Hi,
habe einen Kalmmerfehler Error .. weiß aber nicht wo es ist..
kann mir bitte jemdn helfen?
mfg
Hi,
habe einen Kalmmerfehler Error .. weiß aber nicht wo es ist..
kann mir bitte jemdn helfen?
mfg
Also musste mal gucken wieviele klammern du auf machst und wieviele du zu machst...
Auf den ersten blick find ich klammer zu für IsPlayerConnectet nicht...
versuch doch einfach mal nach return noch eine zu zu machen oder 2
oder davor
ich hab es ca. 50 mal (ehrlich) versucht .. ich hab klammern dazugesetzt, hab gedacht ist n pawno fehler.. hab klammern weggemacht .. hab sogar isplayerconnected weggemacht usw usw ..
hat nix was genützt
lol am ende fehlt ein } und vor fast jedem if noch ein } aber drüber
bei if ist es da aber kuk mal bei return
if(PlayerInfo[i][pRank] == 2)
{
PlayerMoney[i] = PlayerMoney[i] +2000;
{
return 1;
}
if(PlayerInfo[i][pRank] == 3)
{
ich habs jetzt mal eben schnell gemacht. habs nich getestet. kann sein das noch was falsch is.
public PayDay()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pMember] == 19 || PlayerInfo[i][pLeader] == 1 || PlayerInfo[i][pLeader] == 19)
{
if(PlayerInfo[i][pRank] <= 1)
{
PlayerMoney[i] = PlayerMoney[i] +1000;
return 1;
}
if(PlayerInfo[i][pRank] == 2)
{
PlayerMoney[i] = PlayerMoney[i] +1500;
return 1;
}
if(PlayerInfo[i][pRank] == 3)
{
PlayerMoney[i] = PlayerMoney[i] +2000;
return 1;
}
if(PlayerInfo[i][pRank] == 4)
{
PlayerMoney[i] = PlayerMoney[i] +2500;
return 1;
}
if(PlayerInfo[i][pRank] == 5)
{
PlayerMoney[i] = PlayerMoney[i] +3000;
return 1;
}
if(PlayerInfo[i][pRank] == 6)
{
PlayerMoney[i] = PlayerMoney[i] +3500;
return 1;
}
}
if(PlayerInfo[i][pMember] == 2 || PlayerInfo[i][pMember] == 12 || PlayerInfo[i][pLeader] == 2 || PlayerInfo[i][pLeader] == 12)
{
if(PlayerInfo[i][pRank] <= 1)
{
PlayerMoney[i] = PlayerMoney[i] +1500;
return 1;
}
if(PlayerInfo[i][pRank] == 2)
{
PlayerMoney[i] = PlayerMoney[i] +2000;
return 1;
}
if(PlayerInfo[i][pRank] == 3)
{
PlayerMoney[i] = PlayerMoney[i] +2500;
return 1;
}
if(PlayerInfo[i][pRank] == 4)
{
PlayerMoney[i] = PlayerMoney[i] +3000;
return 1;
}
if(PlayerInfo[i][pRank] == 5)
{
PlayerMoney[i] = PlayerMoney[i] +3500;
return 1;
}
if(PlayerInfo[i][pRank] == 6)
{
PlayerMoney[i] = PlayerMoney[i] +4000;
return 1;
}
}
if(PlayerInfo[i][pMember] == 3 || PlayerInfo[i][pMember] == 18 || PlayerInfo[i][pLeader] == 18 || PlayerInfo[i][pLeader] == 2)
{
if(PlayerInfo[i][pRank] <= 1)
{
PlayerMoney[i] = PlayerMoney[i] +2000;
return 1;
}
if(PlayerInfo[i][pRank] == 2)
{
PlayerMoney[i] = PlayerMoney[i] +2500;
return 1;
}
if(PlayerInfo[i][pRank] == 3)
{
PlayerMoney[i] = PlayerMoney[i] +3000;
return 1;
}
if(PlayerInfo[i][pRank] == 4)
{
PlayerMoney[i] = PlayerMoney[i] +3500;
return 1;
}
if(PlayerInfo[i][pRank] == 5)
{
PlayerMoney[i] = PlayerMoney[i] +4000;
return 1;
}
if(PlayerInfo[i][pRank] == 6)
{
PlayerMoney[i] = PlayerMoney[i] +4500;
return 1;
}
}
if(IsaMember(i))
{
if(PlayerInfo[i][pRank] <= 1)
{
PlayerMoney[i] = PlayerMoney[i] +2000;
return 1;
}
if(PlayerInfo[i][pRank] == 2)
{
PlayerMoney[i] = PlayerMoney[i] +2500;
return 1;
}
if(PlayerInfo[i][pRank] == 3)
{
PlayerMoney[i] = PlayerMoney[i] +3000;
return 1;
}
if(PlayerInfo[i][pRank] == 4)
{
PlayerMoney[i] = PlayerMoney[i] +3500;
return 1;
}
if(PlayerInfo[i][pRank] == 5)
{
PlayerMoney[i] = PlayerMoney[i] +4000;
return 1;
}
if(PlayerInfo[i][pRank] == 6)
{
PlayerMoney[i] = PlayerMoney[i] +4500;
return 1;
}
if(PlayerInfo[i][pLeader] == 7)
{
PlayerMoney[i] = PlayerMoney[i] +8000;
return 1;
}
}
if(PlayerInfo[i][pMember] == 9 || PlayerInfo[i][pMember] == 10 || PlayerInfo[i][pLeader] == 10 || PlayerInfo[i][pLeader] == 9 || PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pLeader] == 4)
{
if(PlayerInfo[i][pRank] <= 1)
{
PlayerMoney[i] = PlayerMoney[i] +0;
return 1;
}
if(PlayerInfo[i][pRank] == 2)
{
PlayerMoney[i] = PlayerMoney[i] +1200;
return 1;
}
if(PlayerInfo[i][pRank] == 3)
{
PlayerMoney[i] = PlayerMoney[i] +1400;
return 1;
}
if(PlayerInfo[i][pRank] == 4)
{
PlayerMoney[i] = PlayerMoney[i] +1600;
return 1;
}
if(PlayerInfo[i][pRank] == 5)
{
PlayerMoney[i] = PlayerMoney[i] +1800;
return 1;
}
if(PlayerInfo[i][pRank] == 6)
{
PlayerMoney[i] = PlayerMoney[i] +2000;
return 1;
}
}
}
return 1;
}
}