Hi ich habe mal in unseren script crashinfo + log erstellt also log funzt gut aber beim crash ist es so das es 100 gespamt wird
SendClientMessage(i, COLOR_YELLOW, "%s Hat ein crash."); <<<<<< Hir restartet die gm dann immmer beim crash
format(string, sizeof(string), "%s Hat ein crash", sendername); <<<<<<< Hir wird es 100 mal gespamt
Findet einer mein Fehler ? 
Pls help
 	if(reason == 0)
	{
		PlayerInfo[playerid][pCrashed] = 1;
		for(new slot = 0; slot != 12; slot++)
		{
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
				new wep, ammo;
		    	GetPlayerWeaponData(playerid, slot, wep, ammo);
				new sendername[MAX_PLAYER_NAME];
				new string[128];
				GetPlayerName(playerid, sendername, sizeof(sendername));
				SendClientMessage(i, COLOR_YELLOW, "%s Hat ein crash.");
// 	   		format(string, sizeof(string), "%s Hat ein crash", sendername);
				Craschlog(string);
				BroadCast(COLOR_WHITE,string);
				if(wep != 0 && ammo != 0)
		    	{
		        	if(PlayerInfo[playerid][pGun1] == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }
		        	else if(PlayerInfo[playerid][pGun2] == 0) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
		        	else if(PlayerInfo[playerid][pGun3] == 0) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
		        	else if(PlayerInfo[playerid][pGun4] == 0) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
		    	}
			}
		}
	}