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  • hi leute,


    ich wollte das "Account"sys vom SoL script übernehmen.


    Das Problem ist halt wenn ich den gamemode starte kann ich mich am anfange registrieren, der speichert mir das ganze in einer datei aber
    lädt die nicht wieder, sodass ich mir beim erneuten connecten nochmal registrieren muss und nicht einloggen kann.


    Hier mal die Ausschnitte:^^ Wenn ihr noch welche braucht sagt an..

    //OnPlayerConnect(..)


    if(PlayerInfo[playerid][pBan] == 0)
    {
    SetCodeArray(playerid);
    GetPlayerIp(playerid,pIP[playerid],16);
    new loginstring[256];
    new LoginName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, LoginName, sizeof(LoginName));
    format(loginstring, sizeof(loginstring), "/Accounts/%s.ini", LoginName);
    if(fexist(loginstring))
    {
    gPlayerAccount[playerid] = 1;
    ShowPlayerDialog(playerid,DIALOG_ONLINE,DIALOG_STYLE_MSGBOX,"{00A5FF}WAZUP","{FFFFFF}Herzlich Willkommen auf {00A5FF}WAZUP{FFFFFF}. Bitte klicke auf {91FF00}Weiter{FFFFFF} um zum {91FF00}Login{FFFFFF} zu gelangen.\nWir wünschen dir einen Schönen Aufenthalt!\n\nBitte Halte dich an unsere {91FF00}Regeln.","Weiter","Verlassen");
    PlayerInfo[playerid][pReg] = 1;
    PlayerInfo[playerid][pTut] = 1;
    return 1;
    }
    else
    {
    gPlayerAccount[playerid] = 0;
    ShowPlayerDialog(playerid,DIALOG_NEULING,DIALOG_STYLE_MSGBOX,"{00A5FF}WAZUP","{FFFFFF}Herzlich Willkommen auf {00A5FF}WAZUP{FFFFFF}. Bitte klicke auf {91FF00}Weiter{FFFFFF} um zur {91FF00}Registration{FFFFFF} zu gelangen.\nWir wünschen dir einen Schönen Aufenthalt!\n\nBitte Halte dich an unsere {91FF00}Regeln{FFFFFF}.","Weiter","Verlassen");
    return 1;
    }
    }
    return 1;
    public OnPlayerRequestClass(playerid, classid)
    {
    //PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238);
    //PlayerInfo[playerid][pModel] = Peds[classid][0];
    if(IsPlayerNPC(playerid))
    {
    SpawnPlayer(playerid);
    return 1;
    }
    if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0)
    {
    new string11[256];
    format(string11,sizeof(string11),"{FFFFFF}Herzlich Willkommen zurück\nDu hast von System den {00FF00}Sicherheitscode:{FF0000} %d {FFFFFF}zugewiesen bekommen\nBitte tippe ihn unten in die Box und klicke dann auf absenden!",Code[playerid]);
    ShowPlayerDialog(playerid,DIALOG_LOGIN1,DIALOG_STYLE_INPUT,"Your Virtual Life - Authentifizierung",string11,"Absenden","Abbruch");
    Streamer_SetIntData(STREAMER_TYPE_OBJECT, 0, E_STREAMER_MODEL_ID, 1225);
    }
    else if(gPlayerAccount[playerid] == 0)
    {
    ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Your Virtual Life","{FFFFFF}Herzlich Willkommen auf dem Server Your Virtual Life\nUm deinen Account zu erstellen musst du dich erst registrieren\nDazu Tippe jetzt dein persönliches Passwort in die Zele ein.","Weiter","Abbrechen");
    }
    SetPlayerTeamFromClass(playerid,classid);
    SetupPlayerForClassSelection(playerid);
    return 1;
    }



    Dort wird doch die Datei gelesen, die auch existiert! Wieso gelangt er dann nich zu login?
    kann mir jemand helfen
    danke^^

    Einmal editiert, zuletzt von thacoga308 ()

  • doch sie wird geschrieben ^^, nur halt mit 0 und undefined werten aufgefüllt ^^



    // hier die onplayerregister
    public OnPlayerRegister(playerid, password[])
    {
    if(IsPlayerConnected(playerid))
    {
    new playername3[MAX_PLAYER_NAME],string[256];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string, sizeof(string), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string, io_write);
    if (hFile)
    {
    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    format(var, 32, "Arbeitgeld=%d\n",PlayerInfo[playerid][pHartzIV]);fwrite(hFile, var);
    format(var, 32, "Hotel=%d\n",PlayerInfo[playerid][pHotel]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
    format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
    format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
    format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
    format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "VIPClub=%d\n",PlayerInfo[playerid][pVIPClub]);fwrite(hFile, var);
    format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollpass]);fwrite(hFile, var);
    format(var, 32, "Rest=%d\n",PlayerInfo[playerid][pRest]);fwrite(hFile, var);
    format(var, 32, "Ban=%d\n",PlayerInfo[playerid][pBan]);fwrite(hFile, var);
    format(var, 32, "BanGrund=%d\n",PlayerInfo[playerid][pBanGrund]);fwrite(hFile, var);
    format(var, 32, "BanTime=%d\n",PlayerInfo[playerid][pBanTime]);fwrite(hFile, var);
    format(var, 32, "BanActor=%d\n",PlayerInfo[playerid][pBanActor]);fwrite(hFile, var);
    format(var, 32, "Karte=%d\n",PlayerInfo[playerid][pKKarte]);fwrite(hFile, var);
    format(var, 32, "Zoll_Year=%d\n", PlayerInfo[playerid][Zoll_Year]);fwrite(hFile, var);
    format(var, 32, "Zoll_Month=%d\n", PlayerInfo[playerid][Zoll_Month]);fwrite(hFile, var);
    format(var, 32, "Zoll_Day=%d\n", PlayerInfo[playerid][Zoll_Day]);fwrite(hFile, var);
    format(var, 32, "Zoll_Hour=%d\n", PlayerInfo[playerid][Zoll_Hour]);fwrite(hFile, var);
    format(var, 32, "Zoll_Minute=%d\n", PlayerInfo[playerid][Zoll_Minute]);fwrite(hFile, var);
    format(var, 32, "CarP=%d\n", PlayerInfo[playerid][pCarP]);fwrite(hFile, var);
    format(var, 32, "BikeP=%d\n", PlayerInfo[playerid][pBikeP]);fwrite(hFile, var);
    format(var, 32, "PayTime=%d\n", PlayerInfo[playerid][pPayTime]);fwrite(hFile, var);
    format(var, 32, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var);
    format(var, 32, "KreditRechnung=%d\n",PlayerInfo[playerid][pKreditRechnung]);fwrite(hFile, var);
    //format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    fclose(hFile);
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"{00A5FF}Your Virtual Life","{FFFFFF}Bitte logge dich in deinen {91FF00}Account{FFFFFF} ein!","Login","Abbrechen");
    }
    }
    return 1;
    }


    hier meine onplayerlogin, bissl groß^^
    public OnPlayerLogin(playerid,password[])
    {
    if(PlayerInfo[playerid][pBan] == 0)
    {
    new tmp2[256],string[256];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string, sizeof(string), "/Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string, io_read);
    if ( UserFile )
    {
    new PassData[256];
    new keytmp[256], valtmp[256];
    fread( UserFile , PassData , sizeof( PassData ) );
    keytmp = ini_GetKey( PassData );
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    }
    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    {
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    /// USW USW USW....
    gPlayerLogged[playerid] = 1; //also hier wird die variable dann gesetzt

    und hier noch die onplayerrequestclass // die mich ziemlich stört ^^
    public OnPlayerRequestClass(playerid, classid)
    {
    //PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238);
    //PlayerInfo[playerid][pModel] = Peds[classid][0];
    if(IsPlayerNPC(playerid))
    {
    SpawnPlayer(playerid);
    return 1;
    }
    if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0)
    {
    new string11[256];
    format(string11,sizeof(string11),"{FFFFFF}Herzlich Willkommen zurück\nDu hast von System den {00FF00}Sicherheitscode:{FF0000} %d {FFFFFF}zugewiesen bekommen\nBitte tippe ihn unten in die Box und klicke dann auf absenden!",Code[playerid]);
    ShowPlayerDialog(playerid,DIALOG_LOGIN1,DIALOG_STYLE_INPUT,"Your Virtual Life - Authentifizierung",string11,"Absenden","Abbruch");
    Streamer_SetIntData(STREAMER_TYPE_OBJECT, 0, E_STREAMER_MODEL_ID, 1225);
    }
    else if(gPlayerAccount[playerid] == 0)
    {
    ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Your Virtual Life","{FFFFFF}Herzlich Willkommen auf dem Server Your Virtual Life\nUm deinen Account zu erstellen musst du dich erst registrieren\nDazu Tippe jetzt dein persönliches Passwort in die Zele ein.","Weiter","Abbrechen");
    }
    SetPlayerTeamFromClass(playerid,classid);
    SetupPlayerForClassSelection(playerid);
    return 1;
    }
    Desweiteren wäre meine Frage noch ob es möglich ist, dass wenn der Spieler connected das Onplayerrequestclass cb auszuschalten? also ich will das vll nur zu bestimmten Zeitpunkten ausführen.^^
    Das Problem ist halt wenn der spieler connected, als erster der onplayerrequestclass cb ausgeführt wird. das will ich aber nicht ich will den komplett ausschalten, muss ich den cb dann einfach löschen?^^

    5 Mal editiert, zuletzt von thacoga308 ()