[Frage] /buygun geht nicht!

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  • Moin Breadfish!


    Ich hatte gestern hilfe von HellFire bekommen (Danke nochmal ;)) hatte auch keine errors, ins script kam IsPlayerinRangeOfPoint, wo ich dahcte das es daran lag, aber es fnktioniert einfach nicht immer die meldung, du bist nicht in einem Laden! -.-"


    Script-Auszug - /Buygun:


    if (strcmp("/buygun", cmdtext, true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,1,294.5818,-80.2283,1001.5156))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, ROT, " Du hast nicht genug Geld !");
    return 1;
    }
    if(PlayerInfo[playerid][pGunLic] == 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du hast kein Waffenschein !");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    new location = PlayerInfo[playerid][pLocal];
    if(location == 99 || location == 100 || location == 102)
    {
    if(BizzInfo[location-99][bProducts] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    new mod = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Rifle ($%d)",
    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; }
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*mod;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast nicht $%d !",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GREY, " Geht nicht !");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    if(location == 102 && IsACop(playerid)) { }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Für Mitglieder einer Staatlichen Fraktion sind die Waffen Kostenlos.");
    GivePlayerMoney(playerid, - payout);
    }
    BizzInfo[location-99][bTill] += payout;
    ExtortionBiz(location-99, payout);
    BizzInfo[location-99][bProducts]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft Am BIZ: %d", sendername, payout, location-99);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du bist nicht in einen Laden.");
    return 1;
    }
    }
    }
    return 1;


    Ich hoffe es findet sich jemand der Helfen kann, Danke ;)

  • weil du noch checken musst ob der spieler in dem Interior ist ^^ (in dem laden)
    weil in deinem ammunation bist du ja in einem laden.. und den must du abfragen ob du in dem bist


    keine ahnung wie des nochmal geht..
    glaube


    if(GetPlayerInterior(playerid) == DEINE-INTERIOR-ID))
    {
    der andere stuss
    }


  • Lass es mal wenn du dich nicht mit dem Godfather Gamemode auskennst..!

  • Hier meien Biz.cfg:

    Code
    1|[GER]Richter|GhostGunshop|No-one|1791.212036|-1164.631713|23.828100|296.919982|-108.071998|1001.515625|1|1|150|73550|0|6|10007425|500|1
    1|Der Staat|Mr_Ghost Gunshop|No-one|-2288.067626|-79.334396|35.320301|314.820983|-141.431991|999.601562|5|50000|2|2908|0|7|409|500|50
    0|Der Staat|Restaurant zum Mönchen|No-one|1498.360107|-1583.031860|13.546895|-794.936218|490.632385|1376.195312|5|50000|500|3350|1|1|320|500|1
    0|Der Staat|Yakuza Gunshop|No-one|2177.594238|961.249023|10.820300|316.524993|-167.706985|999.593750|3|5000000|50|1450|1|6|487|500|100
    0|The State|Obi Baumarkt|No-one|2850.950927|-1532.533447|11.099100|286.800994|-82.547599|1001.515625|1|50000|500|0|1|4|99654|100000|1


    ist noch das standart SoL deshalb noch die alten namen xDD


    Mfg