Deathmatch's

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  • hii leute ich hab mal aus dem web das hier runtergeladen
    und die spieler gehen raus aus dm wie kann ich es machen das sie nicht raus gehen
    danke schon mal im voraus



    #include <a_samp>


    #define FILTERSCRIPT


    #define COLOR_LIGHTRED 0xFF6347AA
    #define COLOR_TEMP 0xFFFFFFAA
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_DARKGREEN 0x00721CFF
    #define COLOR_RED 0xAA3333AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_ORANGE 0xFF8000FF
    #define COLOR_CREAM 0xF8BD6DFF
    #define COLOR_SILVER 0xC0C0C0FF
    #define COLOR_TEAL 0x00FFFFFF
    #define COLOR_BERG 0x804040FF
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_SPEW 0x808040FF
    #define COLOR_BLUE 0x0000FFFF
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_PURPLE 0x400080FF
    #define COLOR_COPPER 0x804000FF
    #define COLOR_RAREZ 0x06A7B9FF
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_DARKRED 0xAA3333AA


    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1


    #if defined FILTERSCRIPT


    new string[256];
    new string4[64];


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Filterscript (Commands) by Markus");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print("Filterscript (Commands) by Markus");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {


    dcmd(resetweapons,12,cmdtext);

    if (strcmp("/commands", cmdtext, true, 10) == 0)
    {
    SendClientMessage(playerid,COLOR_RED,"Alle Commands:");
    SendClientMessage(playerid,COLOR_RED,"/heal , /kill");
    SendClientMessage(playerid,COLOR_RED,"/buyarmour(/ba) , /lock , /unlock");
    SendClientMessage(playerid,COLOR_RED,"/parachute ");
    SendClientMessage(playerid,COLOR_RED,"/dm1 , /dm2 , /credits");
    SendClientMessage(playerid,COLOR_RED,"Für Rcon-Admins: /resetweapons [id]");
    return 1;
    }

    if (strcmp("/credits", cmdtext, true, 10) == 0)
    {
    SendClientMessage(playerid,COLOR_RED,"Dieser Filterscript wurde von Markus erstellt!");
    return 1;
    }


    if (strcmp("/heal", cmdtext, true, 10) == 0)
    {
    SetPlayerHealth(playerid,100.00);
    SendClientMessage(playerid,COLOR_RED,"Du hast dich geheilt!");
    return 1;
    }

    if (strcmp("/kill", cmdtext, true, 10) == 0)
    {
    SetPlayerHealth(playerid,0);
    SendClientMessage(playerid,COLOR_RED,"Selbstmord ist keine Losung, aber ein Ausweg!");
    return 1;
    }

    if(strcmp(cmdtext, "/buyarmour", true) == 0 || strcmp(cmdtext, "/ba", true) == 0)
    {
    if (GetPlayerMoney(playerid) > 1250)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s hat sich Armour gekauft! (/buyarmour)", name);
    SendClientMessageToAll(0xAA3333AA, string);
    SetPlayerArmour(playerid, 100);
    GivePlayerMoney(playerid, -1250);
    SendClientMessage(playerid,0x33AA33AA,"Du hast dir fur 1250$ Armour gekauft.");
    }
    else
    {
    SendClientMessage(playerid,0xAA3333AA,"Du hast nicht genugend Geld!");
    }
    return 1;
    }

    if (strcmp("/lock", cmdtext, true, 10) == 0)
    {
    if (GetPlayerState(playerid) == 2)
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
    }
    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, COLOR_YELLOW, "Auto abgeschlossen!");
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Du fährst das Auto nicht!");
    }
    return 1;
    }


    if (strcmp("/unlock", cmdtext, true, 10) == 0)
    {
    if (GetPlayerState(playerid) == 2)
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
    }
    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, COLOR_YELLOW, "Auto aufgeschlossen!");
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Du fahrst das Auto nicht!");
    }
    return 1;
    }

    if (strcmp(cmdtext, "/parachute", true)==0)
    {
    GivePlayerWeapon(playerid, 46, 1);
    SendClientMessage(playerid,COLOR_RED,"Du hast einen Fallschirm erhalten!");
    return 1;
    }

    if(strcmp(cmdtext,"/fixcar",true) == 0)
    {
    SendClientMessage(playerid,COLOR_GREEN,"Auto repariert!");
    SetVehicleHealth(GetPlayerVehicleID(playerid),1250.0);
    return 1;
    }


    if (strcmp("/backcar", cmdtext, true, 5) == 0)
    {
    if (IsPlayerInAnyVehicle(playerid))
    {
    new veh = GetPlayerVehicleID(playerid); SetVehicleToRespawn(veh);
    SendClientMessage(playerid, COLOR_GREEN, "Auto zur Spawnposition zurück gesetzt!");
    return 1;
    }
    }

    if(strcmp(cmdtext,"/dm1",true)==0)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s ist der DM1 beigetreten! (/dm1)", name);
    SendClientMessageToAll(0xAA3333AA, string);
    SetPlayerPos(playerid,-2119.2554,-194.4700,35.3203);
    ResetPlayerWeapons(playerid);
    GameTextForPlayer(playerid,"Willkommen zur Deathmathzone 1",4000,6);
    GivePlayerWeapon(playerid, 26, 8000);
    GivePlayerWeapon(playerid, 32, 8000);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerArmour(playerid, 100.0);
    return 1;
    }


    if(strcmp(cmdtext,"/dm2",true)==0)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s ist der DM2 beigetreten! (/dm2)", name);
    SendClientMessageToAll(0xAA3333AA, string);
    SetPlayerPos(playerid,2208.0815,2189.2583,103.8786);
    ResetPlayerWeapons(playerid);
    GameTextForPlayer(playerid,"Willkommen zur Deathmatchzone 2",4000,6);
    GivePlayerWeapon(playerid, 26, 8000);
    GivePlayerWeapon(playerid, 32, 8000);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerArmour(playerid, 100.0);
    return 1;
    }


    return 0;
    }


    dcmd_resetweapons(playerid, params[])
    {
    new name[MAX_PLAYER_NAME],name2[MAX_PLAYER_NAME];
    new playa = strval(params);
    if(!strlen(params))
    {
    SendClientMessage(playerid,COLOR_RED,"Tippe: /resetweapons [ID]");
    return 1;
    }
    if(IsPlayerConnected(playa))
    {
    if(IsPlayerAdmin(playerid))
    {
    ResetPlayerWeapons(playa);


    GetPlayerName(playerid, name, sizeof name);
    GetPlayerName(playa,name2, sizeof name2);
    format(string,sizeof string, "%s hat deine Waffen gelöscht!",name);
    SendClientMessage(playa,COLOR_RED,string);
    format(string4,sizeof string4,"Du hast %s Waffen entfernt!",name2);
    SendClientMessage(playerid,COLOR_RED,string4);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du bist kein Rcon-Administrator!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Player ist nicht online");
    return 1;
    }
    }


    public OnPlayerInfoChange(playerid)
    {
    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }