warning-Tag Mismatch

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  • Also, ich habe in meinen script das property sys vom gf versucht einzubauen, scheitere daran mit folgenden warnings:
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(1513) : warning 213: tag mismatch
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(1514) : warning 213: tag mismatch
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(7309) : warning 213: tag mismatch
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(7310) : warning 213: tag mismatch
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(7404) : warning 213: tag mismatch
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(7405) : warning 213: tag mismatch
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(7457) : warning 213: tag mismatch
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(7458) : warning 213: tag mismatch
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(7502) : warning 213: tag mismatch
    D:\TOBY\Grand_Theft_Auto\GTA San Andreas\GTA San Andreas\SA-MP\SA-MP\Selfmades\RPG_SCRIPT\SCRIPT\gamemodes\RP.pwn(7503) : warning 213: tag mismatch
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    10 Warnings.



    DER CODE:



    enum hInfo
    {[quote][/quote]
    Float:hEntrancex,
    Float:hEntrancey,
    Float:hEntrancez,
    Float:hExitx,
    Float:hExity,
    Float:hExitz,
    hHealthx,
    hHealthy,
    hHealthz,
    hArmourx,
    hArmoury,
    hArmourz,
    hOwner[MAX_PLAYER_NAME],
    hDiscription[MAX_PLAYER_NAME],
    hValue,
    hHel,
    hArm,
    hInt,
    hLock,
    hOwned,
    hRooms,
    hRent,
    hRentabil,
    hTakings,
    hVec,
    hVcol1,
    hVcol2,
    hDate,
    hLevel,
    Float:pInt,
    pLocal,
    };


    if(strcmp(cmd, "/buyhouse", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    GetPlayerName(playerid, playername, sizeof(playername));
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    for(new h = 0; h < sizeof(HouseInfo); h++)
    {
    if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
    {
    if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
    {
    SendClientMessage(playerid, COLOR_WHITE, " You already own a house, type /sellhouse if you want to buy this one !");
    return 1;
    }
    if(GetPlayerMoney(playerid) > HouseInfo[h][hValue])
    {
    PlayerInfo[playerid][pPhousekey] = h;
    HouseInfo[h][hOwned] = 1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
    GivePlayerMoney(playerid,-HouseInfo[h][hValue]);
    PlayerPlayMusic(playerid);
    SetPlayerInterior(playerid,HouseInfo[h][hInt]);
    SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
    GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
    PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
    PlayerInfo[playerid][pLocal] = h;
    SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !");
    SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !");
    DateProp(playerid);
    OnPropUpdate();
    OnPlayerUpdate(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, " You don't have the cash for that !");
    return 1;
    }
    }
    }
    }
    return 1;
    }


    warning 1:


    PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];


    warning 2:
    PlayerInfo[playerid][pLocal] = h;



    nächster teil ist das login und register system


    warning 3:
    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
    warning 4:
    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }


    warning 5:
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);


    warning 6:
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);


    warning 7
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    warning 8
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    warning 9
    PlayerInfo[playerid][pInt] = 0;

    warning 10
    PlayerInfo[playerid][pLocal] = 255;



    bitte helft mir, hab ka wie ich das lösen könnte, hab oben schon überall davor Float:..... probiert, hat auch net gefunkt

    Zitat

    (skype) Wastl: Oida, i greif ka schowaßding mea au, gestan bam schwoaßn hob i ma meine sockhoa vaseink :-/

    Zitat

    (skype) Wastl: Alter, ich greife kein schweißgerät mehr an, gestern beim schweißen hab ich mir meine intimhaare versenkt :-/

    :D :D :D