Hilfe ich kann so schnell fahren wie ich will ich werde net geblitzt hir der Code:
#include <a_samp>
#include <ocmd>
#include <ocmd>
//FORWARDS
forward Blitzer_Timer();
forward Blitzer_Timer();
//NEWS
new stringzu[258];
new stringzu[258];
//DEFINES
#define MAX_BLITZER 15 // Maximale Anzahl von Blitzern
#define BLITZER_TIMER_INTERVALL 500 // Intervall für das Blitzen (in Milliesekunden)
#define BLITZER_PAUSE 2 // Anzahl der Minuten, in denen der Spieler nicht mehr geblitzt werden kann
#define formatEx(%0,%1,%2,%3) format(stringzu,128,%2,%3) && SendClientMessage(%0, %1, stringzu)//format(...) und SendClientMessage(...) zusammen
#define MAX_BLITZER 15 // Maximale Anzahl von Blitzern
#define BLITZER_TIMER_INTERVALL 500 // Intervall für das Blitzen (in Milliesekunden)
#define BLITZER_PAUSE 2 // Anzahl der Minuten, in denen der Spieler nicht mehr geblitzt werden kann
#define formatEx(%0,%1,%2,%3) format(stringzu,128,%2,%3) && SendClientMessage(%0, %1, stringzu)//format(...) und SendClientMessage(...) zusammen
//ENUMS
enum eBlitzer {
ID, Float:BlitzerX, Float:BlitzerY,
Float:BlitzerZ, Radius, Geschwindigkeit,
Erstellt,BlitzerName[128]
};
new Blitzer[MAX_BLITZER][eBlitzer];
enum eBlitzer {
ID, Float:BlitzerX, Float:BlitzerY,
Float:BlitzerZ, Radius, Geschwindigkeit,
Erstellt,BlitzerName[128]
};
new Blitzer[MAX_BLITZER][eBlitzer];
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
{
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
{
return 1;
}
ocmd:blitzer(playerid, params[])
{
new speed,radius,name[128];
if (sscanf(params, "iis", speed, radius,name))return SendClientMessage(playerid, 0xffffffff, "[Benutzung]: /blitzer [Geschwindigkeit] [Radius] [Name Des Blitzers(Standort)]");
AddBlitzer(playerid,speed,radius,name);
return 1;
}
{
new speed,radius,name[128];
if (sscanf(params, "iis", speed, radius,name))return SendClientMessage(playerid, 0xffffffff, "[Benutzung]: /blitzer [Geschwindigkeit] [Radius] [Name Des Blitzers(Standort)]");
AddBlitzer(playerid,speed,radius,name);
return 1;
}
ocmd:veh(playerid, params[])
{
new Float:pX,Float:pY,Float:pZ,Float:pA;
GetPlayerPos(playerid, pX,pY,pZ);
GetPlayerFacingAngle(playerid,pA);
CreateVehicle(411,pX,pY,pZ,pA,6,6,-1);
return 1;
}
{
new Float:pX,Float:pY,Float:pZ,Float:pA;
GetPlayerPos(playerid, pX,pY,pZ);
GetPlayerFacingAngle(playerid,pA);
CreateVehicle(411,pX,pY,pZ,pA,6,6,-1);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
{
return 1;
}
public Blitzer_Timer()
{
new save, strafe, speed;
for (new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
save = GetPVarInt(playerid, "BlitzPause");
if(save > 0)
{
save--;
SetPVarInt(playerid, "BlitzPause", save);
continue;
}
if(!IsPlayerInAnyVehicle(playerid) || IsPlayerNPC(playerid)) continue;
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 1)
{
if(IsPlayerInRangeOfPoint(playerid, Blitzer[i][Radius], Blitzer[i][BlitzerX], Blitzer[i][BlitzerY], Blitzer[i][BlitzerZ]))
{
speed = ErmittleGeschwindigkeit(playerid,true);
if(speed > Blitzer[i][Geschwindigkeit])
{
SetPVarInt(playerid, "BlitzPause", (BLITZER_TIMER_INTERVALL * BLITZER_PAUSE * 60) / 1000);
strafe = (speed*2) - Blitzer[i][Geschwindigkeit];
PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, -strafe);
formatEx(playerid, 0xFF6347AA, "[BLITZER]: Du bist %d km/h gefahren, erlaubt waren %d KM/H, du musst $%d Bußgeld bezahlen.", speed ,Blitzer[i][Geschwindigkeit], strafe);
}
}
}
}
}
return 1;
}
{
new save, strafe, speed;
for (new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
save = GetPVarInt(playerid, "BlitzPause");
if(save > 0)
{
save--;
SetPVarInt(playerid, "BlitzPause", save);
continue;
}
if(!IsPlayerInAnyVehicle(playerid) || IsPlayerNPC(playerid)) continue;
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 1)
{
if(IsPlayerInRangeOfPoint(playerid, Blitzer[i][Radius], Blitzer[i][BlitzerX], Blitzer[i][BlitzerY], Blitzer[i][BlitzerZ]))
{
speed = ErmittleGeschwindigkeit(playerid,true);
if(speed > Blitzer[i][Geschwindigkeit])
{
SetPVarInt(playerid, "BlitzPause", (BLITZER_TIMER_INTERVALL * BLITZER_PAUSE * 60) / 1000);
strafe = (speed*2) - Blitzer[i][Geschwindigkeit];
PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, -strafe);
formatEx(playerid, 0xFF6347AA, "[BLITZER]: Du bist %d km/h gefahren, erlaubt waren %d KM/H, du musst $%d Bußgeld bezahlen.", speed ,Blitzer[i][Geschwindigkeit], strafe);
}
}
}
}
}
return 1;
}
/*STOCKS*/
stock AddBlitzer(playerid,speed,radius,name[128])
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 0)
{
Blitzer[i][BlitzerX] = x + 1.0;
Blitzer[i][BlitzerY] = y + 1.0;
Blitzer[i][BlitzerZ] = z;
Blitzer[i][Geschwindigkeit] = speed;
Blitzer[i][BlitzerName] = name;
Blitzer[i][Radius] = radius;
Blitzer[i][Erstellt] = 1;
if(!IsPlayerInAnyVehicle(playerid))
{
Blitzer[i][ID] = CreateObject(18880, x , y + 1.0, z, 0.0, 0.0, 10);
}
return 1;
}
}
return 0;
}
stock RemoveBlitzer(playerid)
{
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 1)
{
if(IsPlayerInRangeOfPoint(playerid, Blitzer[i][eRadius], Blitzer[i][BlitzerX], Blitzer[i][BlitzerY], Blitzer[i][BlitzerZ]))
{
Blitzer[i][Erstellt] = 0;
Blitzer[i][BlitzerX] = 0.0;
Blitzer[i][BlitzerY] = 0.0;
Blitzer[i][BlitzerZ] = 0.0;
DestroyObject(Blitzer[i][ID]);
return 1;
}
}
}
return 0;
}
stock RemoveAllBlitzer()
{
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 1)
{
Blitzer[i][Erstellt] = 0;
Blitzer[i][BlitzerX] = 0.0;
Blitzer[i][BlitzerY] = 0.0;
Blitzer[i][BlitzerZ] = 0.0;
DestroyObject(Blitzer[i][ID]);
}
}
return 0;
}
stock CountBlitzer()
{
new anzahl = 0;
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 1) anzahl++;
}
return anzahl;
}
stock ErmittleGeschwindigkeit(playerid,bool:kmh)
{
new Float:x,Float:y,Float:z,Float:rtn;
if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z); else GetPlayerVelocity(playerid,x,y,z);
rtn = floatsqroot(x*x+y*y+z*z);
return kmh?floatround(rtn * 100 * 1.61):floatround(rtn * 100);
}
stock AddBlitzer(playerid,speed,radius,name[128])
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 0)
{
Blitzer[i][BlitzerX] = x + 1.0;
Blitzer[i][BlitzerY] = y + 1.0;
Blitzer[i][BlitzerZ] = z;
Blitzer[i][Geschwindigkeit] = speed;
Blitzer[i][BlitzerName] = name;
Blitzer[i][Radius] = radius;
Blitzer[i][Erstellt] = 1;
if(!IsPlayerInAnyVehicle(playerid))
{
Blitzer[i][ID] = CreateObject(18880, x , y + 1.0, z, 0.0, 0.0, 10);
}
return 1;
}
}
return 0;
}
stock RemoveBlitzer(playerid)
{
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 1)
{
if(IsPlayerInRangeOfPoint(playerid, Blitzer[i][eRadius], Blitzer[i][BlitzerX], Blitzer[i][BlitzerY], Blitzer[i][BlitzerZ]))
{
Blitzer[i][Erstellt] = 0;
Blitzer[i][BlitzerX] = 0.0;
Blitzer[i][BlitzerY] = 0.0;
Blitzer[i][BlitzerZ] = 0.0;
DestroyObject(Blitzer[i][ID]);
return 1;
}
}
}
return 0;
}
stock RemoveAllBlitzer()
{
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 1)
{
Blitzer[i][Erstellt] = 0;
Blitzer[i][BlitzerX] = 0.0;
Blitzer[i][BlitzerY] = 0.0;
Blitzer[i][BlitzerZ] = 0.0;
DestroyObject(Blitzer[i][ID]);
}
}
return 0;
}
stock CountBlitzer()
{
new anzahl = 0;
for(new i = 0; i < sizeof(Blitzer); i++)
{
if(Blitzer[i][Erstellt] == 1) anzahl++;
}
return anzahl;
}
stock ErmittleGeschwindigkeit(playerid,bool:kmh)
{
new Float:x,Float:y,Float:z,Float:rtn;
if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z); else GetPlayerVelocity(playerid,x,y,z);
rtn = floatsqroot(x*x+y*y+z*z);
return kmh?floatround(rtn * 100 * 1.61):floatround(rtn * 100);
}
//SSCANF
stock sscanf(sstring[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(sstring))
#else
if (sstring[0] == 0 || (sstring[0] == 1 && sstring[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
sstringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (sstring[sstringPos] && sstring[sstringPos] <= ' ')
{
sstringPos++;
}
while (paramPos < paramCount && sstring[sstringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = sstring[sstringPos];
if (ch == '-')
{
neg = -1;
ch = sstring[++sstringPos];
}
do
{
sstringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = sstring[sstringPos];
do
{
sstringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, sstring[sstringPos++]);
}
case 'f':
{
stock sscanf(sstring[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(sstring))
#else
if (sstring[0] == 0 || (sstring[0] == 1 && sstring[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
sstringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (sstring[sstringPos] && sstring[sstringPos] <= ' ')
{
sstringPos++;
}
while (paramPos < paramCount && sstring[sstringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = sstring[sstringPos];
if (ch == '-')
{
neg = -1;
ch = sstring[++sstringPos];
}
do
{
sstringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = sstring[sstringPos];
do
{
sstringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, sstring[sstringPos++]);
}
case 'f':
{
new changestr[16], changepos = 0, strpos = sstringPos;
while(changepos < 16 && sstring[strpos] && sstring[strpos] != delim)
{
changestr[changepos++] = sstring[strpos++];
}
changestr[changepos] = '\0';
setarg(paramPos,0,_:floatstr(changestr));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(sstring, format[formatPos], false, sstringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
sstringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = sstringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = sstring[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
sstring[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - sstringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, sstring[sstringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
sstring[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
sstringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = sstring[sstringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = sstring[sstringPos++]))
{
setarg(paramPos, i++, ch);
}
}
sstringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (sstring[sstringPos] && sstring[sstringPos] != delim && sstring[sstringPos] > ' ')
{
sstringPos++;
}
while (sstring[sstringPos] && (sstring[sstringPos] == delim || sstring[sstringPos] <= ' '))
{
sstringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}
while(changepos < 16 && sstring[strpos] && sstring[strpos] != delim)
{
changestr[changepos++] = sstring[strpos++];
}
changestr[changepos] = '\0';
setarg(paramPos,0,_:floatstr(changestr));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(sstring, format[formatPos], false, sstringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
sstringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = sstringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = sstring[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
sstring[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - sstringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, sstring[sstringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
sstring[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
sstringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = sstring[sstringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = sstring[sstringPos++]))
{
setarg(paramPos, i++, ch);
}
}
sstringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (sstring[sstringPos] && sstring[sstringPos] != delim && sstring[sstringPos] > ' ')
{
sstringPos++;
}
while (sstring[sstringPos] && (sstring[sstringPos] == delim || sstring[sstringPos] <= ' '))
{
sstringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}
Danke im vorraus.
mfg. Fabi.StaR