Hey Breadfish,
ich habe heir ein Ammunation /buygun sys, und wollte fragen wohin ich schreiben muss, (koords) wo man /buygun machen kann. also wenn ich ijn den laden gehe und /buygun mache steht du bist net in einem laden, also muss ich auch iwo hinschrieben, wo ich den befehl nutzen kann. Hier mein Pawn auszug:
        if (strcmp(cmd, "/buygun", true) == 0)
        {
            if(IsPlayerConnected(playerid))
            {
                if(GetPlayerMoney(playerid) < 1)
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   Du hast nicht genug Geld !");
                            return 1;
                        }
                        if(PlayerInfo[playerid][pGunLic] == 0)
                        {
                                SendClientMessage(playerid, COLOR_GREY, "   Du hast kein Waffenschein !");
                            return 1;
                        }
                        /*
                        Ahhhhh meine Lieblingsstelle! xD Hier ist definiert das man ohne schein keine waffen kaufen kann
                        <=0 bedeuted wenn du kein schein hast
                   */
                        new gun;
                        new gunid[16];
                        new gunstring1[256];
                        new gunstring2[256];
                        new gunstring3[256];
                        new gunstring4[256];
                        new gunstring5[256];
                        new infostring[256];
                        new guncharge;
                        new ammocharge;
                        new location = PlayerInfo[playerid][pLocal];
                        if(location == 99 || location == 100 || location == 102)
                        {
                            if(BizzInfo[location-99][bProducts] <= 0)
                            {
                                GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
                                        return 1;
                            }
                                new mod = 100;
                                tmp = strtok(cmdtext, idx);
                                if(!strlen(tmp))
                                {
                                        format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
                                        SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                                        SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
                                        SendClientMessage(playerid, COLOR_GRAD2,string);
                                        format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
                                        GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
                                        SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
                                        format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
                                        GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
                                        SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
                                        format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
                                        GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
                                        SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
                                        format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Rifle ($%d)",
                                        GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
                                        SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
                                        format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
                                        GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
                                        SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
                                        SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                                        return 1;
                                }
                                strmid(gunid, tmp, 0, strlen(cmdtext), 255);
                                tmp = strtok(cmdtext, idx);
                                if(!strlen(tmp))
                                {
                                        format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
                                        return 1;
                                }
                                new ammo = strval(tmp);
                                if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Die Munition muss zwischen 1 und 999 sein !"); return 1; }
                                if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
                                {
                                        gun = 46;
                                        guncharge = GunPrice[0][0]/100*mod;
                                        ammocharge = 0;
                                }
                                else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
                                {
                                        gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
                                {
                                        gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
                                {
                                        gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
                                {
                                        gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
                                {
                                        gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
                                {
                                        gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
                                {
                                        gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
                                {
                                        gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
                                {
                                        gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
                                {
                                        gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
                                {
                                        gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
                                        PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
                                }
                                else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
                                {
                                        gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
                                        PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
                                }
                                else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
                                {
                                        gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
                                        PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
                                }
                                else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
                                {
                                        gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
                                        PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
                                }
                                else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
                                {
                                        gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
                                        PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
                                }
                                else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
                                {
                                        gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                                        PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
                                }
                                else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
                                {
                                        gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                                        PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
                                }
                                else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
                                {
                                        gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
                                        PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                                }
                                else
                                {
                                        SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
                                        return 1;
                                }
                                if((guncharge+ammocharge) > GetPlayerMoney(playerid))
                                {
                                        format(infostring, 256, "   Du hast nicht $%d !",guncharge+ammocharge);
                                        SendClientMessage(playerid, COLOR_GRAD3, infostring);
                                        return 1;
                                }
                                if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "   Geht nicht !");
                                    return 1;
                                }
                                new payout = guncharge + ammocharge;
                                format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
                                SendClientMessage(playerid, COLOR_GRAD3, infostring);
                                if(location == 102 && IsACop(playerid)) { }
                                else
                                {
                                        SendClientMessage(playerid, COLOR_WHITE,"Für Mitglieder einer Staatlichen Fraktion sind die Waffen Kostenlos.");
                                        GivePlayerMoney(playerid, - payout);
                                }
                                BizzInfo[location-99][bTill] += payout;
                                ExtortionBiz(location-99, payout);
                                BizzInfo[location-99][bProducts]--;
                                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                                GivePlayerWeapon(playerid, gun, ammo);
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "%s hat Waffen für $%d eingekauft Am BIZ: %d", sendername, payout, location-99);
                                printf("%s", string);
                                PayLog(string);
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_WHITE,"Du bist nicht in einen Laden.");
                                return 1;
                        }
                }
                return 1;
Danke für eure Hilfe ![]()
		
		
		
	