Server Megga Lagg...

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Public OnPlayerDisconnect(playerid, reason)
    {
    PlayerUpdate(playerid)
    }


    Public GameModeInitExitFunc()
    {
    new string[128];
    format(string, sizeof(string), "Beenden...");
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    DisablePlayerCheckpoint(i);
    gPlayerCheckpointStatus[i] = CHECKPOINT_NONE;
    GameTextForPlayer(i, string, 4000, 5);
    SetPlayerCameraPos(i,1460.0, -1324.0, 287.2);
    SetPlayerCameraLookAt(i,1374.5, -1291.1, 239.0);
    PlayerUpdate(i);
    gPlayerLogged[i] = 0;
    }
    }
    SetTimer("GameModeExitFunc", 4000, 0);
    return 1;
    }


    public OnGameModeExit()
    {
    if(IsPlayerConnected(i))
    {
    OnPlayerCarUpdate(i);
    PlayerUpdate(i);
    gPlayerLogged[i] = 0;
    DisablePlayerCheckpoint(i);
    }
    return 1;
    }




    if(strcmp(cmd,"/umbenennen",true) == 0)
    {
    if(PlayerInfo[playerid][pTot] == 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "Tote können keine Befehle nutzen!");
    return 1;
    }
    if(PlayerInfo[playerid][pAdmin] >= 1339)
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid,COLOR_WHITE,"Benutzung: /umbennen [playerid/name] [neuer name] Achtung! Maximale Länge: 16 Zeichen");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(!IsPlayerConnected(giveplayerid))
    {
    SendClientMessage(playerid,COLOR_WHITE," Spieler ist nicht Online!");
    return 1;
    }
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(strlen(result) < 1 || strlen(result) > 16)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Benutzung: /umbennen [playerid/name] [neuer name] Achtung! Maximale Länge: 16 Zeichen");
    return 1;
    }
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    format(string,sizeof(string),"/Accounts/%s.ini",giveplayer);
    fremove(string);
    format(string,sizeof(string)," AdmCmd: %s hat %s in %s umbenannt!",sendername,giveplayer,result);
    ABroadCast(0xFF6347AA,string,1);
    format(string,sizeof(string)," Admin %s hat dich in %s umbenannt!",sendername,result);
    SendClientMessage(playerid,0xFF6347AA,string);
    SetPlayerName(giveplayerid,result);
    PlayerUpdate(giveplayerid);
    }
    return 1;
    }



    if(strcmp(cmd, "/buyhouse", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    GetPlayerName(playerid, playername, sizeof(playername));
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    for(new h = 0; h < sizeof(HouseInfo); h++)
    {
    if(IsPlayerInRangeOfPoint(playerid,2.0, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
    {
    if(PlayerInfo[playerid][pOwnPerso] == 0)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Du benötigst einen PerosnalAusweis");
    return 1;
    }
    if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
    {
    format(string, sizeof(string), " Du must mindestens Level %d erreicht haben um dieses Haus kaufen zu können.", HouseInfo[h][hLevel]);
    SendClientMessage(playerid, COLOR_GRAD5, string);
    return 1;
    }
    if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Du besitzt bereits ein Haus.");
    return 1;
    }
    if(GetPlayerMoney(playerid) > HouseInfo[h][hValue])
    {
    PlayerInfo[playerid][pPhousekey] = h;
    HouseInfo[h][hOwned] = 1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
    new string2[350];
    format(string2, sizeof(string2), "{15D4ED}Hausinfo:\n{FFFFFF}Hausbesitzer {DB881A}%s\n{FFFFFF}Miete: {DB881A}%d",HouseInfo[h][hOwner],HouseInfo[h][hRent]);
    Update3DTextLabelText(HouseInfo[h][Text],COLOR_WHITE,string2);
    HouseInfo[h][hRentabil] = 0;
    GivePlayerMoney(playerid,-HouseInfo[h][hValue]);
    PlayerPlayMusic(playerid);
    SetPlayerInterior(playerid,HouseInfo[h][hInt]);
    SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen zu Hause~n~Du kannst das Haus an deiner Haustür mit der ~g~'EINGABE' ~w~Taste verlassen.", 5000, 3);
    PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
    PlayerInfo[playerid][pLocal] = h;
    SendClientMessage(playerid, COLOR_WHITE, "Gratlation zu deinem neuen Kauf !");
    SendClientMessage(playerid, COLOR_WHITE, "Gib /help um Hilfe zu bekommen !");
    DateProp(playerid);
    OnPropUpdate();
    PlayerUpdate(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, " Du hast nicht genug Geld !");
    return 1;
    }
    }
    }
    }
    return 1;
    }


    if(strcmp(cmd, "/rentroom", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    GetPlayerName(playerid, playername, sizeof(playername));
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    for(new h = 0; h < sizeof(HouseInfo); h++)
    {
    if(IsPlayerInRangeOfPoint(playerid,2.0, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 1 && HouseInfo[h][hRentabil] == 1)
    {
    if(PlayerInfo[playerid][pOwnPerso] == 0)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Du benötigst einen PerosnalAusweis");
    return 1;
    }
    if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
    {
    SendClientMessage(playerid, COLOR_WHITE, " Die gehört bereits ein Haus, gib /sellhouse ein um dein altes zu verkaufen.");
    return 1;
    }
    if(GetPlayerMoney(playerid) > HouseInfo[h][hRent])
    {
    PlayerInfo[playerid][pPhousekey] = h;
    GivePlayerMoney(playerid,-HouseInfo[h][hRent]);
    HouseInfo[h][hTakings] = HouseInfo[h][hTakings]+HouseInfo[h][hRent];
    PlayerPlayMusic(playerid);
    SetPlayerInterior(playerid,HouseInfo[h][hInt]);
    SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen zu Hause~n~Du kannst das Haus an deiner Haustür mit der ~g~'EINGABE' ~w~Taste verlassen.", 5000, 3);
    PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
    PlayerInfo[playerid][pLocal] = h;
    SendClientMessage(playerid, COLOR_WHITE, "Gratulation zu deiner neuen Miete !");
    SendClientMessage(playerid, COLOR_WHITE, "Gib /help um Hilfe zu bekommen !");
    PlayerUpdate(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, " Du hast nicht genug Geld !");
    return 1;
    }
    }
    }
    }
    return 1;
    }


    if(strcmp(cmd, "/sellhouse", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, playername, sizeof(playername));
    if(PlayerInfo[playerid][pPhousekey] == 255)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Dir gehört kein Haus.");
    return 1;
    }
    if(PlayerInfo[playerid][pMarried] > 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist verheiratet, also kannst du das Haus nicht verkaufen !");
    return 1;
    }
    if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
    {
    new house = PlayerInfo[playerid][pPhousekey];
    HouseInfo[house][hHel] = 0;
    HouseInfo[house][hArm] = 0;
    HouseInfo[house][hHealthx] = 0;
    HouseInfo[house][hHealthy] = 0;
    HouseInfo[house][hHealthz] = 0;
    HouseInfo[house][hArmourx] = 0;
    HouseInfo[house][hArmoury] = 0;
    HouseInfo[house][hArmourz] = 0;
    HouseInfo[house][hLock] = 1;
    HouseInfo[house][hOwned] = 0;
    HouseInfo[house][hVec] = 418;
    HouseInfo[house][hVcol1] = -1;
    HouseInfo[house][hVcol2] = -1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
    ConsumingMoney[playerid] = 1;
    GivePlayerMoney(playerid,HouseInfo[house][hValue]);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "~w~Gratulation~n~ Du hast das Haus fuer:~n~~g~$%d verkauft", HouseInfo[house][hValue]);
    GameTextForPlayer(playerid, string, 5000, 3);
    PlayerInfo[playerid][pPhousekey] = 255;
    if(PlayerInfo[playerid][pLocal] == house)
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
    PlayerInfo[playerid][pInt] = 0;
    }
    new string2[350];
    format(string2, sizeof(string2), "{DB881A}Haus zu verkaufen\n{FFFFFF}Preis: {FF0000}$%d\n{FFFFFF}Hauslevel: {DB881A}%d\n{FFFFFF}Mit {DB881A}/buyhouse {FFFFFF}kannst du dieses Haus Kaufen",HouseInfo[house][hValue],HouseInfo[house][hLevel]);
    Update3DTextLabelText(HouseInfo[house][Text], 0xF97804FF, string2);
    OnPropUpdate();
    PlayerUpdate(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "Dir gehört kein Haus.");
    }
    }
    return 1;
    }


    if(strcmp(cmd, "/houseupgrade", true) == 0 || strcmp(cmd, "/hu", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new house = PlayerInfo[playerid][pPhousekey];
    GetPlayerName(playerid, playername, sizeof(playername));
    if (house != 999 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_WHITE, "BENUTZE: /houseupgrade [nummer]");
    SendClientMessage(playerid, COLOR_GRAD1, "=========== Haus Upgrades ===========");
    SendClientMessage(playerid, COLOR_GRAD2, "| 1: Lebensenergie Erweiterung $200.000");
    SendClientMessage(playerid, COLOR_GRAD3, "| 2: Rüstungs Erweiterung $500.000");
    return 1;
    }
    new item = strval(tmp);
    switch (item)
    {
    case 1:
    {
    if(GetPlayerMoney(playerid) < 200000)
    {
    SendClientMessage(playerid, COLOR_GRAD5, "Du hast nicht genug Geld.");
    return 1;
    }
    HouseInfo[house][hHel] = 1;
    GivePlayerMoney(playerid,-200000);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, COLOR_GRAD5, "Du kannst dich jetzt zu Hause heilen, Gib dafür /heal ein.");
    }
    case 2:
    {
    if(GetPlayerMoney(playerid) < 500000)
    {
    SendClientMessage(playerid, COLOR_GRAD5, "Du hast nicht genug Geld.");
    return 1;
    }
    HouseInfo[house][hArm] = 1;
    GivePlayerMoney(playerid,-500000);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, COLOR_GRAD5, "Du kannst dir nun zu Hause eine Rüstung anziehen. Gib dazu /heal ein.");
    }
    }
    OnPropUpdate();
    PlayerUpdate(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du bist nicht im Besitze eines Hauses!");
    return 1;
    }
    }
    return 1;
    }



    if(strcmp(cmd, "/buybiz", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    GetPlayerName(playerid, playername, sizeof(playername));
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    if(PlayerInfo[playerid][pPbiskey] != 255)
    {
    SendClientMessage(playerid, COLOR_WHITE, " Du besitzt schon ein Business, tipp /sellbiz wenn du dieses willst.");
    return 1;
    }
    for(new b = 0; b < sizeof(SBizzInfo); b++)
    {
    if(IsPlayerInRangeOfPoint(playerid,2.0, SBizzInfo[b][sbEntranceX], SBizzInfo[b][sbEntranceY], SBizzInfo[b][sbEntranceZ]) && SBizzInfo[b][sbOwned] == 0)
    {
    if(PlayerInfo[playerid][pLevel] < SBizzInfo[b][sbLevelNeeded])
    {
    format(string, sizeof(string), "Du benötigst Level %d um es erwerben zu können",SBizzInfo[b][sbLevelNeeded]);
    SendClientMessage(playerid, COLOR_GRAD5, string);
    return 1;
    }
    if(GetPlayerMoney(playerid) > SBizzInfo[b][sbBuyPrice])
    {
    PlayerInfo[playerid][pPbiskey] = b+100;
    SBizzInfo[b][sbOwned] = 1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    strmid(SBizzInfo[b][sbOwner], sendername, 0, strlen(sendername), 255);
    GivePlayerMoney(playerid,-SBizzInfo[b][sbBuyPrice]);
    PlayerPlayMusic(playerid);
    SendClientMessage(playerid, COLOR_WHITE, "Gratulation für dein neues Gewerbe.");
    SendClientMessage(playerid, COLOR_WHITE, "Gib /help ein, um Hilfe für dein neues Gewerbe zu bekommen.");
    DateProp(playerid);
    new string4[200];
    format(string4, sizeof(string4), "[%s]\nInhaber: %s\nTeilhaber: %s\nEintrittspreis: %d$\nLevel: %d\nProdukte: %d/%d\nPreis pro Produkt: %d", SBizzInfo[b][sbMessage],SBizzInfo[b][sbOwner],SBizzInfo[b][sbExtortion],SBizzInfo[b][sbEntranceCost],SBizzInfo[b][sbLevelNeeded],SBizzInfo[b][sbProducts],SBizzInfo[b][sbMaxProducts], SBizzInfo[b][sbPriceProd]);
    Update3DTextLabelText(SBizzInfo[b][sbText],0x00BC00FF,string4);
    OnPropUpdate();
    PlayerUpdate(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "Du hast nicht genug Geld, um das Gewerbe kaufen zu können.");
    return 1;
    }
    }
    }
    for(new b = 0; b < sizeof(BizzInfo); b++)
    {
    if(IsPlayerInRangeOfPoint(playerid,2.0, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ]) && BizzInfo[b][bOwned] == 0)
    {
    if(PlayerInfo[playerid][pLevel] < BizzInfo[b][bLevelNeeded])
    {
    format(string, sizeof(string), "Du benötigst mindestens Level %d, um es kaufen zu können",BizzInfo[b][bLevelNeeded]);
    SendClientMessage(playerid, COLOR_GRAD5, string);
    return 1;
    }
    if(GetPlayerMoney(playerid) > BizzInfo[b][bBuyPrice])
    {
    PlayerInfo[playerid][pPbiskey] = b;
    BizzInfo[b][bOwned] = 1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    strmid(BizzInfo[b][bOwner], sendername, 0, strlen(sendername), 255);
    GivePlayerMoney(playerid,-BizzInfo[b][bBuyPrice]);
    PlayerPlayMusic(playerid);
    SetPlayerInterior(playerid,BizzInfo[b][bInterior]);
    PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
    SetPlayerPos(playerid,BizzInfo[b][bExitX],BizzInfo[b][bExitY],BizzInfo[b][bExitZ]);
    GameTextForPlayer(playerid, "~w~Willkommen~n~Um es zu Verlassen tipp /exit (An der Tuer) ein", 5000, 3);
    PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
    PlayerInfo[playerid][pLocal] = b ;
    SendClientMessage(playerid, COLOR_WHITE, "Gratulation für dein neues Gewerbe.");
    SendClientMessage(playerid, COLOR_WHITE, "Gib /help ein, um Hilfe für dein neues Gewerbe zu bekommen.");
    DateProp(playerid);
    //Label Update
    new string3[128];
    format(string3, sizeof(string3), "[%s]\nInhaber: %s\nTeilhaber: %s\nEintrittspreis: %d$\nLevel: %d\nProdukte: %d/%d\nPreis pro Produkt: %d", BizzInfo[b][bMessage],BizzInfo[b][bOwner],BizzInfo[b][bExtortion],BizzInfo[b][bEntranceCost],BizzInfo[b][bLevelNeeded],BizzInfo[b][bProducts],BizzInfo[b][bMaxProducts],BizzInfo[b][bPriceProd]);
    Update3DTextLabelText(BizzInfo[b][bText],0x00BC00FF,string3);
    //Speichern
    OnPropUpdate();
    PlayerUpdate(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "Du hast nicht genug Geld, um das Gewerbe kaufen zu können.");
    return 1;
    }
    }
    }
    }
    return 1;
    }
    if(strcmp(cmd, "/sellbiz", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, playername, sizeof(playername));
    if(PlayerInfo[playerid][pPbiskey] == 255)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Du besitzt kein Gewerbe.");
    return 1;
    }
    if(PlayerInfo[playerid][pMarried] > 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist Verheiratet, also kannst du dein Haus nicht verkaufen !");
    return 1;
    }
    if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0)
    {
    new bouse = PlayerInfo[playerid][pPbiskey]-100;
    GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]);
    SBizzInfo[bouse][sbLocked] = 1;
    SBizzInfo[bouse][sbOwned] = 0;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255);
    strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255);
    ConsumingMoney[playerid] = 1;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "~w~Gluekwunsch~n~ Du hast dein Geschaeft verkauft. Premie ~n~~g~$%d", SBizzInfo[bouse][sbTill]);
    GameTextForPlayer(playerid, string, 10000, 3);
    SBizzInfo[bouse][sbTill] = 0;
    PlayerInfo[playerid][pPbiskey] = 255;
    //Labe Update
    new string4[160];
    format(string4, sizeof(string4), "[Business zu Verkaufen - %s]\nPreis: %d$\nLevel: %d", SBizzInfo[bouse][sbMessage],SBizzInfo[bouse][sbBuyPrice],SBizzInfo[bouse][sbLevelNeeded]);
    Update3DTextLabelText(SBizzInfo[bouse][sbText],0x00BC00FF,string4);
    //Speichern
    OnPropUpdate();
    PlayerUpdate(playerid);
    return 1;
    }
    if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0)
    {
    new bouse = PlayerInfo[playerid][pPbiskey];
    BizzInfo[bouse][bLocked] = 1;
    BizzInfo[bouse][bOwned] = 0;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);
    strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);
    ConsumingMoney[playerid] = 1;
    GivePlayerMoney(playerid,BizzInfo[bouse][bTill]);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "~w~Gluekwunsch~n~ Du hast dein Geschaeft verkauft. Premie ~n~~g~$%d", BizzInfo[bouse][bTill]);
    GameTextForPlayer(playerid, string, 10000, 3);
    BizzInfo[bouse][bTill] = 0;
    PlayerInfo[playerid][pPbiskey] = 255;
    //Labe Update
    new string3[160];
    format(string3, sizeof(string3), "[Business zu Verkaufen - %s]\nPreis: %d$\nLevel: %d", BizzInfo[bouse][bMessage],BizzInfo[bouse][bBuyPrice],BizzInfo[bouse][bLevelNeeded]);
    Update3DTextLabelText(BizzInfo[bouse][bText],0x00BC00FF,string3);
    //Speichern
    OnPropUpdate();
    PlayerUpdate(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "Dir gehört kein Geschäfft.");
    }
    }
    return 1;
    }



    Soo Ich kann nichtsmehr schreiben da die Zeichen schon weg sind :) überbliebene noch 39