Hallo ich habe ein Problem mit /m
Also wenn man /m macht dann sieht es fast der ganze Server, ich will aber nicht das man es so weit sieht sondern nur so 30 Meter oder so!
if(strcmp(cmd, "/megaphone", true) == 0 || strcmp(cmd, "/m", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pGangJailed] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Du kannst im GangJail kein Megephone benutzen!");
return 1;
}
if(PlayerInfo[playerid][pMauled] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Du kannst gefesselt kein Megaphone benutzen!");
return 1;
}
//new tmpcar = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: (/m)egaphone [megaphone chat]");
return 1;
}
if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 24||PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pLeader] == 22 || PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4)
{
/*if(!IsACopCar(tmpcar))
{
SendClientMessage(playerid, COLOR_GRAD2, " You are not in a Police Vehicle !");
return 1;
}*/
if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "[Officer %s:o< %s]", sendername, result);
ProxDetector(100.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
}
else if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "[Agent %s:o< %s]", sendername, result);
ProxDetector(100.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
}
else if(PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3)
{
format(string, sizeof(string), "[Soldat %s:o< %s]", sendername, result);
ProxDetector(100.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
}
else if(PlayerInfo[playerid][pMember] == 23||PlayerInfo[playerid][pLeader] == 23)
{
format(string, sizeof(string), "[Soldat %s:o< %s]", sendername, result);
ProxDetector(100.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
}
else if(PlayerInfo[playerid][pMember] == 24||PlayerInfo[playerid][pLeader] == 24)
{
format(string, sizeof(string), "[O-Amt %s:o< %s]", sendername, result);
ProxDetector(100.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
}
else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
{
format(string, sizeof(string), "[Medic %s:o< %s]", sendername, result);
ProxDetector(100.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
}
else if(PlayerInfo[playerid][pMember] == 22||PlayerInfo[playerid][pLeader] == 22)
{
format(string, sizeof(string), "[S.W.A.T.-Officer %s:o< %s]", sendername, result);
ProxDetector(100.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
}
printf("%s", string);
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Du musst bei der Polizei/Bundeswehr sein, um diesen Befehl benutzen zu können !");
return 1;
}
}
return 1;
}