Kleine und einfache sache:
Speicher Methode?
zeig mal den ganzen bereich bei dem spieler gespeichert werden.
Kleine und einfache sache:
Speicher Methode?
zeig mal den ganzen bereich bei dem spieler gespeichert werden.
Public OnPlayerDisconnect(playerid, reason)
{
    PlayerUpdate(playerid)
}
Public GameModeInitExitFunc()
{
	new string[128];
	format(string, sizeof(string), "Beenden...");
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
			DisablePlayerCheckpoint(i);
			gPlayerCheckpointStatus[i] = CHECKPOINT_NONE;
			GameTextForPlayer(i, string, 4000, 5);
			SetPlayerCameraPos(i,1460.0, -1324.0, 287.2);
			SetPlayerCameraLookAt(i,1374.5, -1291.1, 239.0);
			PlayerUpdate(i);
			gPlayerLogged[i] = 0;
		}
	}
	SetTimer("GameModeExitFunc", 4000, 0);
	return 1;
}
public OnGameModeExit()
{
		if(IsPlayerConnected(i))
		{
			OnPlayerCarUpdate(i);
			PlayerUpdate(i);
			gPlayerLogged[i] = 0;
			DisablePlayerCheckpoint(i);
		}
	        return 1;
}
	if(strcmp(cmd,"/umbenennen",true) == 0)
	{
	if(PlayerInfo[playerid][pTot] == 1)
	{
		SendClientMessage(playerid, COLOR_GREY, "Tote können keine Befehle nutzen!");
		return 1;
   	}
	    if(PlayerInfo[playerid][pAdmin] >= 1339)
	    {
		    tmp = strtok(cmdtext,idx);
		    if(!strlen(tmp))
		    {
		        SendClientMessage(playerid,COLOR_WHITE,"Benutzung: /umbennen [playerid/name] [neuer name]    Achtung! Maximale Länge: 16 Zeichen");
		        return 1;
			}
			giveplayerid = ReturnUser(tmp);
			if(!IsPlayerConnected(giveplayerid))
		    {
		        SendClientMessage(playerid,COLOR_WHITE," Spieler ist nicht Online!");
		        return 1;
			}
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(strlen(result) < 1 || strlen(result) > 16)
		    {
		        SendClientMessage(playerid,COLOR_WHITE,"Benutzung: /umbennen [playerid/name] [neuer name]    Achtung! Maximale Länge: 16 Zeichen");
		        return 1;
			}
			GetPlayerName(playerid, sendername, sizeof(sendername));
			GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
			format(string,sizeof(string),"/Accounts/%s.ini",giveplayer);
			fremove(string);
			format(string,sizeof(string)," AdmCmd: %s hat %s in %s umbenannt!",sendername,giveplayer,result);
			ABroadCast(0xFF6347AA,string,1);
			format(string,sizeof(string)," Admin %s hat dich in %s umbenannt!",sendername,result);
			SendClientMessage(playerid,0xFF6347AA,string);
			SetPlayerName(giveplayerid,result);
			PlayerUpdate(giveplayerid);
		}
		return 1;
	}
	if(strcmp(cmd, "/buyhouse", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			new Float:oldposx, Float:oldposy, Float:oldposz;
			GetPlayerName(playerid, playername, sizeof(playername));
			GetPlayerPos(playerid, oldposx, oldposy, oldposz);
			for(new h = 0; h < sizeof(HouseInfo); h++)
			{
				if(IsPlayerInRangeOfPoint(playerid,2.0, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
				{
				    if(PlayerInfo[playerid][pOwnPerso] == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE, "Du benötigst einen PerosnalAusweis");
						return 1;
					}
					if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
					{
						format(string, sizeof(string), "   Du must mindestens Level %d erreicht haben um dieses Haus kaufen zu können.", HouseInfo[h][hLevel]);
						SendClientMessage(playerid, COLOR_GRAD5, string);
						return 1;
					}
					if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE, "Du besitzt bereits ein Haus.");
						return 1;
					}
					if(GetPlayerMoney(playerid) > HouseInfo[h][hValue])
					{
						PlayerInfo[playerid][pPhousekey] = h;
						HouseInfo[h][hOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
						new string2[350];
						format(string2, sizeof(string2), "{15D4ED}Hausinfo:\n{FFFFFF}Hausbesitzer {DB881A}%s\n{FFFFFF}Miete: {DB881A}%d",HouseInfo[h][hOwner],HouseInfo[h][hRent]);
						Update3DTextLabelText(HouseInfo[h][Text],COLOR_WHITE,string2);
						HouseInfo[h][hRentabil] = 0;
						GivePlayerMoney(playerid,-HouseInfo[h][hValue]);
						PlayerPlayMusic(playerid);
						SetPlayerInterior(playerid,HouseInfo[h][hInt]);
						SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
						GameTextForPlayer(playerid, "~w~Willkommen zu Hause~n~Du kannst das Haus an deiner Haustür mit der ~g~'EINGABE' ~w~Taste verlassen.", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
						PlayerInfo[playerid][pLocal] = h;
						SendClientMessage(playerid, COLOR_WHITE, "Gratlation zu deinem neuen Kauf !");
						SendClientMessage(playerid, COLOR_WHITE, "Gib /help um Hilfe zu bekommen !");
                        DateProp(playerid);
						OnPropUpdate();
						PlayerUpdate(playerid);
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_WHITE, "   Du hast nicht genug Geld !");
						return 1;
					}
				}
			}
		}
		return 1;
	}
	if(strcmp(cmd, "/rentroom", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			new Float:oldposx, Float:oldposy, Float:oldposz;
			GetPlayerName(playerid, playername, sizeof(playername));
			GetPlayerPos(playerid, oldposx, oldposy, oldposz);
			for(new h = 0; h < sizeof(HouseInfo); h++)
			{
				if(IsPlayerInRangeOfPoint(playerid,2.0, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 1 &&  HouseInfo[h][hRentabil] == 1)
				{
				    if(PlayerInfo[playerid][pOwnPerso] == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE, "Du benötigst einen PerosnalAusweis");
						return 1;
					}
					if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE, "   Die gehört bereits ein Haus, gib /sellhouse ein um dein altes zu verkaufen.");
						return 1;
					}
					if(GetPlayerMoney(playerid) > HouseInfo[h][hRent])
					{
						PlayerInfo[playerid][pPhousekey] = h;
						GivePlayerMoney(playerid,-HouseInfo[h][hRent]);
						HouseInfo[h][hTakings] = HouseInfo[h][hTakings]+HouseInfo[h][hRent];
						PlayerPlayMusic(playerid);
						SetPlayerInterior(playerid,HouseInfo[h][hInt]);
						SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
						GameTextForPlayer(playerid, "~w~Willkommen zu Hause~n~Du kannst das Haus an deiner Haustür mit der ~g~'EINGABE' ~w~Taste verlassen.", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
						PlayerInfo[playerid][pLocal] = h;
						SendClientMessage(playerid, COLOR_WHITE, "Gratulation zu deiner neuen Miete !");
						SendClientMessage(playerid, COLOR_WHITE, "Gib /help um Hilfe zu bekommen !");
						PlayerUpdate(playerid);
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_WHITE, " Du hast nicht genug Geld !");
						return 1;
					}
				}
			}
		}
		return 1;
	}
	if(strcmp(cmd, "/sellhouse", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPhousekey] == 255)
			{
				SendClientMessage(playerid, COLOR_WHITE, "Dir gehört kein Haus.");
				return 1;
			}
			if(PlayerInfo[playerid][pMarried] > 0)
		    {
		        SendClientMessage(playerid, COLOR_GREY, "   Du bist verheiratet, also kannst du das Haus nicht verkaufen !");
		        return 1;
		    }
			if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
			{
				new house = PlayerInfo[playerid][pPhousekey];
				HouseInfo[house][hHel] = 0;
				HouseInfo[house][hArm] = 0;
				HouseInfo[house][hHealthx] = 0;
				HouseInfo[house][hHealthy] = 0;
				HouseInfo[house][hHealthz] = 0;
				HouseInfo[house][hArmourx] = 0;
				HouseInfo[house][hArmoury] = 0;
				HouseInfo[house][hArmourz] = 0;
				HouseInfo[house][hLock] = 1;
				HouseInfo[house][hOwned] = 0;
				HouseInfo[house][hVec] = 418;
				HouseInfo[house][hVcol1] = -1;
				HouseInfo[house][hVcol2] = -1;
				GetPlayerName(playerid, sendername, sizeof(sendername));
				strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
				ConsumingMoney[playerid] = 1;
				GivePlayerMoney(playerid,HouseInfo[house][hValue]);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Gratulation~n~ Du hast das Haus fuer:~n~~g~$%d verkauft", HouseInfo[house][hValue]);
				GameTextForPlayer(playerid, string, 5000, 3);
				PlayerInfo[playerid][pPhousekey] = 255;
				if(PlayerInfo[playerid][pLocal] == house)
				{
					SetPlayerInterior(playerid,0);
					SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
					PlayerInfo[playerid][pInt] = 0;
				}
				new string2[350];
				format(string2, sizeof(string2), "{DB881A}Haus zu verkaufen\n{FFFFFF}Preis: {FF0000}$%d\n{FFFFFF}Hauslevel: {DB881A}%d\n{FFFFFF}Mit {DB881A}/buyhouse {FFFFFF}kannst du dieses Haus Kaufen",HouseInfo[house][hValue],HouseInfo[house][hLevel]);
				Update3DTextLabelText(HouseInfo[house][Text], 0xF97804FF, string2);
				OnPropUpdate();
				PlayerUpdate(playerid);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_WHITE, "Dir gehört kein Haus.");
			}
		}
		return 1;
	}
    if(strcmp(cmd, "/houseupgrade", true) == 0 || strcmp(cmd, "/hu", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            new house = PlayerInfo[playerid][pPhousekey];
            GetPlayerName(playerid, playername, sizeof(playername));
            if (house != 999 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
            {
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_WHITE, "BENUTZE: /houseupgrade  [nummer]");
                    SendClientMessage(playerid, COLOR_GRAD1, "=========== Haus Upgrades ===========");
                    SendClientMessage(playerid, COLOR_GRAD2, "| 1: Lebensenergie Erweiterung $200.000");
                    SendClientMessage(playerid, COLOR_GRAD3, "| 2: Rüstungs Erweiterung $500.000");
                    return 1;
                }
                new item = strval(tmp);
                switch (item)
                {
                    case 1:
                    {
                        if(GetPlayerMoney(playerid) < 200000)
                        {
                            SendClientMessage(playerid, COLOR_GRAD5, "Du hast nicht genug Geld.");
                            return 1;
                        }
                        HouseInfo[house][hHel] = 1;
                        GivePlayerMoney(playerid,-200000);
                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                        SendClientMessage(playerid, COLOR_GRAD5, "Du kannst dich jetzt zu Hause heilen, Gib dafür /heal ein.");
                    }
                    case 2:
                    {
                        if(GetPlayerMoney(playerid) < 500000)
                        {
                            SendClientMessage(playerid, COLOR_GRAD5, "Du hast nicht genug Geld.");
                            return 1;
                        }
                        HouseInfo[house][hArm] = 1;
                        GivePlayerMoney(playerid,-500000);
                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                        SendClientMessage(playerid, COLOR_GRAD5, "Du kannst dir nun zu Hause eine Rüstung anziehen. Gib dazu /heal ein.");
                    }
                }
                OnPropUpdate();
                PlayerUpdate(playerid);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "Du bist nicht im Besitze eines Hauses!");
                return 1;
            }
        }
        return 1;
    }
if(strcmp(cmd, "/buybiz", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			new Float:oldposx, Float:oldposy, Float:oldposz;
			GetPlayerName(playerid, playername, sizeof(playername));
			GetPlayerPos(playerid, oldposx, oldposy, oldposz);
			if(PlayerInfo[playerid][pPbiskey] != 255)
			{
				SendClientMessage(playerid, COLOR_WHITE, "   Du besitzt schon ein Business, tipp /sellbiz wenn du dieses willst.");
				return 1;
			}
			for(new b = 0; b < sizeof(SBizzInfo); b++)
			{
				if(IsPlayerInRangeOfPoint(playerid,2.0, SBizzInfo[b][sbEntranceX], SBizzInfo[b][sbEntranceY], SBizzInfo[b][sbEntranceZ]) && SBizzInfo[b][sbOwned] == 0)
				{
					if(PlayerInfo[playerid][pLevel] < SBizzInfo[b][sbLevelNeeded])
					{
						format(string, sizeof(string), "Du benötigst Level %d um es erwerben zu können",SBizzInfo[b][sbLevelNeeded]);
						SendClientMessage(playerid, COLOR_GRAD5, string);
						return 1;
					}
					if(GetPlayerMoney(playerid) > SBizzInfo[b][sbBuyPrice])
					{
						PlayerInfo[playerid][pPbiskey] = b+100;
						SBizzInfo[b][sbOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(SBizzInfo[b][sbOwner], sendername, 0, strlen(sendername), 255);
						GivePlayerMoney(playerid,-SBizzInfo[b][sbBuyPrice]);
						PlayerPlayMusic(playerid);
						SendClientMessage(playerid, COLOR_WHITE, "Gratulation für dein neues Gewerbe.");
						SendClientMessage(playerid, COLOR_WHITE, "Gib /help ein, um Hilfe für dein neues Gewerbe zu bekommen.");
                        DateProp(playerid);
		    			new string4[200];
         format(string4, sizeof(string4), "[%s]\nInhaber: %s\nTeilhaber: %s\nEintrittspreis: %d$\nLevel: %d\nProdukte: %d/%d\nPreis pro Produkt: %d", SBizzInfo[b][sbMessage],SBizzInfo[b][sbOwner],SBizzInfo[b][sbExtortion],SBizzInfo[b][sbEntranceCost],SBizzInfo[b][sbLevelNeeded],SBizzInfo[b][sbProducts],SBizzInfo[b][sbMaxProducts], SBizzInfo[b][sbPriceProd]);
				    	Update3DTextLabelText(SBizzInfo[b][sbText],0x00BC00FF,string4);
						OnPropUpdate();
						PlayerUpdate(playerid);
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_WHITE, "Du hast nicht genug Geld, um das Gewerbe kaufen zu können.");
						return 1;
					}
				}
			}
			for(new b = 0; b < sizeof(BizzInfo); b++)
			{
				if(IsPlayerInRangeOfPoint(playerid,2.0, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ]) && BizzInfo[b][bOwned] == 0)
				{
					if(PlayerInfo[playerid][pLevel] < BizzInfo[b][bLevelNeeded])
					{
						format(string, sizeof(string), "Du benötigst mindestens Level %d, um es kaufen zu können",BizzInfo[b][bLevelNeeded]);
						SendClientMessage(playerid, COLOR_GRAD5, string);
						return 1;
					}
					if(GetPlayerMoney(playerid) > BizzInfo[b][bBuyPrice])
					{
						PlayerInfo[playerid][pPbiskey] = b;
						BizzInfo[b][bOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(BizzInfo[b][bOwner], sendername, 0, strlen(sendername), 255);
						GivePlayerMoney(playerid,-BizzInfo[b][bBuyPrice]);
						PlayerPlayMusic(playerid);
						SetPlayerInterior(playerid,BizzInfo[b][bInterior]);
						PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
						SetPlayerPos(playerid,BizzInfo[b][bExitX],BizzInfo[b][bExitY],BizzInfo[b][bExitZ]);
						GameTextForPlayer(playerid, "~w~Willkommen~n~Um es zu Verlassen tipp /exit (An der Tuer) ein", 5000, 3);
						PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
						PlayerInfo[playerid][pLocal] = b ;
						SendClientMessage(playerid, COLOR_WHITE, "Gratulation für dein neues Gewerbe.");
						SendClientMessage(playerid, COLOR_WHITE, "Gib /help ein, um Hilfe für dein neues Gewerbe zu bekommen.");
                        DateProp(playerid);
                        //Label Update
                        new string3[128];
         format(string3, sizeof(string3), "[%s]\nInhaber: %s\nTeilhaber: %s\nEintrittspreis: %d$\nLevel: %d\nProdukte: %d/%d\nPreis pro Produkt: %d", BizzInfo[b][bMessage],BizzInfo[b][bOwner],BizzInfo[b][bExtortion],BizzInfo[b][bEntranceCost],BizzInfo[b][bLevelNeeded],BizzInfo[b][bProducts],BizzInfo[b][bMaxProducts],BizzInfo[b][bPriceProd]);
			   			Update3DTextLabelText(BizzInfo[b][bText],0x00BC00FF,string3);
		    			//Speichern
						OnPropUpdate();
						PlayerUpdate(playerid);
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_WHITE, "Du hast nicht genug Geld, um das Gewerbe kaufen zu können.");
						return 1;
					}
				}
			}
		}
		return 1;
	}
	if(strcmp(cmd, "/sellbiz", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPbiskey] == 255)
			{
				SendClientMessage(playerid, COLOR_WHITE, "Du besitzt kein Gewerbe.");
				return 1;
			}
			if(PlayerInfo[playerid][pMarried] > 0)
		    {
		        SendClientMessage(playerid, COLOR_GREY, "   Du bist Verheiratet, also kannst du dein Haus nicht verkaufen !");
		        return 1;
		    }
			if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0)
			{
				new bouse = PlayerInfo[playerid][pPbiskey]-100;
				GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]);
				SBizzInfo[bouse][sbLocked] = 1;
				SBizzInfo[bouse][sbOwned] = 0;
				GetPlayerName(playerid, sendername, sizeof(sendername));
				strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255);
				strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255);
				ConsumingMoney[playerid] = 1;
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Gluekwunsch~n~ Du hast dein Geschaeft verkauft. Premie ~n~~g~$%d", SBizzInfo[bouse][sbTill]);
				GameTextForPlayer(playerid, string, 10000, 3);
				SBizzInfo[bouse][sbTill] = 0;
				PlayerInfo[playerid][pPbiskey] = 255;
				//Labe Update
				new string4[160];
   				format(string4, sizeof(string4), "[Business zu Verkaufen - %s]\nPreis: %d$\nLevel: %d", SBizzInfo[bouse][sbMessage],SBizzInfo[bouse][sbBuyPrice],SBizzInfo[bouse][sbLevelNeeded]);
		    	Update3DTextLabelText(SBizzInfo[bouse][sbText],0x00BC00FF,string4);
				//Speichern
				OnPropUpdate();
				PlayerUpdate(playerid);
				return 1;
			}
			if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0)
			{
				new bouse = PlayerInfo[playerid][pPbiskey];
				BizzInfo[bouse][bLocked] = 1;
				BizzInfo[bouse][bOwned] = 0;
				GetPlayerName(playerid, sendername, sizeof(sendername));
				strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);
				strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);
				ConsumingMoney[playerid] = 1;
				GivePlayerMoney(playerid,BizzInfo[bouse][bTill]);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Gluekwunsch~n~ Du hast dein Geschaeft verkauft. Premie ~n~~g~$%d", BizzInfo[bouse][bTill]);
				GameTextForPlayer(playerid, string, 10000, 3);
				BizzInfo[bouse][bTill] = 0;
				PlayerInfo[playerid][pPbiskey] = 255;
				//Labe Update
				new string3[160];
   				format(string3, sizeof(string3), "[Business zu Verkaufen - %s]\nPreis: %d$\nLevel: %d", BizzInfo[bouse][bMessage],BizzInfo[bouse][bBuyPrice],BizzInfo[bouse][bLevelNeeded]);
		    	Update3DTextLabelText(BizzInfo[bouse][bText],0x00BC00FF,string3);
				//Speichern
				OnPropUpdate();
				PlayerUpdate(playerid);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_WHITE, "Dir gehört kein Geschäfft.");
			}
		}
		return 1;
	}
Soo Ich kann nichtsmehr schreiben da die Zeichen schon weg sind  überbliebene noch 39
 überbliebene noch 39
Du sollt zeigen wo der Spieler gespeichert wird (SavePlayer oder so ) und nicht das ganze /rentroom und so  
 
							
							 
		