3errors weaponholder SoL

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • C:\Users\masi\Desktop\LM56.pwn(54547) : error 002: only a single statement (or expression) can follow each "case"
    C:\Users\masi\Desktop\LM56.pwn(54547) : error 036: empty statement
    C:\Users\masi\Desktop\LM56.pwn(54551) : error 030: compound statement not closed at the end of file (started at line 54543)
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    3 Errors.



    Hier das ganze ;)


    public OnPlayerUpdate(playerid)
    {
    new weapons[13][4], weapid = GetPlayerWeapon(playerid), object;
    for(new i = 0; i < 13; i++) GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER || GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return RemovePlayerAttachedObject(playerid, index);
    if(weapid == 30 || weapid == 31 || weapid == 34 || weapid == 24 || weapons[5][1] == 0) RemovePlayerAttachedObject(playerid, index);
    else {
    if(weapons[5][0] == 30) object = 355; if(weapons[5][0] == 31) object = 356; else if(weapons[5][0] == 34) object = 358; else if(weapons[5][0] == 24) object = 24;
    #define EachSkin(%0,%1,%2,%3,%4,%5) SetPlayerAttachedObject(playerid, index, object, 1, (%0), (%1), (%2), (%3), (%4), (%5), 1.000000, 1.000000, 1.000000);
    switch(GetPlayerSkin(playerid))
    {
    case 0: EachSkin(0.299511, -0.122143, 0.134006, 0.000000, 158.504928, 0.000000));
    {
    return 1;
    }