/buygun fehler hilfe

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  • Hallo, leute


    ich hab mir ein /buygun geamcht aber das funkt bei mir nicht kann einer mirdabei mal helfen



    *Hier Istd er Befehl *





    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast nicht genug Geld!");
    return 1;
    }
    if(PlayerInfo[playerid][pGunLic] == 0)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du besitzt keinen Waffenschein, und kannst dir somit keine Waffen kaufen!");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    //new string[256];
    new location = PlayerInfo[playerid][pLocal];
    if(location == 99)
    {
    if(BizzInfo[location-99][bProds] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    new modw = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_BUYED,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) Pool($%d)",
    GunPrice[0][0]/100*modw,GunPrice[1][0]/100*modw,GunPrice[2][0]/100*modw,GunPrice[3][0]/100*modw,GunPrice[4] [0]/100*modw,GunPrice[5][0]/100*modw,GunPrice[6][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Waffen: Violetter Dildo ($%d) Weißer Dildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d)",
    GunPrice[7][0]/100*modw,GunPrice[8][0]/100*modw,GunPrice[9][0]/100*modw,GunPrice[10][0]/100*modw,GunPrice[11] [0]/100*modw,GunPrice[12][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Waffen: SD-Pistole ($%d) Deagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modw,GunPrice[14][0]/100*modw,GunPrice[15][0]/100*modw,GunPrice[16][0]/100*modw,GunPrice[17] [0]/100*modw,GunPrice[18][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Waffen: Shotgun ($1850) AK47 ($3000) M4 ($3000) Sniper ($250000) Messer ($15000 - Ab Level 15)",
    GunPrice[19][0]/100*modw,GunPrice[20][0]/100*modw,GunPrice[21][0]/100*modw,GunPrice[22][0]/100*modw,GunPrice[23][0]/100*modw,GunPrice[24][0]/100*modw,GunPrice[4][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GRAD2, "Die Munition deiner Waffe muss zwischen 1 und 999 liegen!"); return 1; }
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*modw;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Violetter Dildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Weißer Dildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*modw; ammocharge = GunPrice[25][0]*ammo;
    }
    else if (strcmp(gunid, "Deagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*modw; ammocharge = GunPrice[25][0]*ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*modw; ammocharge = GunPrice[27][0]*ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*modw; ammocharge = GunPrice[26][0]*ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*modw; ammocharge = GunPrice[28][0]*ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*modw; ammocharge = GunPrice[28][0]*ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34; guncharge = GunPrice[24][0]/100*modw; ammocharge = GunPrice[29][0]*ammo;
    }
    else if(strcmp(gunid,"Messer",true,strlen(gunid)) == 0)
    {
    gun = 4; guncharge = GunPrice[4][0]/100*modw; ammocharge = GunPrice[4][0]*ammo;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, "Dir fehlen $%d!",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Das funktioniert nicht!");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast ein(e) %s mit %d Munition für $%d erworben.",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    SendClientMessage(playerid, COLOR_BUYED,"Vielen Dank für deinen Einkauf!");
    GivePlayerMoney(playerid, - payout);
    BizzInfo[location-99][bKasse] += payout;
    BizzInfo[location-99][bProds]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1,"Du befindest dich in keinem Ammunation/Waffenladen!");
    return 1;
    }
    }
    return 1;
    }



    MFG DeadCoast


  • if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast nicht genug Geld!");
    return 1;
    }
    if(PlayerInfo[playerid][pGunLic] == 0)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du besitzt keinen Waffenschein, und kannst dir somit keine Waffen kaufen!");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    //new string[256];
    new location = PlayerInfo[playerid][pLocal];
    if(location == 99)
    {
    if(BizzInfo[location-99][bProds] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    new modw = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_BUYED,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) Pool($%d)",
    GunPrice[0][0]/100*modw,GunPrice[1][0]/100*modw,GunPrice[2][0]/100*modw,GunPrice[3][0]/100*modw,GunPrice[4] [0]/100*modw,GunPrice[5][0]/100*modw,GunPrice[6][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Waffen: Violetter Dildo ($%d) Weißer Dildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d)",
    GunPrice[7][0]/100*modw,GunPrice[8][0]/100*modw,GunPrice[9][0]/100*modw,GunPrice[10][0]/100*modw,GunPrice[11] [0]/100*modw,GunPrice[12][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Waffen: SD-Pistole ($%d) Deagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modw,GunPrice[14][0]/100*modw,GunPrice[15][0]/100*modw,GunPrice[16][0]/100*modw,GunPrice[17] [0]/100*modw,GunPrice[18][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Waffen: Shotgun ($1850) AK47 ($3000) M4 ($3000) Sniper ($250000) Messer ($15000 - Ab Level 15)",
    GunPrice[19][0]/100*modw,GunPrice[20][0]/100*modw,GunPrice[21][0]/100*modw,GunPrice[22][0]/100*modw,GunPrice[23][0]/100*modw,GunPrice[24][0]/100*modw,GunPrice[4][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GRAD2, "Die Munition deiner Waffe muss zwischen 1 und 999 liegen!"); return 1; }
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*modw;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Violetter Dildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Weißer Dildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*modw; ammocharge = GunPrice[25][0]*ammo;
    }
    else if (strcmp(gunid, "Deagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*modw; ammocharge = GunPrice[25][0]*ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*modw; ammocharge = GunPrice[27][0]*ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*modw; ammocharge = GunPrice[26][0]*ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*modw; ammocharge = GunPrice[28][0]*ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*modw; ammocharge = GunPrice[28][0]*ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34; guncharge = GunPrice[24][0]/100*modw; ammocharge = GunPrice[29][0]*ammo;
    }
    else if(strcmp(gunid,"Messer",true,strlen(gunid)) == 0)
    {
    gun = 4; guncharge = GunPrice[4][0]/100*modw; ammocharge = GunPrice[4][0]*ammo;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, "Dir fehlen $%d!",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Das funktioniert nicht!");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast ein(e) %s mit %d Munition für $%d erworben.",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    SendClientMessage(playerid, COLOR_BUYED,"Vielen Dank für deinen Einkauf!");
    GivePlayerMoney(playerid, - payout);
    BizzInfo[location-99][bKasse] += payout;
    BizzInfo[location-99][bProds]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1,"Du befindest dich in keinem Ammunation/Waffenladen!");
    return 1;
    }
    }
    return 1;
    }