Wo ist der Fehler?! -.-

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Heey bei meinem Script ist ein bugg.


    Undzwar wenn ich im Amu bin und dann "/buygun AK47 600" Eingebe kommt da Server Unknow Command und das Geld wird mit abgezogen! Bekomme aber keine Waffe!


    Es funktioniert bei keiner waffe! Hier der Code!


    if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)|| IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156)) //IsPlayerInRangeOfPoint(playerid,10.0,295.1371,-80.8117,1001.5156)) { if(PlayerInfo[playerid][pLevel] <= 4) { SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen"); return 1; } if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !"); return 1; } if(PlayerInfo[playerid][pGunLic] == 0) { SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new local = PlayerInfo[playerid][pLocal]; if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6) //PlayerInfo[playerid][pLocal] == 101 || PlayerInfo[playerid][pLocal] == 102 || PlayerInfo[playerid][pLocal] == 103) { /* if(BizzInfo[location-99][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1); return 1; }*/ new modsss = 200; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***"); SendClientMessage(playerid, COLOR_GRAD2,string); format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)", GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring1); format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane", GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring2); format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)", GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring3); format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)", GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring4); format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)", GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); SendClientMessage(playerid, COLOR_GRAD3, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; } if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*modsss; ammocharge = 0; } else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*modsss; ammocharge = GunPrice[27][0]*ammo; PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*modsss; ammocharge = GunPrice[26][0]*ammo; PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0) { gun = 34; guncharge = GunPrice[24][0]/100*modsss; ammocharge = GunPrice[29][0]*ammo; PlayerInfo[playerid][pGun4] = 34; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "Geht nicht !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout); SendClientMessage(playerid, COLOR_GRAD3, infostring); GivePlayerMoney(playerid, -payout); BizzInfo[local-99][bTill] += payout/3; ExtortionBiz(local-99, payout); BizzInfo[local-99][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99); printf("%s", string); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden."); return 1; } } } return 1; }



    Kann mir das einer umcoden so das es geht und hier drunter Posten wär echt net :thumbup: :thumbup:


    Danke im Vorraus!

  • Ich könnte das machen aber du muss schon den Code Richtig schreiben da er so einwenig doof aussieht

    if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)|| IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156)) //IsPlayerInRangeOfPoint(playerid,10.0,295.1371,-80.8117,1001.5156)) { if(PlayerInfo[playerid][pLevel] <= 4) { SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen"); return 1; } if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !"); return 1; } if(PlayerInfo[playerid][pGunLic] == 0) { SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new local = PlayerInfo[playerid][pLocal]; if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6) //PlayerInfo[playerid][pLocal] == 101 || PlayerInfo[playerid][pLocal] == 102 || PlayerInfo[playerid][pLocal] == 103) { /* if(BizzInfo[location-99][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1); return 1; }*/ new modsss = 200; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***"); SendClientMessage(playerid, COLOR_GRAD2,string); format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)", GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring1); format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane", GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring2); format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)", GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring3); format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)", GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring4); format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)", GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); SendClientMessage(playerid, COLOR_GRAD3, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; } if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*modsss; ammocharge = 0; } else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*modsss; ammocharge = GunPrice[27][0]*ammo; PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*modsss; ammocharge = GunPrice[26][0]*ammo; PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0) { gun = 34; guncharge = GunPrice[24][0]/100*modsss; ammocharge = GunPrice[29][0]*ammo; PlayerInfo[playerid][pGun4] = 34; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "Geht nicht !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout); SendClientMessage(playerid, COLOR_GRAD3, infostring); GivePlayerMoney(playerid, -payout); BizzInfo[local-99][bTill] += payout/3; ExtortionBiz(local-99, payout); BizzInfo[local-99][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99); printf("%s", string); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden."); return 1; } } } return 1; }

  • if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
    IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
    //IsPlayerInRangeOfPoint(playerid,10.0,295.1371,-80.8117,1001.5156))
    {
    if(PlayerInfo[playerid][pLevel] <= 4)
    {
    SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
    return 1;
    }
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
    return 1;
    }
    if(PlayerInfo[playerid][pGunLic] == 0)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    new local = PlayerInfo[playerid][pLocal];
    if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
    //PlayerInfo[playerid][pLocal] == 101 || PlayerInfo[playerid][pLocal] == 102 || PlayerInfo[playerid][pLocal] == 103)
    {
    /* if(BizzInfo[location-99][bProducts] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }*/
    new modsss = 200;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
    GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; }
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*modsss;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*modsss; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*modsss; ammocharge = GunPrice[27][0]*ammo;
    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*modsss; ammocharge = GunPrice[26][0]*ammo;
    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34; guncharge = GunPrice[24][0]/100*modsss; ammocharge = GunPrice[29][0]*ammo;
    PlayerInfo[playerid][pGun4] = 34; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    GivePlayerMoney(playerid, -payout);
    BizzInfo[local-99][bTill] += payout/3;
    ExtortionBiz(local-99, payout);
    BizzInfo[local-99][bProducts]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
    return 1;
    }
    }
    }
    return 1;
    }
    So der Code für anderen
    Also ich seh da kein Fehler

  • Der funktioniert?