hey wollte mal mein buygun entbuggen aber wenn ich das iwo raushol steht da dann bin in keinen Laden .... könnt ihr mir den code oder so posten danke :DD
sry wegn meinen spamm
hey wollte mal mein buygun entbuggen aber wenn ich das iwo raushol steht da dann bin in keinen Laden .... könnt ihr mir den code oder so posten danke :DD
sry wegn meinen spamm
if (strcmp(cmd, "/buygun", true) == 0)
{
if(PlayerInfo[playerid][pGunLic] == 0) { return SendClientMessage(playerid, COLOR_GRAD2,"Du besitzt noch keinen Waffenschein"); }
else if(PlayerInfo[playerid][pLevel] < 2) { return SendClientMessage(playerid,COLOR_GRAD2,"Du hast ein zu niedriges Level(mind. 2)"); }
if(IsPlayerConnected(playerid))
{
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
return 1;
}
new gun;
new gunid[16];
new gunstring1[128];
new gunstring3[128];
new gunstring4[128];
new gunstring5[128];
new infostring[128];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 99 || location == 100 || location == 102)
{
if(BizzInfo[location-99][bProducts] <= 0)
{
GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
return 1;
}
new modd = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "Waffen: Fallschirm (%d$) Golfschläger (%d$) Polizeistock (%d$) Baseballschläger (%d$) Schaufel (%d$) Pool (%d$)",
GunPrice[0][0]/100*modd,GunPrice[1][0]/100*modd,GunPrice[2][0]/100*modd,GunPrice[3][0]/100*modd,GunPrice[4][0]/100*modd,GunPrice[5][0]/100*modd,GunPrice[6][0]/100*modd);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring3, 256, "Waffen: Pistole (%d$) DesertEagle (%d$) MP5 (%d$)",
GunPrice[13][0]/100*modd,GunPrice[14][0]/100*modd,GunPrice[15][0]/100*modd,GunPrice[16][0]/100*modd,GunPrice[17][0]/100*modd,GunPrice[18][0]/100*modd);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Waffen: Schrotflinte (%d$) AK47 (%d$) M4 (%d$) Rifle (%d$)",
GunPrice[19][0]/100*modd,GunPrice[20][0]/100*modd,GunPrice[21][0]/100*modd,GunPrice[22][0]/100*modd,GunPrice[23][0]/100*modd,GunPrice[24][0]/100*modd);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, "Munition: pistolenmunition (%d$) schrotflintenmunition (%d$) smgmunition (%d$) assaultmunition (%d$) riflemunition (%d$)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "Munitionsbetrag darf nicht niedriger als 1 und höher als 999 sein!"); return 1; }
if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*modd;
ammocharge = 0;
}
else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*modd; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Polizeistock", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*modd; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*modd; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*modd; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Pool", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*modd; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Pistole", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*modd; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*modd; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*modd; ammocharge = GunPrice[27][0]*ammo;
PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "Schrottflinte", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*modd; ammocharge = GunPrice[26][0]*ammo;
PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*modd; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*modd; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "Rifle", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*modd; ammocharge = GunPrice[29][0]*ammo;
PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "Der Verkäufer sagt: Ich habe nie von so einer Waffe gehört!");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, "Du hast keine %d$!",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "Du hast eine/n %s mit %d Munition für %d$ gekauft!",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else { GivePlayerCash(playerid, - payout); }
BizzInfo[location-99][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzInfo[location-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s hat Waffen für %d$ gekauft!", sendername, payout);
printf("%s", string);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Shop.");
return 1;
}
}
return 1;
}
JHa wenn du in keinem Laden bist dan hast du die falsche BIZ id eingetragen
habn error [GM]V9.2.pwn(25731) : error 017: undefined symbol "GivePlayerCash"
habn error [GM]V9.2.pwn(25731) : error 017: undefined symbol "GivePlayerCash"
jetzt wäre die Zeile noch Hilfreich
else { GivePlayerCash(playerid, - payout); } hier