Die Errors:
"
C:\Users\Hami\Desktop\Selfmade Script\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(134) : warning 217: loose indentation
C:\Users\Hami\Desktop\Selfmade Script\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(135) : error 017: undefined symbol "eingelogt"
C:\Users\Hami\Desktop\Selfmade Script\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(135) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Selfmade Script\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(135) : error 001: expected token: ";", but found "]"
C:\Users\Hami\Desktop\Selfmade Script\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(135) : error 029: invalid expression, assumed zero
C:\Users\Hami\Desktop\Selfmade Script\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(135) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors."
public OnPlayerConnect(playerid)
//Registrier & Login
{
	eingelogt[playerid] = false;
	SendClientMessage(playerid,0xFFFBFFFF,"Herzlich Willkommen bei Happy Deathmatch Zum Registrieren /register zum Einloggen /login ");
	SendClientMessage(playerid,0xFF0000FF,"Drücke nicht auf SPAWN! Du wirst sonnst gekickt!");
	new name[128];
	new save[128];
	GetPlayerName(playerid,name,sizeof(name));
	format(save,sizeof(save),"/User/%s.ini");
	if(!dini_Exists(save))
	{
		SendClientMessage(playerid, 0xFF0000FF, "Wilkommen zurück! Um dich einzu loggen tippe /login Password");
		GivePlayerMoney(playerid,dini_Int(save,"Money"));
		SetPlayerScore(playerid,dini_Int(save,"Score"));
		pInfo[playerid][Kills] = dini_Int(save,"Kills");
		pInfo[playerid][Deaths] = dini_Int(save,"Deaths");
		pInfo[playerid][Adminlevel] = dini_Int(save, "AdminLevel");
	}
	else
	{
     	SendClientMessage(playerid, 0xFF0000FF, "Zum Reggen /register Password!");
	}
	new connect[128];
	new string[128];
	GetPlayerName(playerid,connect,sizeof(connect));
	format(string,sizeof(string),"%s hat den Server betreten", connect);
	SendClientMessageToAll(0xFFFBFFFF,string);
	return 1;
}
public OnPlayerDisconnect(playerid, reason)
//Registrier & Login
{
	new name[128];
	new save[128];
	GetPlayerName(playerid,name,sizeof(name));
	format(save,sizeof(save),"/User/%s.ini",name);
	if(dini_Exists(save))
	{
		dini_IntSet(save,"Money",GetPlayerMoney(playerid));
		dini_IntSet(save,"Score",GetPlayerScore(playerid));
		dini_IntSet(save,"Kills",pInfo[playerid][Kills]);
		dini_IntSet(save,"Deaths",pInfo[playerid][Deaths]);
		dini_IntSet(save,"Adminlevel",pInfo[playerid][Adminlevel]);
	}
	new disconnect[128];
	new string[128];
	GetPlayerName(playerid,disconnect,sizeof(disconnect));
	format(string,sizeof(string)," %s hat den Server verlassen",disconnect);
	SendClientMessageToAll(0xFF0000FF,string);
	return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
//Registrier und Login
	if(strcmp(strget(cmdtext,0), "/register", true) == 0)
	{
    	new save[40];
    	GetPlayerName(playerid,spieler,sizeof(spieler));
    	format(save, sizeof(save),"/User/%s.ini",spieler); //Speicherort
    	if(dini_Exists(save))
    	{
        	dini_Create(save);
        	dini_IntSet(save,"passwort",udb_hash(strget(cmdtext,1)));
        	SendClientMessage(playerid, 0x00C100FF, "Der Account wurde regestriert!");
        	SendClientMessage(playerid, 0x00C100FF, "Du kannst dich nun einloggen(/login PW)");
    	}
    	else
    	{
        	if(!dini_Exists(save))
        	{
            	SendClientMessage(playerid, 0xFF0000FF, "Error:Der Name ist bereits vergeben!~n~Wähle einen neuen!");
        	}
    	}
    	return 1;
	}	if(strcmp(strget(cmdtext,0), "/register", true) == 0)
	{
    	new save[40];
    	GetPlayerName(playerid,spieler,sizeof(spieler));
    	format(save, sizeof(save),"/User/%s.ini",spieler); //Speicherort
    	if(dini_Exists(save))
    	{
        	dini_Create(save);
        	dini_IntSet(save,"passwort",udb_hash(strget(cmdtext,1)));
        	SendClientMessage(playerid, 0x00C100FF, "Der Account wurde regestriert!");
        	SendClientMessage(playerid, 0x00C100FF, "Du kannst dich nun einloggen(/login PW)");
    	}
    	else
    	{
        	if(!dini_Exists(save))
        	{
            	SendClientMessage(playerid, 0xFF0000FF, "Error:Der Name ist bereits vergeben!~n~Wähle einen neuen!");
        	}
    	}
    	return 1;
	}
	return 0;
}
Kann mir einer helfen  ? das sind die einzigste sachen! es gibt kein define oder ähnliches,brauch ich des?
 ? das sind die einzigste sachen! es gibt kein define oder ähnliches,brauch ich des?
 
		 
		
		
	