also mein problem ist wen man im knast ist stirbt man sofort und kommt frei also man soll 100hp bekommen wen man in den knast kommt
if(WantedLevel[playerid] >= 1 && IsACop(killerid) == 1 || WantedLevel[playerid] >= 1)
{
new price = WantedLevel[playerid] * 4000;
// An den Polizisten
format(string, sizeof(string), "~w~Gesuchten umgebracht~n~Bonus: ~g~$%d", price);
GameTextForPlayer(killerid, string, 5000, 1);
GivePlayerMoney(killerid, price);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
// An den Gesuchten
GivePlayerMoney(playerid ,-price);
PlayerInfo[playerid][pWantedDeaths] += 1;
PlayerInfo[playerid][pJailed] = 3;
PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid])*(600);
format(string, sizeof(string), "* Du bist für %d Sekunden im Gefängnis und musst $%d bezahlen.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
SendClientMessage(playerid, COLOR_LIGHTRED, "Tipp /knastzeit um deine Verbrachte Zeit zu sehen.");
WantedPoints[playerid] = 0;
WantedLevel[playerid] = 0;
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
SetPlayerWantedLevel(playerid, 0);
if(WantedLevel[playerid] >=5)
{