also ich wollte lcn spawn ändern ich habe schon /save gemacht dann steht da irgentwie in meinen GTA-verzeichnis en savedposition da klick ich drauf dann steht da AddPlayerClass(113,1721.1156,-1671.7085,20.2239,2.0975,0,0,0,0,0,0); // das weis eig jeder was da drinn steht aber unter welche zeile muss ich das schreiben? bwz einfügen? also in meinem script ...
fraktionen spawn'S
- Ibrahim
- Geschlossen
- Erledigt
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!
Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
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Hier:
if(PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn & FBI/ATF
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1346.2050,492.3983,11.2027);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2656.0393,635.0596,14.4531);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1124.2415,-2037.1274,69.8847);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuza spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2192.3020,646.8816,49.4375);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News-Reporter spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -2050.8962,460.0262,35.1719);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -1978.5934,102.9237,27.6875);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(IsAnInstructor(playerid)) //Driving/Flying School spawn
{
if(SchoolSpawn[playerid] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -2032.6810,-117.4816,1035.1719);
SetPlayerFacingAngle(playerid, 275.1114);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
}
else if(SchoolSpawn[playerid] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 414.4144,2531.9580,19.1565);
SetPlayerFacingAngle(playerid, 4.6505);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
return 1;
} -
Das ist die Stelle wo mans einfügen muss. Genauer genommen ist das immer bei "SetPlayerPos(playerid,x,y,z)".
PS: die xyz koords sind da so enthalten:
AddPlayerClass(113,1721.1156,-1671.7085,20.2239,2.0975,0,0,0,0,0,0);
AddPlayerClass(skin,X,Y,Z,drehung,waffe1,munition1,w2,m2,w3,m3);
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if (PlayerInfo[playerid][pMember] == 5 PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1124.2415,-2037.1274,69.8847);
AddPlayerClass(113,1721.1156,-1671.7085,20.2239,2.0975,0,0,0,0,0,0);
PlayerInfo[playerid][pInt] = 0;
return 1;Richtig oder falsch? xD
wenn ich dann Compile und Compile run mache sind da keine errrors
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 5940 bytes
Code size: 1102116 bytes
Data size: 2188232 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4904 cells (19616 bytes)
Total requirements: 3312672 bytesaber wenn ich InsGame gehe hat sich nix geändert lol
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hmm..Bitte Lade doch mal deine /save Cordinaten hoch woher solln wir sonst wissen obs richtig oder falsch is??? XD
@Edit: Lol? Warum steht bei dir "AddPLayerClass:" bei den Spawns? is bei mir nüüch^^
mfg
mR_FatJoe -
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1124.2415,-2037.1274,69.8847);
AddPlayerClass(113,1721.1156,-1671.7085,20.2239,2.0975,0,0,0,0,0,0);
PlayerInfo[playerid][pInt] = 0;
return 1;falsch
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1721.1156,-1671.7085,20.2239);
PlayerInfo[playerid][pInt] = 0;
return 1;richtig :O
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oO
Ok Dachte schon warum da AddPlayerClass Steht =)
Bei mir stehts nehmlich auch nich^^
deswegen hab ich mich gewundert =/MFG
mR_FatJoe x3 -
breadfish.de
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