bfx_objects Keine Ahunung wie ich das normal mache

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  • Tag es hat mal einen Streamer namens bfx_objects gegebn ich hab den include und .dll nicht mehr ist noch von 0.3c wie soll ich das jetzt auf 0.3e bringen mit dem normalen SoL includes bekomme aber errors



    wäre sehr sehr hilfreich wenn einer helfen würde :S


    Da hab ich überall Already Defined


    //objectstreamer
    native Streamer_TickRate(rate);
    native Streamer_MaxItems(type, items);
    native Streamer_VisibleItems(type, items);
    native Streamer_CellDistance(Float:distance);
    native Streamer_CellSize(Float:size);


    native Streamer_Update(playerid);
    native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z);


    native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
    native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
    native Streamer_GetIntData(type, {Text3D,_}:id, data);
    native Streamer_SetIntData(type, {Text3D,_}:id, data, value);
    native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);
    native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);
    native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);
    native Streamer_GetUpperBound(type);


    native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
    native Streamer_DestroyAllVisibleItems(playerid, type);
    native Streamer_CountVisibleItems(playerid, type);


    native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 200.0);
    native DestroyDynamicObject(objectid);
    native IsValidDynamicObject(objectid);
    native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
    native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
    native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
    native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
    native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed);
    native StopDynamicObject(objectid);native DestroyAllDynamicObjects();
    native CountDynamicObjects();


    native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamicPickup(pickupid);native IsValidDynamicPickup(pickupid);
    native DestroyAllDynamicPickups();
    native CountDynamicPickups();



    native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamicCP(checkpointid);
    native IsValidDynamicCP(checkpointid);
    native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
    native TogglePlayerAllDynamicCPs(playerid, toggle);
    native IsPlayerInDynamicCP(playerid, checkpointid);
    native DestroyAllDynamicCPs();
    native CountDynamicCPs();


    native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamicRaceCP(checkpointid);
    native IsValidDynamicRaceCP(checkpointid);
    native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
    native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
    native IsPlayerInDynamicRaceCP(playerid, checkpointid);
    native DestroyAllDynamicRaceCPs();
    native CountDynamicRaceCPs();



    native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamic3DTextLabel(Text3D:id);
    native IsValidDynamic3DTextLabel(Text3D:id);
    native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
    native DestroyAllDynamic3DTextLabels();
    native CountDynamic3DTextLabels();



    native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
    native DestroyDynamicArea(areaid);
    native IsValidDynamicArea(areaid);
    native TogglePlayerDynamicArea(playerid, areaid, toggle);
    native TogglePlayerAllDynamicAreas(playerid, toggle);
    native IsPlayerInDynamicArea(playerid, areaid);
    native AttachDynamicAreaToPlayer(areaid, playerid);
    native AttachDynamicAreaToVehicle(areaid, vehicleid);
    native DestroyAllDynamicAreas();
    native CountDynamicAreas();



    jetzt hab ich diesen error F:\German Reallife 2011\GFR\gamemodes\Unser0.3e.Update2.2.pwn(2527) : error 017: undefined symbol "StripNewLine"
    F:\German Reallife 2011\GFR\gamemodes\Unser0.3e.Update2.2.pwn(16795) : error 017: undefined symbol "bStartEngine"








    und So sieht das bfx CreateObject aus



    //Mülltonnen
    b_CreateObject(1332, 2513.974121, -1665.907959, 13.635386, 0.0000, 0.0000, 281.2500,-1,500);
    b_CreateObject(1332, 1993.576416, -1627.072998, 13.571859, 0.0000, 0.0000, 90.0000,-1,500);
    b_CreateObject(1332, 1451.862305, -1583.324219, 13.571859, 0.0000, 0.0000, 0.0000,-1,500);
    b_CreateObject(1332, 1365.263794, -1437.176758, 13.576775, 0.0000, 0.0000, 270.0000,-1,500);
    b_CreateObject(1332, 1309.862061, -911.458862, 38.660831, 0.0000, 6.8755, 0.0000,-1,500);
    b_CreateObject(1332, 1185.656372, -911.374084, 43.328209, 0.0000, 0.0000, 281.2500,-1,500);
    b_CreateObject(1332, 830.479492, -1068.277222, 25.186308, 0.0000, 0.0000, 168.7500,-1,500);
    b_CreateObject(1332, 330.864136, -1372.548828, 14.400108, 0.0000, 0.0000, 33.7500,-1,500);
    b_CreateObject(1332, 657.024292, -1766.828979, 13.597816, 0.0000, 0.0000, 258.7500,-1,500);
    b_CreateObject(1332, 1303.813232, -1862.807251, 13.521879, 0.0000, 0.0000, 180.0001,-1,500);
    b_CreateObject(1332, -71.847382, -1163.344604, 1.951691, 0.0000, 0.0000, 157.5000,-1,500);
    b_CreateObject(1332, -1809.748779, -187.621185, 13.377101, 0.0000, 2.5783, 1.7188,-1,500);
    b_CreateObject(1332, -1911.473267, 308.637543, 41.109566, 0.0000, 0.0000, 0.0000,-1,500);
    b_CreateObject(1332, -1662.103027, 456.034088, 7.167379, 0.0000, 0.0000, 45.0000,-1,500);
    b_CreateObject(1332, -1989.635132, 957.548584, 45.420326, 0.0000, 0.0000, 0.0000,-1,500);
    b_CreateObject(1332, -2044.343750, 142.218719, 28.860933, 0.0000, 0.0000, 270.0000,-1,500);
    b_CreateObject(1332, 1488.883911, -1687.149902, 14.109568, 0.0000, 0.0000, 270.0000,-1,500);



    und das mit allen mapps wie soll ich das normal machen.. .? bitte erklären will antworten hören :(