    }					format(HouseInfo[i][hOwner], 24, sendername);					HouseInfo[i][hOwned] = 1;					UpdateHouseLabel(i);					PlayerInfo[playerid][pHouseKey] = i;					GivePlayerMoney(playerid, -HouseInfo[i][hPrice]);					SendClientMessage(playerid, Grey, "Glückwunsch zum Kauf der Immobilie!");					SaveHouses();					return 1;	            }	        }	    }		return 1;	}	if(!strcmp(cmdtext, "/interiors", true))	{	    if(PlayerInfo[playerid][pAdmin] >= 5)	    {		    for(new i = 0; i<sizeof(Interiors); i++)		    {		        format(str, sizeof str, "Interior Typ %d: %s, IntID: %d", i+1, Interiors[i][description]);		        SendClientMessage(playerid, Grey, str);		    }		    return 1;	    }	    return 1;	}	if(!strcmp(cmd, "/createhouse", true))	{	    if(PlayerInfo[playerid][pAdmin] >= 7)	    {	        tmp = strtok(cmdtext, idx);			if(!strlen(tmp)) return SendClientMessage(playerid, Grey, "/CreateHouse [Preis] [Interior Typ ( /interiors )]");			new housepreis = strval(tmp);   			tmp = strtok(cmdtext, idx);			if(!strlen(tmp)) return SendClientMessage(playerid, Grey, "/CreateHouse [Preis] [Interior Typ ( /interiors )]");			new inttype = strval(tmp);			if(inttype < 1 || inttype > sizeof(Interiors)) return SendClientMessage(playerid, Grey, "Ungültige Interior Typ ID! /interiors");			inttype -= 1;			new i = GetHouseID(); if(i == -1) return SendClientMessage(playerid, Grey, "Es kann kein weiters Haus mehr erstellt werden! ( MAX_HOUSES erhöhen )");			format(str, sizeof str, "/Houses/%d.ini", i);			dini_Create(str);			HouseInfo[i][hEntrx] = GetX(playerid);			HouseInfo[i][hEntry] = GetY(playerid);			HouseInfo[i][hEntrz] = GetZ(playerid);			HouseInfo[i][hInt] = Interiors[inttype][interiorid];			HouseInfo[i][hIntx] = Interiors[inttype][intpx];			HouseInfo[i][hInty] = Interiors[inttype][intpy];			HouseInfo[i][hIntz] = Interiors[inttype][intpz];			HouseInfo[i][hIntid] = inttype;			HouseInfo[i][hPrice] = housepreis;			HouseInfo[i][hRentable] = 0;			HouseInfo[i][hRent] = 50;			HouseInfo[i][hOwned] = 0;			format(HouseInfo[i][hOwner], MAX_PLAYER_NAME, "-");			format(HouseInfo[i][hDescr], 50, "%s", Interiors[inttype][description]);			format(str, sizeof str, "%s\nZum Verkauf\nPreis: %d€", HouseInfo[i][hDescr], HouseInfo[i][hPrice]);			HouseInfo[i][hLabel] = CreateDynamic3DTextLabel(str, COLOR_HOUSELABEL, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz], 20);			HouseInfo[i][hPick] = CreateDynamicPickup(1273, 1, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]);			SendClientMessage(playerid, Grey, "Haus erstellt!");			SaveHouse(i);			return 1;	    }	    return 1;	}	if(!strcmp(cmdtext, "/destroyhouse", true))	{	    if(PlayerInfo[playerid][pAdmin] >= 7)	    {	        for(new i = 0; i<MAX_HOUSES; i++)    		{	     		if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))	     		{	     		    DestroyDynamicPickup(HouseInfo[i][hPick]);	     		    DestroyDynamic3DTextLabel(HouseInfo[i][hLabel]);	     		    format(string, sizeof string, "/Houses/%d.ini", i);	     		    fremove(string);	     		    HouseInfo[i][hEntrx] = 0;	     		    HouseInfo[i][hEntry] = 0;	     		    HouseInfo[i][hEntrz] = 0;	     		    HouseInfo[i][hIntx] = 0;	     		    HouseInfo[i][hInty] = 0;	     		    HouseInfo[i][hIntz] = 0;    				HouseInfo[i][hOwned] = 0;					format(HouseInfo[i][hOwner], MAX_PLAYER_NAME, "-");					HouseInfo[i][hPrice] = 0;					HouseInfo[i][hIntid] = 0;					HouseInfo[i][hInt] = 0;					HouseInfo[i][hRentable] = 0;					HouseInfo[i][hRent] = 0;					HouseInfo[i][hLocked] = 0;					format(HouseInfo[i][hDescr], 50, "-");					SendClientMessage(playerid, Grey, "Haus gelöscht!");	     		}			}		}		return 1;	}	if(!strcmp(cmd, "/houseid", true))	{	    if(PlayerInfo[playerid][pAdmin] >= 4)	    {	        for(new i = 0; i<MAX_HOUSES; i++)    		{	     		if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))	     		{
	     		    format(string, sizeof string, "HouseID: %d", i);	     		    SendClientMessage(playerid, Grey, string);	     		    return 1;	     		}			}		}		return 1;	}	if(!strcmp(cmd, "/sethouseprice", true))	{	    if(PlayerInfo[playerid][pAdmin] >= 4)	    {	        for(new i = 0; i<MAX_HOUSES; i++)    		{	     		if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))	     		{	     		    tmp = strtok(cmdtext, idx);	     		    if(!strlen(tmp)) return SendClientMessage(playerid, Grey, "Verwendung: /SetHousePrice [Preis]");	     		    new price = strval(tmp);	     		    if( price < 0) return SendClientMessage(playerid, Grey, "Ungültiger Preis!");	     		    HouseInfo[i][hPrice] = price;	     		    UpdateHouseLabel(i);	     		    return 1;	     		}			}	    }	    return 1;	}	if(!strcmp(cmdtext, "/hausaufzu", true))	{	    for(new i = 0; i<MAX_HOUSES; i++)    	{     		if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))     		{				if(PlayerInfo[playerid][pHouseKey] == i)				{				    if(HouseInfo[i][hLocked])				    {				        HouseInfo[i][hLocked] = 0;				        SendClientMessage(playerid, Grey, "Haus aufgeschlossen!");				        return 1;				    }				    else if(!HouseInfo[i][hLocked])				    {				        HouseInfo[i][hLocked] = 1;				        SendClientMessage(playerid, Grey, "Haus abgeschlossen!");				        return 1;				    }				}				else				{					SendClientMessage(playerid, Grey, "Dieses Haus gehört dir nicht!");					return 1;				}     		}		}		return 1;	}	if(!strcmp(cmdtext, "/ahausaufzu", true))	{	    if(PlayerInfo[playerid][pAdmin] >= 3)	    {		    for(new i = 0; i<MAX_HOUSES; i++)	    	{	     		if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))	     		{				    if(HouseInfo[i][hLocked])			   		{	     				HouseInfo[i][hLocked] = 0;	     				SendClientMessage(playerid, Grey, "Haus aufgeschlossen!");	     				return 1;		    		}		    		else if(!HouseInfo[i][hLocked])		    		{	     				HouseInfo[i][hLocked] = 1;	     				SendClientMessage(playerid, Grey, "Haus abgeschlossen!");	     				return 1;	    			}		    		return 1;	   			}			}		}		return 1;	}	if(!strcmp(cmdtext, "/haushilfe", true))	{		if(PlayerInfo[playerid][pAdmin] > 0)		{			SendClientMessage(playerid, Grey, "/CreateHouse [Preis] [Interior Typ], /interiors, /asellhouse, /gotohouse [HouseID], /enterhouse [HouseID], /SetHousePrice [Preis], /HouseID /hauskasse");			SendClientMessage(playerid, Grey, "/HausVerkaufen,sethouseprice, /HausKaufen, /Miete, /Mieten, /WohnungKündigen, /HausAufZu, /Mietstatus, /Rausschmeissen [PlayerID/Name], /AlleRausschmeissen");			SendClientMessage(playerid, Grey, "/HausVerkaufen, /HausKaufen, /Miete, /Mieten, /WohnungKündigen, /HausAufZu, /Mietstatus, /Rausschmeissen [PlayerID/Name], /AlleRausschmeissen");		}		else if(PlayerInfo[playerid][pAdmin] == 0)		{			SendClientMessage(playerid, Grey, "/HausVerkaufen, /HausKaufen, /Miete, /Mieten, /WohnungKündigen, /HausAufZu, /Mietstatus, /Rausschmeissen [PlayerID/Name], /AlleRausschmeissen");		}		return 1;	}	if(!strcmp(cmd, "/enterhouse", true))	{		if(PlayerInfo[playerid][pAdmin] >= 3)		{		    tmp = strtok(cmdtext, idx);		    if(!strlen(tmp)) return SendClientMessage(playerid, Grey, "Verwendung: /EnterHouse [HouseID]");		    new i = strval(tmp);		    if(i < 0 || i > MAX_HOUSES) return SendClientMessage(playerid, Grey, "Ungültige Haus ID!");		    SetPlayerPos(playerid, HouseInfo[i][hIntx], HouseInfo[i][hInty], HouseInfo[i][hIntz]);		    SetPlayerInterior(playerid, HouseInfo[i][hInt]);		    SetPlayerVirtualWorld(playerid, i);		}		return 1;	}	if(!strcmp(cmd, "/sethausint", true))	{	    if(PlayerInfo[playerid][pAdmin] >= 5)	    {	        for(new i = 0; i<MAX_HOUSES; i++)      		{	     		if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))	     		{	     		    tmp = strtok(cmdtext, idx);	     		    if(!strlen(tmp)) return SendClientMessage(playerid, Grey, "Verwendung: /SethausInt [ID] ( /interiors )");	     		    new intid = strval(tmp);	     		    if(intid < 1 || intid > 11) return SendClientMessage(playerid, Grey, "Ungültige Interior ID. /interiors");	     		    HouseInfo[i][hIntid] = intid;	     		    DestroyDynamicPickup(HouseInfo[i][hPick]);	     		    DestroyDynamic3DTextLabel(HouseInfo[i][hLabel]);	     		    SaveHouse(i);	     		    LoadHouse(i);	     		    SendClientMessage(playerid, Grey, "Interior ID geändert!");	     		    return 1;	     		}			}		}		return 1;	}	if(!strcmp(cmdtext, "/wohnungkündigen", true))	{	    if(PlayerInfo[playerid][pRentHouseKey] == MAX_HOUSES+1) return SendClientMessage(playerid, Grey, "Du mietest keine Wohnung!");	    PlayerInfo[playerid][pRentHouseKey] = MAX_HOUSES+1;	    SendClientMessage(playerid, Grey, "Mietvertrag gekündigt!");	    return 1;	}	if(!strcmp(cmdtext, "/mieten", true))	{	    for(new i = 0; i<MAX_HOUSES; i++)	    {	        if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]))	        {	            if(!HouseInfo[i][hOwned]) return SendClientMessage(playerid, Grey, "Dieses Haus gehört niemandem!");	            if(HouseInfo[i][hRentable] == 0) return SendClientMessage(playerid, Grey, "Der Besitzer vermietet das Haus nicht!");				if(PlayerInfo[playerid][pHouseKey] != MAX_HOUSES+1) return SendClientMessage(playerid, Grey, "Du kannst dir kein Haus mieten, wenn du bereits eines besitzt!");				if(PlayerInfo[playerid][pRentHouseKey] != MAX_HOUSES+1) return SendClientMessage(playerid, Grey, "Du mietest dir bereits ein Haus!");				PlayerInfo[playerid][pRentHouseKey] = i;				format(str, sizeof str, "Du mietest dieses Haus jetzt! An jedem Payday werden dir ab sofort die Mietkosten in Höhe von %d€ abgezogen!", HouseInfo[i][hRent]);				SendClientMessage(playerid, Grey, str);				SendClientMessage(playerid, Grey, "Tippe /wohungkündigen um vom Mietvertrag zurückzutreten!");			}		}		return 1;	}	if(!strcmp(cmdtext, "/hausverkaufen", true))	{        new i = PlayerInfo[playerid][pHouseKey]; if(i == MAX_HOUSES+1) return SendClientMessage(playerid, Grey, "Du besitzt kein Haus!");        GivePlayerMoney(playerid, HouseInfo[i][hPrice]/4);        HouseInfo[i][hOwned] = 0;		format(HouseInfo[i][hOwner], MAX_PLAYER_NAME, "-");		DestroyDynamicPickup(HouseInfo[i][hPick]);		HouseInfo[i][hPick] = CreateDynamicPickup(1273, 1, HouseInfo[i][hEntrx], HouseInfo[i][hEntry], HouseInfo[i][hEntrz]);		SendClientMessage(playerid, Grey, "Du hast dein Haus verkauft und erhälst 1/4 des Kaufpreises zurück!");		UpdateHouseLabel(i);		PlayerInfo[playerid][pHouseKey] = MAX_HOUSES+1;		SaveHouses();	    return 1;	}
 
		 
		
		
	
 die pwn
 die pwn 
 miete > 10000) return SendClientMessage(playerid, Grey, "Gib einen Betrag zwischen 1 und 10000 an!");
 miete > 10000) return SendClientMessage(playerid, Grey, "Gib einen Betrag zwischen 1 und 10000 an!");