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  • Hallo,


    Ich kann die Map nicht Convertieren aber wieso?


    Error Code:


    Error: Not supported format / Malformed Map file
    The format you tried to convert is not supported or malformed.

    Try the following:
    If you tried to convert a MTA .map file, please check if the root <map> element has a correctly specified mod attribute.
    Supported are the values "deathmatch" for MTA:DM and "race" for MTA:Race.
    Correct would be for example <map mod="race">.



    Map Code:


    <map edf:definitions="editor_main">
    <spawnpoint id="spawnpoint (1)" interior="0" skin="121" dimension="0" posX="2383.1001" posY="-1931.59998" posZ="12.5" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (2)" interior="0" skin="121" dimension="0" posX="2384" posY="-1930.59998" posZ="12.4" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (3)" interior="0" skin="121" dimension="0" posX="2384" posY="-1930.59998" posZ="12.4" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (4)" interior="0" skin="121" dimension="0" posX="2383.6001" posY="-1931" posZ="12.5" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (5)" interior="0" skin="121" dimension="0" posX="2381.6001" posY="-1936.30005" posZ="12.5" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <ped id="ped (1)" dimension="0" model="115" interior="0" rotZ="0.003" frozen="true" alpha="255" posX="2378.1001" posY="-1938.30005" posZ="13.5" rotX="0" rotY="0"></ped>
    <object id="object (vgncarshade1) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-575.5" posY="1811.19995" posZ="137.5" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (vgncarshade1) (2)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-614" posY="1811.19995" posZ="137.5" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (vgncarshade1) (3)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-645.09998" posY="1825.69995" posZ="136.8" rotX="0" rotY="358" rotZ="310"></object>
    <object id="object (vgncarshade1) (4)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-672.70001" posY="1826.40002" posZ="131.8" rotX="357.806" rotY="347.235" rotZ="37.499"></object>
    <object id="object (landjump2) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="1634" scale="1" dimension="0" posX="-691.09998" posY="1811.90002" posZ="130.3" rotX="0" rotY="0" rotZ="130.75"></object>
    <object id="object (vgncarshade1) (5)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-718.59998" posY="1788.59998" posZ="124.6" rotX="0" rotY="350" rotZ="39.25"></object>
    <vehicle id="vehicle (Sentinel) (1)" paintjob="3" interior="0" alpha="255" model="405" plate="68VQEV9" dimension="0" color="54,65,85,245,245,245,0,0,0,0,0,0" posX="-544.70001" posY="1810.40002" posZ="140.5" rotX="0" rotY="0" rotZ="0"></vehicle>
    <object id="object (vgncarshade1) (6)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-725.09998" posY="1760.59998" posZ="121.1" rotX="0" rotY="0" rotZ="308"></object>
    <object id="object (vgncarshade1) (7)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-701.29999" posY="1730.09998" posZ="121.1" rotX="0" rotY="0" rotZ="307.996"></object>
    <object id="object (vgncarshade1) (8)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-674.29999" posY="1724.30005" posZ="121.1" rotX="0" rotY="0" rotZ="27.996"></object>
    <object id="object (vgncarshade1) (9)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-638.70001" posY="1743.19995" posZ="121.1" rotX="0" rotY="0" rotZ="27.993"></object>
    <object id="object (vgncarshade1) (10)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-603.90002" posY="1762.30005" posZ="126.5" rotX="359.04" rotY="343.748" rotZ="29.213"></object>
    <object id="object (vgncarshade1) (11)" interior="0" collisions="true" alpha="255" doublesided="false" model="3458" scale="1" dimension="0" posX="-572.79999" posY="1784.59998" posZ="132" rotX="358.999" rotY="359.748" rotZ="41.488"></object>
    </map>



    Hoffe ihr könnt mir Helfen

  • Empfehle dir convertffs.com


    AddStaticVehicleEx(405,-544.7000100,1810.4000200,140.5000000,0.0000000,54,65,15); //Sentinel
    CreateObject(3458,-575.5000000,1811.1999500,137.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (1)
    CreateObject(3458,-614.0000000,1811.1999500,137.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (2)
    CreateObject(3458,-645.0999800,1825.6999500,136.8000000,0.0000000,358.0000000,310.0000000); //object(vgncarshade1) (3)
    CreateObject(3458,-672.7000100,1826.4000200,131.8000000,357.8060000,347.2350000,37.4990000); //object(vgncarshade1) (4)
    CreateObject(1634,-691.0999800,1811.9000200,130.3000000,0.0000000,0.0000000,130.7500000); //object(landjump2) (1)
    CreateObject(3458,-718.5999800,1788.5999800,124.6000000,0.0000000,350.0000000,39.2500000); //object(vgncarshade1) (5)
    CreateObject(3458,-725.0999800,1760.5999800,121.1000000,0.0000000,0.0000000,308.0000000); //object(vgncarshade1) (6)
    CreateObject(3458,-701.2999900,1730.0999800,121.1000000,0.0000000,0.0000000,307.9960000); //object(vgncarshade1) (7)
    CreateObject(3458,-674.2999900,1724.3000500,121.1000000,0.0000000,0.0000000,27.9960000); //object(vgncarshade1) (
    CreateObject(3458,-638.7000100,1743.1999500,121.1000000,0.0000000,0.0000000,27.9930000); //object(vgncarshade1) (9)
    CreateObject(3458,-603.9000200,1762.3000500,126.5000000,359.0400000,343.7480000,29.2130000); //object(vgncarshade1) (10)
    CreateObject(3458,-572.7999900,1784.5999800,132.0000000,358.9990000,359.7480000,41.4880000); //object(vgncarshade1) (11)


    /*
    Objects converted: 12
    Vehicles converted: 1
    Vehicle models found: 1
    ----------------------
    In the time this conversion took to finish light could have travelled around the world 0.06 times!
    */

  • auf dieser seite fügst du den Code aus der .Map Datei ein und stellst auf "PAWN Code for Sa-Mp", der Code der dir dann angezeigt wird kannst du ins Script einfügen und compilen.



  • Bei mir kommt nur sowas:



    /*
    Objects converted: 0
    Vehicles converted: 0
    Vehicle models found: 0
    ----------------------
    convertFFS converted your input in 0 seconds - Chuck Norris could have done it in 0 seconds!
    */

  • Weiß er doch :)


    Aso, ich dachet das wäre sein problem :D

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