include fehler warum ?

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  • Mein Fehler die beim compilen kommen


    C:\Users\Daves\Desktop\schrift\MrM by by dave\pawno\include\fuckCleo.inc(34) : error 017: undefined symbol "g_cleoData"
    C:\Users\Daves\Desktop\schrift\MrM by by dave\pawno\include\fuckCleo.inc(34) : error 029: invalid expression, assumed zero
    C:\Users\Daves\Desktop\schrift\MrM by by dave\pawno\include\fuckCleo.inc(34) : error 029: invalid expression, assumed zero
    C:\Users\Daves\Desktop\schrift\MrM by by dave\pawno\include\fuckCleo.inc(34) : fatal error 107: too many error messages on one line


    Hier mal mein include Code


    /*
    *
    * "fuckCleo.inc" - #1 Anti-cleo mod include
    * Created/Debugged most by Lorenc_
    *
    * Thanks to:
    * Cessil, Infamous and [FeK]Drakins, JernejL
    *
    */


    /* ** Stop Duplicating Code! ** */
    #if defined _fcleo_included
    #endinput
    #endif
    #define _fcleo_included



    /* ** Includes ** */
    #include <a_samp>


    /* ** Configuration ** */
    #define FC_FILE_VERSION "0.3.5" // Added the FC_


    public OnVehicleDamageStatusUpdate( vehicleid, playerid )
    {
    static fc_tires, fc_lights;
    GetVehicleDamageStatus( vehicleid, fc_lights, fc_tires, fc_lights, fc_tires );
    if( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
    {
    if( fc_lights || fc_tires )
    return 1;


    new time = GetTickCount( );
    switch( time - g_cleoData[ playerid ] [ E_CPS_TICK ] )
    {
    case 0 .. 500:
    {
    g_cleoData[ playerid ] [ E_CPS_SPAMCOUNT ] ++;
    if( g_cleoData[ playerid ] [ E_CPS_SPAMCOUNT ] >= 10 )
    {
    CallLocalFunction( "OnPlayerCleoDetected", "dd", playerid, CLEO_CAR_PARTICLE_SPAM );
    return 1;
    }
    }
    default: g_cleoData[ playerid ] [ E_CPS_SPAMCOUNT ] = 0;
    }
    g_cleoData[ playerid ] [ E_CPS_TICK ] = time;
    }
    return ( FC_OVDSU ) ? CallLocalFunction( "FC_OnVehicleDamageStatusUpdate", "dd", vehicleid, playerid ) : 1;
    }


    #if defined ALS_OnVehicleDamageStatusUpdate
    #undef OnVehicleDamageStatusUpdate
    #else
    #define ALS_OnVehicleDamageStatusUpdate
    #endif
    #define OnVehicleDamageStatusUpdate FC_OnVehicleDamageStatusUpdate
    forward FC_OnVehicleDamageStatusUpdate( vehicleid, playerid );


    public OnPlayerStateChange( playerid, newstate, oldstate )
    {
    if( newstate == PLAYER_STATE_DRIVER )
    {
    if( GetPlayerVehicleID( playerid ) != g_cleoData[ playerid ] [ E_CW_VEHID ] )
    {
    if( g_cleoData[ playerid ] [ E_CW_TIME ] > gettime( ) )
    {
    CallLocalFunction( "OnPlayerCleoDetected", "dd", playerid, CLEO_CARWARP );
    return 1;
    }
    g_cleoData[ playerid ] [ E_CW_TIME ] = gettime( ) + 1;
    g_cleoData[ playerid ] [ E_CW_VEHID ] = GetPlayerVehicleID( playerid );
    }
    }
    return ( FC_OPSC ) ? CallLocalFunction( "FC_OnPlayerStateChange", "ddd", playerid, newstate, oldstate ) : 1;
    }


    #if defined _ALS_OnPlayerStateChange
    #undef OnPlayerStateChange
    #else
    #define _ALS_OnPlayerStateChange
    #endif
    #define OnPlayerStateChange FC_OnPlayerStateChange
    forward FC_OnPlayerStateChange( playerid, newstate, oldstate );


    public OnPlayerDeath( playerid, killerid, reason )
    {
    new time = gettime( );
    switch( time - g_cleoData[ playerid ] [ E_FK_LASTDEATH ] )
    {
    case 0 .. 3:
    {
    g_cleoData[ playerid ] [ E_FK_DEATHSPAM ] ++;
    if( g_cleoData[ playerid ] [ E_FK_DEATHSPAM ] >= 3 )
    {
    CallLocalFunction( "OnPlayerCleoDetected", "dd", playerid, CLEO_FAKEKILL );
    return 1;
    }
    }
    default: g_cleoData[ playerid ] [ E_FK_DEATHSPAM ] = 0;
    }
    g_cleoData[ playerid ] [ E_FK_LASTDEATH ] = time;
    return ( FC_OPD ) ? CallLocalFunction( "FC_OnPlayerDeath", "ddd", playerid, killerid, reason ) : 1;
    }


    #if defined _ALS_OnPlayerDeath
    #undef OnPlayerDeath
    #else
    #define _ALS_OnPlayerDeath
    #endif
    #define OnPlayerDeath FC_OnPlayerDeath
    forward FC_OnPlayerDeath( playerid, killerid, reason );


    public OnPlayerUpdate( playerid )
    {
    static
    Float: X, Float: Y, Float: Z,
    Float: vX, Float: vY, Float: vZ
    ;
    GetPlayerPos( playerid, X, Y, Z );


    if( X >= 99999.0 || Y >= 99999.0 || Z >= 99999.0 || X <= -99999.0 || Y <= -99999.0 || Z <= -99999.0 ) {
    SendClientMessage( playerid, 0xa9c4e4ff, "Warning: Excessive X, Y, Z has been breached thus last location set." );
    SetPlayerPos( playerid, g_cleoData[ playerid ] [ E_PB_X ], g_cleoData[ playerid ] [ E_PB_Y ], g_cleoData[ playerid ] [ E_PB_Z ] );
    }
    else
    {
    g_cleoData[ playerid ] [ E_PB_X ] = X;
    g_cleoData[ playerid ] [ E_PB_Y ] = Y;
    g_cleoData[ playerid ] [ E_PB_Z ] = Z;
    }


    if( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
    {
    GetPlayerPos( playerid, X, Y, Z );
    GetVehicleVelocity( GetPlayerVehicleID( playerid ), vX, vY, vZ );
    if( ( vX > 3.0 || vY > 3.0 || vZ > 3.0 || vX < -3.0 || vY < -3.0 || vZ < -3.0 ) && ( vX != X && vY != Y && vZ != Z ) )
    {
    CallLocalFunction( "OnPlayerCleoDetected", "dd", playerid, CLEO_CARSWING );
    }
    }
    return ( FC_OPU ) ? CallLocalFunction( "FC_OnPlayerUpdate", "d", playerid ) : 1;
    }


    #if defined _ALS_OnPlayerUpdate
    #undef OnPlayerUpdate
    #else
    #define _ALS_OnPlayerUpdate
    #endif
    #define OnPlayerUpdate FC_OnPlayerUpdate
    forward FC_OnPlayerUpdate( playerid );


    public OnPlayerDisconnect(playerid, reason)
    {
    // Pointless reseting, but just incase!
    g_cleoData[ playerid ] [ E_FK_LASTDEATH ] = 0;
    g_cleoData[ playerid ] [ E_FK_DEATHSPAM ] = 0;
    g_cleoData[ playerid ] [ E_CW_TIME ] = 0;
    g_cleoData[ playerid ] [ E_CW_VEHID ] = INVALID_VEHICLE_ID;
    g_cleoData[ playerid ] [ E_PB_X ] = -1;
    g_cleoData[ playerid ] [ E_PB_Y ] = -1;
    g_cleoData[ playerid ] [ E_PB_Z ] = -1;
    g_cleoData[ playerid ] [ E_CPS_SPAMCOUNT ] = 0;
    g_cleoData[ playerid ] [ E_CPS_TICK ] = 0;
    return ( FC_OPDC ) ? CallLocalFunction( "FC_OnPlayerDisconnect", "dd", playerid, reason ) : 1;
    }


    #if defined _ALS_OnPlayerDisconnect
    #undef OnPlayerDisconnect
    #else
    #define _ALS_OnPlayerDisconnect
    #endif
    #define OnPlayerDisconnect FC_OnPlayerDisconnect
    forward FC_OnPlayerDisconnect( playerid, reason );


    #if !defined FILTERSCRIPT
    public OnGameModeInit()
    {
    FC_OPU = ( funcidx( "FC_OnPlayerUpdate" ) != -1 );
    FC_OPD = ( funcidx( "FC_OnPlayerDeath" ) != -1 );
    FC_OPSC = ( funcidx( "FC_OnPlayerStateChange" ) != -1 );
    FC_OPDC = ( funcidx( "FC_OnPlayerDisconnect" ) != -1 );
    FC_OVDSU = ( funcidx( "FC_OnVehicleDamageStatusUpdate" ) != -1 );
    return ( funcidx( "FC_OnGameModeInit" ) != -1 ) ? CallLocalFunction( "FC_OnGameModeInit", "" ) : 1;
    }
    #if defined _ALS_OnGameModeInit
    #undef OnGameModeInit
    #else
    #define _ALS_OnGameModeInit
    #endif
    #define OnGameModeInit FC_OnGameModeInit
    forward FC_OnGameModeInit();
    #else
    public OnFilterScriptInit()
    {
    FC_OPU = ( funcidx( "FC_OnPlayerUpdate" ) != -1 );
    FC_OPD = ( funcidx( "FC_OnPlayerDeath" ) != -1 );
    FC_OPSC = ( funcidx( "FC_OnPlayerStateChange" ) != -1 );
    FC_OPDC = ( funcidx( "FC_OnPlayerDisconnect" ) != -1 );
    FC_OVDSU = ( funcidx( "FC_OnVehicleDamageStatusUpdate" ) != -1 );
    return ( funcidx( "FC_OnFilterScriptInit" ) != -1 ) ? CallLocalFunction( "FC_OnFilterScriptInit", "" ) : 1;
    }
    #if defined _ALS_OnFilterScriptInit
    #undef OnFilterScriptInit
    #else
    #define _ALS_OnFilterScriptInit
    #endif
    #define OnFilterScriptInit FC_OnFilterScriptInit
    forward FC_OnFilterScriptInit();
    #endif


    was ist der fehler ?

  • habe mal die codes gepostet