Fahrzeugbesitzer mittels Befehl abfragen

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Hallo Breadfish,


    ich wollte bei meinem GF Edit einen Befehl einbauen, mit dem sich der Fahrzeugbesitzer abfragen lässt.
    Habe schon verschiedenes ausprobiert, jedoch funktioniert das nicht.



    Hier mal ein Auszug aus dem CarSystem
    public OnPlayerCarLogin(playerid)
    {
    for(new x = 0; x < MaxVeh; x++)
    {
    if(!Dtc_PlayerHaveCar[playerid][x])
    {
    new string2[128];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Autos/%s%d.dtcar", playername2,x);
    new File: UserFile = fopen(string2, io_read);
    if (UserFile)
    {
    Dtc_PlayerHaveCar[playerid][x] = 1;
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "CarId" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarId] = strval( val ); }
    if( strcmp( key , "CarModel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarModel] = strval( val ); }
    if( strcmp( key , "CarPos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_x] = floatstr( val ); }
    if( strcmp( key , "CarPos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_y] = floatstr( val ); }
    if( strcmp( key , "CarPos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_z] = floatstr( val ); }
    if( strcmp( key , "CarRotate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRotate] = floatstr( val ); }
    if( strcmp( key , "CarNitro" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarNitro] = strval( val ); }
    if( strcmp( key , "CarHyd" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHyd] = strval( val ); }
    if( strcmp( key , "CarWheel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarWheel] = strval( val ); }
    if( strcmp( key , "CarAusp" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarAusp] = strval( val ); }
    if( strcmp( key , "CarSideL" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideL] = strval( val ); }
    if( strcmp( key , "CarSideR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideR] = strval( val ); }
    if( strcmp( key , "CarFB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarFB] = strval( val ); }
    if( strcmp( key , "CarRB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRB] = strval( val ); }
    if( strcmp( key , "CarSpoiler" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSpoiler] = strval( val ); }
    if( strcmp( key , "CarRoof" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRoof] = strval( val ); }
    if( strcmp( key , "CarHood" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHood] = strval( val ); }
    if( strcmp( key , "CarVents" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarVents] = strval( val ); }
    if( strcmp( key , "CarLamps" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarLamps] = strval( val ); }
    if( strcmp( key , "CarPJ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPJ] = strval( val ); }
    if( strcmp( key , "CarC1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC1] = strval( val ); }
    if( strcmp( key , "CarC2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC2] = strval( val ); }
    if( strcmp( key , "Preis" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPreis] = strval( val ); }
    }
    fclose(UserFile);
    PlayerCarSpawn(playerid,x);
    }
    }
    }
    }