if(newkeys & KEY_CROUCH)
{
if(IsACop(playerid))
{
IsPlayerInAnyVehicle(playerid);
{
new vid = GetVehicleModel(GetPlayerVehicleID(playerid));
if(vid == 560 || vid == 415 || vid == 451 || vid == 458 || vid == 528 || vid == 541 || vid == 405 || vid == 551 || vid == 482 || vid == 437 || vid == 602 || vid == 470 || vid == 433)
{
sfl1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
sfl2[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
sfl3[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
sfl4[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
if(vid == 560)
{
// AttachObjectToVehicle(sfl1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.365000,2.250000,0.049999,0.000000,0.000000,0.000000);
// AttachObjectToVehicle(sfl2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.405000,2.250000,0.049999,0.000000,0.000000,0.000000);
// AttachObjectToVehicle(sfl3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.270000,2.275000,0.019999,0.000000,0.000000,0.000000);
// AttachObjectToVehicle(sfl4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.304999,2.275000,0.019999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,0.869999,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 415)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.40,-0.035,0.62,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 405)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,0.79,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 502)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.40,-0.035,0.62,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 458)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,0.75,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 482)
{
//das 0.04999 ist hier die höhe
AttachObjectToVehicle(sfl1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.365000,2.250000,0.0399,0.000000,0.000000,0.000000);
AttachObjectToVehicle(sfl2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.405000,2.250000,0.0399,0.000000,0.000000,0.000000);
AttachObjectToVehicle(sfl3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.270000,2.275000,0.009,0.000000,0.000000,0.000000);
AttachObjectToVehicle(sfl4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.304999,2.275000,0.009,0.000000,0.000000,0.000000);
//AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,0.75,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 528)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,1.10,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 541)
{
//das 0.04999 ist hier die höhe
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.40,-0.069999,0.68,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 551)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.40,-0.069999,1.0,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 433)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,1.500000,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 470)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,1.15,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 602)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,0.77,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 437)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,2.0,0.000000,0.000000,0.000000);
return 1;
}
else if(vid == 451)
{
AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.40,-0.35,0.63,0.000000,0.000000,0.000000);
return 1;
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"An dieses Fahrzeug kannst du keine Sirene montieren!");
}
}
}
}
}
if(newkeys & KEY_CROUCH)
{ // Garage Gate Move
if(IsACop(playerid))
{
IsPlayerInAnyVehicle(playerid);
{
DestroyObject(sfl1[GetPlayerVehicleID(playerid)]);
DestroyObject(sfl2[GetPlayerVehicleID(playerid)]);
DestroyObject(sfl3[GetPlayerVehicleID(playerid)]);
DestroyObject(sfl4[GetPlayerVehicleID(playerid)]);
DestroyObject(sfl5[GetPlayerVehicleID(playerid)]);
}
}
return 1;
}
Ich will eig das wenn ich "H" drücke das eine Sirene auf dem Fahrzeug erscheint , tut sie zwar aber sie soll auch bei der Taste "H" wieder verschwinden , wie mache ich das ?