Hay Leute brauche mal hilfe es kommen diese Errors
C:\Users\Klaus\Desktop\Home Server\gamemodes\scriptingstuendlein.pwn(99) : warning 225: unreachable code
C:\Users\Klaus\Desktop\Home Server\gamemodes\scriptingstuendlein.pwn(104) : error 017: undefined symbol "playerid"
C:\Users\Klaus\Desktop\Home Server\gamemodes\scriptingstuendlein.pwn(106) : error 017: undefined symbol "playerid"
C:\Users\Klaus\Desktop\Home
 Server\gamemodes\scriptingstuendlein.pwn(275) : warning 235: public 
function lacks forward declaration (symbol "SetDeathSpawn")
C:\Users\Klaus\Desktop\Home Server\gamemodes\scriptingstuendlein.pwn(279) : error 017: undefined symbol "x_max"
C:\Users\Klaus\Desktop\Home
 Server\gamemodes\scriptingstuendlein.pwn(288) : warning 235: public 
function lacks forward declaration (symbol "PlayerDeathReset")
C:\Users\Klaus\Desktop\Home Server\gamemodes\scriptingstuendlein.pwn(293) : error 017: undefined symbol "x_max"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
public OnPlayerDeath(playerid, killerid, reason)
{
	SendClientMessage(killerid,DRot,"System: Du hast ein Verbrechen begangen | Reporter: Annonym");
	SendClientMessage(playerid,DRot,"System: Du bist gestorben.");
	if(PlayerDeathTime[playerid] == 0)
	{
		SetDeathSpawn(playerid);
  		PlayerDeathTime[playerid] = 1;
  		return 1;
   	}
	else
	{
   		SetPlayerPos(playerid, 815.5361,-1100.6260,25.7900);
		return 1;
	}
	return 1;
}
public SetDeathSpawn(playerid)
{
	if(PlayerDeathTime[playerid] == 1)
	{
		SetPlayerWorldBounds(playerid,Float:x_max,Float:x_min,Float:y_max,Float:y_min);
		SetPlayerPos(playerid, 815.5361,-1100.6260,25.7900);
		SendClientMessage(playerid, Grau,"Du bist nun für ca. 3 Minuten auf dem Friedhof.");
		SetPlayerSkin(playerid, 162);
		SetTimerEx("SetPlayerSpawn",180000,0,"i",playerid);
		SetTimerEx("PlayerDeathReset",170000,0,"i",playerid);
	}
}
public PlayerDeathReset(playerid)
{
	if(PlayerDeathTime[playerid] == 1)
	{
		PlayerDeathTime[playerid] = 0;
		SetPlayerWorldBounds(playerid,Float:x_max,Float:x_min,Float:y_max,Float:y_min)
	}
}
 
		 
		
		
	 
			
									
		
